
[...]
BEGIN "Dungeon Floor Secret"
Separation, IsType (Obj1,371), IsPosition (Obj1,[33368,31757,11]), IsPlayer (Obj2) -> ChangeOnMap([33368,31756,11],386,355,0)
Separation, IsType (Obj1,371), IsPosition (Obj1,[33063,31624,15]) -> MoveTopOnMap([33336,31954,15],355,[33060,31623,15]), MoveTopOnMap([33340,31954,15],355,[33066,31623,15]), MoveTopOnMap([33340,31958,15],355,[33066,31627,15]), MoveTopOnMap([33336,31958,15],355,[33060,31627,15]), EffectOnMap([33060,31622,15],14), EffectOnMap([33066,31622,15],14), EffectOnMap([33066,31628,15],14), EffectOnMap([33060,31628,15],14)
Separation, IsType (Obj1,395), IsPosition (Obj1,[32770,32282,10]), IsObjectThere ([32771,32297,10],389), IsPlayer (Obj2) -> NOP
Separation, IsType (Obj1,395), IsPosition (Obj1,[32770,32282,10]) -> MoveTopOnMap([32771,32297,10],351,[32771,32296,10]), CreateOnMap([32771,32297,10],389,0), ChangeOnMap([32770,32282,10],395,371,0)
END
[...]
BEGIN "Dungeon Floor Secret"
Separation, IsType (Obj1,371), IsPosition (Obj1,[33368,31757,11]), IsPlayer (Obj2) -> ChangeOnMap([33368,31756,11],386,355,0)
Separation, IsType (Obj1,371), IsPosition (Obj1,[33063,31624,15]) -> MoveTopOnMap([33336,31954,15],355,[33060,31623,15]), MoveTopOnMap([33340,31954,15],355,[33066,31623,15]), MoveTopOnMap([33340,31958,15],355,[33066,31627,15]), MoveTopOnMap([33336,31958,15],355,[33060,31627,15]), EffectOnMap([33060,31622,15],14), EffectOnMap([33066,31622,15],14), EffectOnMap([33066,31628,15],14), EffectOnMap([33060,31628,15],14)
Separation, IsType (Obj1,395), IsPosition (Obj1,[32770,32282,10]), IsObjectThere ([32771,32297,10],389), IsPlayer (Obj2) -> NOP
Separation, IsType (Obj1,395), IsPosition (Obj1,[32770,32282,10]) -> MoveTopOnMap([32771,32297,10],351,[32771,32296,10]), CreateOnMap([32771,32297,10],389,0), ChangeOnMap([32770,32282,10],395,371,0)
END
[...]
Zakładki