źródło:
http://forum.test.tibia.com/forum/?a...ad&threadid=53
Tekst pisany był przez Cip Soft do testerów.
Zmiany:
"Drefia
The ruins of Drefia appear in a new sinister light and there are even a few new hunting grounds. You can also find a strange undead necromancer in Drefia who will have a quite extensive quest for you, so pay him a visit!"
- Nowe expowiska i jakiś quest.
"Ab'Dendriel
The whole city of Ab'Dendriel has grown a new face. The layout and size of the buildings was not changed so that all the player houses should have the same size as before.
If you enter the city by boat, you will see a new transportation system: the Ab'Dendriel lifts. They can bring you through the various parts of the city - fast as the wind.
There's also a new dungeon which randomly changes its shape from time to time. Watch for a new entrance not far from the city gate."
- Odświeżone AB, wielkość domków się nie zmieni. Nowa brama wjazdowa do miasta.
"Smooth Walking Animations
We improved our walking animation for player outfits so you and others will walk a lot more smooth.
Please have a look at all possible player outfits, in all walking directions and also mounted. Please pay attention to graphical errors and deviations from a smooth look and feel."
- Nowe animacje chodzenia, przykład Załącznik 294682
"New NPCs
Please have a conversation with the following NPCs. Depending on their function, check if e.g. buying/selling single and multiple items or exchanging money works as it should. If an NPC is questrelated and doesn't have any other function, you can wait until solving that specific part of the quest before talking to him.
Ashari
Larfion the Shaman
6 Repenters
Jorge
Omrabas
Oblivion
Elyen Ravenlock
Tomruk The Ruddy
Zarifan
Laviria"
- Nowi NPC.
"New Monsters
Please find and kill the following new monsters - actually you should stumble over all of them automatically while exploring the revamped areas. Check if they are too strong for the area where you have found them. Are all corpses displayed correctly in all decay states? Are the corpses (not) movable or (not) takeable according to their size and weight? Does anything seem strange about their loot?
Vampire Viscount
Vicious Manbat
Nightfiend
Tarnished Spirit
White Shade
Shadow Pupil
Blood Hand
Blood Priest
Elder Wyrm
Gravedigger
Rorc
Leaf Golem
Wilting Leaf Golem
Forest Fury "
- Nowe potworki.
"New Raids
We have introduced a lot of new raids. All of them trigger a message if they occur and you can loot raid tokens by hunting the monsters of such a raid. The raid tokens can be traded at NPC Jorgen at the Adventurers Guild for souvenirs from the Thais museum."
- Nowe najazdy, podobno ma ich być nawet ok. 50. Plus warto przypomnieć, że zostaną naprawione ataki bossów.
"New Mount
You will be able to tame a new mount: the Hellgrip. You'll need a nail case to call this handy mount your own."
- Nowy zwierz do ujeżdżania.
"Items, Loot, Hunting Grounds
You will find a lot of new items. If you find something from this list check if the sprites are correct, if the item is equipable and/or if you are able to sell it (on the market or an NPC):
Creaure Products
Tooth File
Lancet
Cape Chain
Horoscope
Blood Tincture
Incantation Notes
Magic Chalk
Rorc Feather
Elven Hoof
Venison
Dowser
Fir Cone
Rorc Egg
Hatched Rorc Egg
Miscellaneous
Human Tallow Candle
Bone Flute
Incantation Fragment
Incantation Scroll
Omrabas' Heart
Stimulated Brain
Dragon Tear
Storage Flask (empty and full)
Hallowed Big Bone
Hallowed Bone
Yellowed Bone
Yellowed Big Bone
Blood Vial (empty and filled)
Shadow Ashes
Strange Candles
Candle Parchment
Tainted Blood Vial
Torn Incantation Fragment
Omrabas' Magic Cape
Incantation Fragment (fake)
Omrabas' Skull
Omrabas' Bone Key
Omrabas' Copper Key
Hunting Grounds
New or changed hunting grounds can be found around and under Ab'Dendriel. Additionally, some of the existing hunting grounds in Drefia were expanded."
- Dużo nowych przedmiotów, nowe expowiska w okolicach AB. Aktualne expowiska na Drefii zostały powiększone
"Ab'Dendriel Changing Grounds
South of Ab'Dendriel you will find an entrance to a mysterious new mine. The area beneath the entrance will change each day, so you will have to find your way through the area and face new monsters."
- Dokładniej o AB: na południu od miasta będzie można znaleźć wejście do nowej kopalni. Co ciekawe podobno powierzchnia i wejście do tej kopalni będzie się codziennie zmieniać. (?)
"Fury Gates
Every few days a different fury gate will grant passage to a mysterious Fury Dungeon. Only promoted players over level 60 may enter. The gates will open close to the tibian cities but only one at a time, so you will have to find the entrance each day. Once you found it, it will bring you to a new hunting ground. The dungeon is considered hard, so prepare yourself.
During the test server an entrance can be found every day."
- Co kilka dni w okolicach miast będą otwierać się wrota do tajemniczych lochów. Tylko gracze z PACCem i minimum 60 levelem będą mogli wejść. Wrota będą teleportować na nowe expowiska.
"Further Changes, Bugfixes
"You can now zoom the automap in the stand-alone client by using your mouse wheel."
- Można przybliżać/oddalać minimapkę kółkiem od myszy.
"The targeting mechanism of monsters has been adjusted. Monsters should no longer target players they cannot reach with any attack."
- Potworki nie powinny już próbować atakować graczy, których nie są w stanie dosięgnąć żadnym atakiem.
"The weight of Nilsor's filled waterskin has been adjusted to the weight of the empty waterskin."
- Waga "Nilsor's filled waterskin" jest teraz równa wadze "empty waterskin"
"The council certificate is no longer shown in the market."
- "council certificate" nie pokazuje się już markecie.
Zakładki