CzuP napisał
Siema, jest gdzieś darmowy crack pod wersje 2.0 ;d? Jeśli nie możecie wkleić chociaż pod 1.7? Wgl. czym się różni wersja pod 1.7, wpt i skrypty pod 2.0 nie pójdą na 1.7?
Cracka pod wersję 2.0.0 darmowego nie ma, płatnego, nie wiem. A jak chcesz do 1.7.0 to poszukaj na forum, gdzieś tam ktoś z 5 stron temu wrzucał. Ale bardziej radziłbym Tobie kupić licencję, kosztuje zaledwie 1kk za miesiąc a zyskujesz dostęp do działu z darmowymi skryptami itp.
Wpt z 1.7.0 pójdą na 2.0.0.
Jonatas napisał
* General
- New option: Menu Option / Auto Login - Allows you to enable or disable automatic login with the bot email / password.
- A new file named enemies.txt has been added to the iBot folder. You can update this file with the names of your enemies.
- New option: Menu Extras / Lists / Enemy - By pressing the Update button, the screen will automatically refresh with the information on your enemies.txt enemy list.
- Improved iBot Login security system.
* Actions
- Colors and options have been added to the script screens again. Credits to sirmate.
- The file Standard.lua will always load before the other files. Remaining files will be loaded in alphabetical order.
* Cavebot
- Pathfinding system fully improved.
- Maximized speed times while changing waypoints.
- Option 'Node' improved to only check the SQM radius while targetting a monster.
- Option 'Walk' perfected.
- Maximized speed going up/down floors.
- Arrow Keys system revised and improved.
- Map Clicks system revised and improved.
- Special areas revised to work accurately, with both Map Clicks and Arrow Keys.
- Walking through Fire/Poison/Parcel/etc revised and improved.
- Keep away stance will only be ignored when Cavebot Priority is set to 'Looting'.
* Looting
- Improved small details in the Looting system.
- Improved selecting which bodies will be opened.
- Dead bodies that could not be opened due to the message 'First go Upstairs' are now set to be opened last.
- Improved security system auxiliary screens that made the times that you lose the target when picked up loot.
- When you loot a stackable item and your looting backpack is full, the bot will now try to put it in the same backpack before opening a new one.
- In order to ignore any item on the list, all you have to do change the 'Destination' to 'off'.
- Added a delay to OpenBodyTime to open the next container while looting items from a body.
* Target
- Battle List system completely rebuilt and improved.
- Improved speed while selecting targets.
- 'Reach' and 'Approach' stances improved with maximized speed.
- 'Keep Away' and 'Keep Away Wait' stances improved with maximized speed and Special Areas accuracy.
- OnlyifTrapped option improved to only be activated if standtime > 1000.
- 'Keep Away' and 'Keep Away Wait' will automatically choose a smaller distance if your character cannot achieve the desired distance in certain SQMs.
- Walking through fields speed maximized for all stances.
* HUD
- New HUD system.
- Now all HUDs work as a single HUD, consuming less CPU and Video.
- HUDs will no longer blink.
* Input
- OpenPolicyMenu improved while using Healer and Looting system.
* Internal Functions
- Game Objects capture system completely improved.
- Pathfinding system modified to be faster, more efficient and consume less CPU.
- Movement functions completely redesigned and improved.
- BattleList system improved to only update when needed.
- Improved game items control system. Some items that were previously not identified are now corrected.
- CooldownControl system improved to avoid problems while changing the Date and Time on your computer.
- Improved Cooldown System while botting on several clients.
* Functions and Variables Moon
- Setup Lua system improved.
- Added: drawspecialareas() - HUD function. Displays the special areas on the screen with their respective names.
- Added: drawwpts() - HUD function. Displays on the screen each waypoint created with their respective names.
- Added: int maroundshootable(int range, string name ...) - Returns the number of shootable creatures in the defined range.
- Added: int maroundreachable(int range, string name ...) - Returns the number of reachable creatures in the defined range.
- Improved: setsettings(string option, string value)
- Improved: getsettings(string option)
- Protection: function say('hi') - 'hi' will only be said on default if the NPC channel is closed.
- Improved: shootarearune(name/id rune, int amoutMobs, array string mobs) - If you cannot shoot the rune on a 'Destination is out of range' SQM, it will choose another SQM to shoot the rune.
- Fixed: tradecount(string type, name/id item) - The 'Buy' type option has been fixed.
W skrócie:
- Arrow Keys w końcu działają poprawnie.
- Map Clicks też zostało usprawnione.
- Zjada mniej proca.
- HUD nie znika/nie miga itp.
- Poprawiony looting/healing/targeting.
Zakładki