Reklama
Pokazuje wyniki od 1 do 7 z 7

Temat: Xenobot looter pytanie

  1. #1
    Pytles

    Domyślny Xenobot looter pytanie

    Mam pytanie jak ustawić looter tak aby nie podbiegał sam do ciała gdy mam jeszcze innych wrogów obok siebie bo palkiem to jest prawie samobójstwo, można jakość ustawić tak żebym sam otwierał ciała ale xenobot golda przekładał do bp? Tak jak było np. w tibia auto

  2. #2

    Data rejestracji
    2008
    Posty
    217
    Siła reputacji
    18

    Domyślny

    Nie wiem czy o to Ci chodzi ale otwórz lootera, kliknij prawym i ustaw Loot Bodies: Last.

  3. #3
    Pytles

    Domyślny

    próbowałem a i tak po zabiciu pierwszego od razu do niego podbiega jakby miał na nim follow co nie jest miłe jak wale na dystans

  4. Reklama
  5. #4
    Avatar Acan
    Data rejestracji
    2009
    Położenie
    Nagykutas
    Wiek
    29
    Posty
    812
    Siła reputacji
    16

    Domyślny

    @Pytles ;
    Tu masz skrypta, zmieniasz po prostu nazwy itemkow i bp do jakich ma zbierac.

    local config = {
    GoldContainer = "Zaoan Chess Box",
    Gold = {"Platinum Coin"},
    GoldEnabled = true,

    StackableContainer = "Zaoan Chess Box",
    Stackables = {"Platinum Coin", "Small Diamond", "Great Health Potion", "Spiked Iron Ball", "Cursed Shoulder Spikes", "Scale of Corruption", "Corrupted Flag", "Strong Mana Potion", "Hydra Head", "Life Crystal", "Small Sapphire", "Ultimate Health Potion", "Boggy Dreads", "Great Spirit Potion", "Great Health Potion", "Small Emerald", "Soul Orb", "Great Mana Potion", "Undead Heart", "Demonic Essence", "Ghastly Dragon Head", "Strand of Medusa Hair", "Snake Skin", "Winged Tail", "Spider Silk", "Small Amethyst", "Metal Spike", "Scythe Leg", "Essence of a Bad Dream", "Battle Stone", "Assassin Star", "Perfect Behemoth Fang", "Behemoth Claw", "Unholy Bone", "Piece of Draconian Steel", "Piece of Royal Steel", "Piece of Royal Steel", "Piece of Hell Steel", "Demon Horn", "Fire Mushroom", "Small Topaz", "Small Ruby", "Talon", "Bone Shoulderplate", "Warmaster's Wristguards", "Broken Slicer", "Broken Draken Mail", "Draken Wristbands", "Draken Sulphur", "Magic Sulphur", "Eye of Corruption", "Tail of Corruption", "Weaver's Wandtip", "Bundle of Curser Straw", "Gold Ingot", "Black Pearl", "White Pearl", "Cultish Mask", "Strong Health Potion", "Vexclaw Talon", "Some Grimeleech Wings", "Pair of Hellflayer Horns", "Frazzle Skin", "Frazzle Tongue", "Brown Crystal Splinter", "Red Crystal Fragment", "Violet Crystal Shard", "Cluster of Solace", "Goosebump Leather", "Pool of Chitinous Glue", "Blue Crystal Splinter", "Green Crystal Shard", "Hemp Rope", "Silencer Claws", "Silencer Resonating Chamber", "Dead Weight"},

