dobra dzieki :D pobawie sie potem ;p
Ostatnio zmieniony przez luki : 27-09-2013, 02:17
Wasza nienawiść do nas tylko potwierdza nasz sukces.
if (standtime > 300000) then
closetibia()
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--
-- ____ __ __ ______
-- /\ _`\ /\ \ __/\ \/\__ _\
-- \ \ \L\ \ __ __ __ \ \ \/\ \ \ \/_/\ \/
-- \ \ _ <'/\ \/\ \ /'_ `\\ \ \ \ \ \ \ \ \ \
-- \ \ \L\ \ \ \_\ \/\ \L\ \\ \ \_/ \_\ \ \ \ \
-- \ \____/\ \____/\ \____ \\ `\___x___/ \ \_\
-- \/___/ \/___/ \/___L\ \'\/__//__/ \/_/
-- /\____/
-- \_/__/
---
--Hotkey made by: WedNEsDay and sirmate
updateworld()
local SAFELIST = {"BUg", "LadyBUg", "WedNesDay", "sirmate", "Arv Sta", "Troll Patrol", "Chael"}
local MONSTERS = {"Deepling Master Librarian", "Deepling Tyrant", "Deepling Warrior", "Deepling Guard", "Deepling Spellsinger", "Deepling Scout", "Shark", "Deepling Elite"}
local SPELLS = {
FIRST = {words = "exori gran", mp = 340, count = 3},
SECOND = {words = "exori", mp = 120, count = 2},
}
local AREAS = {
}
local function insideArea()
if (WORLD_TYPE ~= 0) then
for _, SPECIAL_AREA in ipairs(AREAS) do
if (posx >= SPECIAL_AREA[1][1] and posy >= SPECIAL_AREA[1][2] and posx <= SPECIAL_AREA[2][1] and posy <= SPECIAL_AREA[2][2] and posz == SPECIAL_AREA[3]) then
return true
end
end
end
return false
end
if WORLD_TYPE ~= 0 then
if (paround(10, true) - paround(10, true, unpack(SAFELIST))) == 0 and not insideArea()then
if maround(1, unpack(MONSTERS)) >= SPELLS.FIRST.count and target.id ~= 0 then
if mp >= SPELLS.FIRST.mp and cancast(SPELLS.FIRST.words) then
cast(SPELLS.FIRST.words)
wait(200)
end
if mp >= SPELLS.SECOND.mp and cancast(SPELLS.SECOND.words) then
cast(SPELLS.SECOND.words)
wait(200)
end
elseif maround(1, unpack(MONSTERS)) >= SPELLS.SECOND.count and target.id ~= 0 then
if mp >= SPELLS.SECOND.mp and cancast(SPELLS.SECOND.words) then
cast(SPELLS.SECOND.words)
wait(200)
end
end
end
elseif WORLD_TYPE == 0 then
if maround(1, unpack(MONSTERS)) >= SPELLS.FIRST.count and target.id ~= 0 then
if mp >= SPELLS.FIRST.mp and cancast(SPELLS.FIRST.words) then
cast(SPELLS.FIRST.words)
wait(200)
end
if mp >= SPELLS.SECOND.mp and cancast(SPELLS.SECOND.words) then
cast(SPELLS.SECOND.words)
wait(200)
end
elseif maround(1, unpack(MONSTERS)) >= SPELLS.SECOND.count and target.id ~= 0 then
if mp >= SPELLS.SECOND.mp and cancast(SPELLS.SECOND.words) then
cast(SPELLS.SECOND.words)
wait(200)
end
end
end
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