    NonStackableContainer = "Fur Backpack",
    NonStackables = {"Zaoan Shoes", "Zaoan Legs", "Zaoan Armor", "Zaoan Legs", "Tower Shield", "Zaoan Helmet", "Knight Armor", "Boots of Haste", "Royal Helmet", "Medusa Shield", "Stone Skin Amulet", "Ring of Healing", "Warrior Helmet", "Hibiscus Dress", "Paladin Armor", "Springsprout Rod", "Terra Boots", "Terra Legs", "Jade Hat", "Drakinata", "Spellweaver's Robe", "Zaoan Sword", "Guardian Boots", "Terra Amulet", "Terra Mantle", "Sacred Tree Amulet", "Titan Axe", "Mercenary Sword", "Life Ring", "Crown Armor", "Crown Legs", "Crown Helmet", "Crown Shield", "Noble Axe", "Swamplair Armor", "Spellbook of Mind Control", "Sapphire Hammer", "Platinum Amulet", "Glacier Mask", "Jewelled Backpack", "Giant Sword", "Steel Boots", "Tin Key", "Dreaded Cleaver", "Chaos Mace", "Skull Helmet", "War Axe", "Behemoth Trophy", "Ruby Necklace", "Legion Helmet", "Skull Staff", "Hammer of Wrath", "War Horn", "Demon Shield", "Mastermind Shield", "Golden Legs", "Magic Plate Armor", "Fire Axe", "Ice Rapier", "Purple Tome", "Demon Trophy", "Demonrage Sword", "Golden Ring", "Devil Helmet", "Ring of the Sky", "Assassin Dagger", "Twiceslicer", "Elite Draken Mail", "Shield of Corruption", "Draken Boots", "Cobra Crown", "Snake God's Wristguard", "Terra Hood", "Wand of Voodoo", "Wand of Inferno", "Focus Cape", "Bamboo Leaves", "Zaoan Robe", "Harness", "Draken Trophy", "Spellweaver's Robe", "Gold Ring", "Hailstorm Rod", "Amulet of Loss", "Yellow Gem", "Red Gem", "Green Gem", "Blue Gem", "Dragonbone Staff", "Dragon Slayer", "Divine Plate", "Golden Armor", "Skullcracker Armor", "Blue Robe", "Amber Staff", "Broken Key Ring", "Mysterious Voodoo Skull", "Knight Legs", "Epee", "Bonebreaker", "Jade Hammer", "Berserker", "Lightning Boots", "Haunted Blade", "Death Ring", "Rift Crossbow", "Rift Bow", "Rift Shield", "Rift Lance", "Abyss Hammer", "Vile Axe", "Nightmare Blade", "Magma Legs", "Underworld Rod", "Magma Boots", "Demonbone Amulet", "Sai", "Butcher's Axe", "Spiked Squelcher", "Wand of Starstorm", "Fire Sword", "Beastslayer Axe", "Ring of Healing", "Guardian Shield", "Springsprout Rod", "Glorious Axe", "Diamond Sceptre", "Boots of Haste", "Shadow Sceptre"}
    }

    while true do
    for i = 0, #Container.GetIndexes() - 1 do
    local c = Container.GetFromIndex(i)
    if c:isOpen() and (c:Name():find("The") or c:Name():find("Demonic") or c:Name():find("Dead") or c:Name():find("Slain") or c:Name():find("Dissolved") or c:Name():find("Remains") or c:Name():find("Elemental")) then
    for s = 0, c:ItemCount() - 1 do
    local item = Item.GetName(c:GetItemData(s).id):titlecase()
    if config.GoldEnabled and table.contains(config.Gold, item) and Self.Cap() > 100 then
    local destCont = Container.GetByName(config.GoldContainer)
    c:MoveItemToContainer(s, destCont:Index(), math.min(destCont:ItemCount() + 1, destCont:ItemCapacity() - 1))
    wait(200, 300)
    break
    elseif table.contains(config.Stackables, item) then
    local destCont = Container.GetByName(config.StackableContainer)
    c:MoveItemToContainer(s, destCont:Index(), math.min(destCont:ItemCount() + 1, destCont:ItemCapacity() - 1))
    wait(200, 300)
    break
    elseif table.contains(config.NonStackables, item) then
    local destCont = Container.GetByName(config.NonStackableContainer)
    c:MoveItemToContainer(s, destCont:Index(), math.min(destCont:ItemCount() + 1, destCont:ItemCapacity() - 1))
    wait(200, 300)
    break
    end
    end
    end
    end
    wait(50)
    end
    Cytuj Aver napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    A tak po dłuższym zastanowieniu, chodził bym i patrzył na życie mojego syna którego kiedyś urodzę.

  6. #5
    Pytles

    Domyślny

    nigdy w życiu nie używałem ze skryptów, mógłbyś na podstawię tego wzoru zrobić mi tak żeby pakował mi gold coinsy do brocade backpack?

  7. #6
    Avatar Acan
    Data rejestracji
    2009
    Położenie
    Nagykutas
    Wiek
    29
    Posty
    812
    Siła reputacji
    16

    Domyślny

    @Pytles ;
    local config = {
    GoldContainer = "Brocade Backpack",
    Gold = {"Platinum Coin", "Gold Coin"},
    GoldEnabled = true,

    StackableContainer = "Brocade Backpack",
    Stackables = {"Platinum Coin", "Gold Coin"},

    NonStackableContainer = "Fur Backpack",
    NonStackables = {"Zaoan Shoes", "Zaoan Legs", "Zaoan Armor", "Zaoan Legs", "Tower Shield", "Zaoan Helmet", "Knight Armor", "Boots of Haste", "Royal Helmet", "Medusa Shield", "Stone Skin Amulet", "Ring of Healing", "Warrior Helmet", "Hibiscus Dress", "Paladin Armor", "Springsprout Rod", "Terra Boots", "Terra Legs", "Jade Hat", "Drakinata", "Spellweaver's Robe", "Zaoan Sword", "Guardian Boots", "Terra Amulet", "Terra Mantle", "Sacred Tree Amulet", "Titan Axe", "Mercenary Sword", "Life Ring", "Crown Armor", "Crown Legs", "Crown Helmet", "Crown Shield", "Noble Axe", "Swamplair Armor", "Spellbook of Mind Control", "Sapphire Hammer", "Platinum Amulet", "Glacier Mask", "Jewelled Backpack", "Giant Sword", "Steel Boots", "Tin Key", "Dreaded Cleaver", "Chaos Mace", "Skull Helmet", "War Axe", "Behemoth Trophy", "Ruby Necklace", "Legion Helmet", "Skull Staff", "Hammer of Wrath", "War Horn", "Demon Shield", "Mastermind Shield", "Golden Legs", "Magic Plate Armor", "Fire Axe", "Ice Rapier", "Purple Tome", "Demon Trophy", "Demonrage Sword", "Golden Ring", "Devil Helmet", "Ring of the Sky", "Assassin Dagger", "Twiceslicer", "Elite Draken Mail", "Shield of Corruption", "Draken Boots", "Cobra Crown", "Snake God's Wristguard", "Terra Hood", "Wand of Voodoo", "Wand of Inferno", "Focus Cape", "Bamboo Leaves", "Zaoan Robe", "Harness", "Draken Trophy", "Spellweaver's Robe", "Gold Ring", "Hailstorm Rod", "Amulet of Loss", "Yellow Gem", "Red Gem", "Green Gem", "Blue Gem", "Dragonbone Staff", "Dragon Slayer", "Divine Plate", "Golden Armor", "Skullcracker Armor", "Blue Robe", "Amber Staff", "Broken Key Ring", "Mysterious Voodoo Skull", "Knight Legs", "Epee", "Bonebreaker", "Jade Hammer", "Berserker", "Lightning Boots", "Haunted Blade", "Death Ring", "Rift Crossbow", "Rift Bow", "Rift Shield", "Rift Lance", "Abyss Hammer", "Vile Axe", "Nightmare Blade", "Magma Legs", "Underworld Rod", "Magma Boots", "Demonbone Amulet", "Sai", "Butcher's Axe", "Spiked Squelcher", "Wand of Starstorm", "Fire Sword", "Beastslayer Axe", "Ring of Healing", "Guardian Shield", "Springsprout Rod", "Glorious Axe", "Diamond Sceptre", "Boots of Haste", "Shadow Sceptre"}
    }

    while true do
    for i = 0, #Container.GetIndexes() - 1 do
    local c = Container.GetFromIndex(i)
    if c:isOpen() and (c:Name():find("The") or c:Name():find("Demonic") or c:Name():find("Dead") or c:Name():find("Slain") or c:Name():find("Dissolved") or c:Name():find("Remains") or c:Name():find("Elemental")) then
    for s = 0, c:ItemCount() - 1 do
    local item = Item.GetName(c:GetItemData(s).id):titlecase()
    if config.GoldEnabled and table.contains(config.Gold, item) and Self.Cap() > 100 then
    local destCont = Container.GetByName(config.GoldContainer)
    c:MoveItemToContainer(s, destCont:Index(), math.min(destCont:ItemCount() + 1, destCont:ItemCapacity() - 1))
    wait(200, 300)
    break
    elseif table.contains(config.Stackables, item) then
    local destCont = Container.GetByName(config.StackableContainer)
    c:MoveItemToContainer(s, destCont:Index(), math.min(destCont:ItemCount() + 1, destCont:ItemCapacity() - 1))
    wait(200, 300)
    break
    elseif table.contains(config.NonStackables, item) then
    local destCont = Container.GetByName(config.NonStackableContainer)
    c:MoveItemToContainer(s, destCont:Index(), math.min(destCont:ItemCount() + 1, destCont:ItemCapacity() - 1))
    wait(200, 300)
    break
    end
    end
    end
    end
    wait(50)
    end
    Cytuj Aver napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    A tak po dłuższym zastanowieniu, chodził bym i patrzył na życie mojego syna którego kiedyś urodzę.

  8. Reklama
  9. #7
    Pytles

    Domyślny

    dzięki dałem reputacje

Reklama

Informacje o temacie

Użytkownicy przeglądający temat

Aktualnie 1 użytkowników przegląda ten temat. (0 użytkowników i 1 gości)

Podobne tematy

  1. looter
    Przez Serllo w dziale Tibia
    Odpowiedzi: 4
    Ostatni post: 12-12-2017, 13:50
  2. Xenobot, pytanie?
    Przez Bass_Doom w dziale Tibia
    Odpowiedzi: 2
    Ostatni post: 04-02-2016, 15:43
  3. [Xenobot, Bmega] Porównanie
    Przez LaskaService w dziale Tibia
    Odpowiedzi: 11
    Ostatni post: 10-02-2012, 21:48
  4. [8.7] Tugbot looter.
    Przez Argoson w dziale Tibia
    Odpowiedzi: 0
    Ostatni post: 26-12-2010, 14:32

Zakładki

Zakładki

Zasady postowania

  • Nie możesz pisać nowych tematów
  • Nie możesz pisać postów
  • Nie możesz używać załączników
  • Nie możesz edytować swoich postów
  •