A nie możesz po prostu ustawić tego w looterze?
Wybróbuj to (broń w arrow slocie):Cytuj:
yju napisał
Kod PHP:const WeaponID = 3285 SpearID = 3277 SpearOz = 20 SpearAmount = 1 Procedure PickUpSpears(Spears: TItem); begin if (Self.Capacity <= (Spears.Amount * SpearOz)) then begin if (Self.Capacity/SpearOz) > 1 then Spears.MoveToContainer(Self.Containers.Container[0], 0, Int(Self.Capacity/SpearOz)); end else Spears.MoveToContainer(Self.Containers.Container[0], 0, 0); Sleep(500); end; Function GetItemFromOpenBackpack(ID, Index: integer): TItem; var x: integer; y: integer; begin Result := nil; for x := 0 to Self.Containers.Count - 1 do begin if x >= Self.Containers.Count then Break; if x = Index then Continue; for y := 0 to Self.Containers.Container[x].Count - 1 do begin if y >= Self.Containers.Container[x].Count then Break; if Self.Containers.Container[x].Item[y].ID = ID then begin Result := Self.Containers.Container[x].Item[y]; Exit; end; end; end; end; function CountItemAmountFromOpenBackpack(ID: integer): integer; var x: integer; y: integer; begin Result := 0; for x := 0 to Self.Containers.Count - 1 do begin if x >= Self.Containers.Count then Break; for y := 0 to Self.Containers.Container[x].Count - 1 do begin if y >= Self.Containers.Container[x].Count then Break; if Self.Containers.Container[x].Item[y].ID = ID then begin Result := Result + Self.Containers.Container[x].Item[y].Amount; end; end; end; end; while not terminated do begin UpdateWorld; Weapon := GetItemFromOpenBackpack(WeaponID, Self.Containers.Count); if Weapon <> nil then Weapon.MoveToBody(Self.Arrow, 0); Spear := GetItemFromOpenBackpack(SpearID, 0); if Spear <> nil then Spear.MoveToContainer(Self.Containers.Container[0], 0, 0); if (Self.RightHand.ID = SpearID) then begin if (Self.RightHand.Amount < 90) then begin Spear := GetItemFromOpenBackpack(SpearID, Self.Containers.Count); if Spear <> nil then Spear.MoveToBody(Self.RightHand, 0); end; end else begin SpearCount := CountItemAmountFromOpenBackpack(SpearID); if SpearCount >= SpearAmount then begin Self.RightHand.MoveToBody(Self.Arrow, 0); Sleep(500); Spear := GetItemFromOpenBackpack(SpearID, Self.Containers.Count); if Spear <> nil then Spear.MoveToBody(Self.RightHand, 0); end else if Self.RightHand.ID = 0 then Self.Arrow.MoveToBody(Self.RightHand, 0); end; Sleep(500); end;
dół
Ale nie będzie lootowało wszystkiego ;d
Add > Custom > Wpisujesz ID > Wybierasz BP i jest ; )
ppm > show item numberCytuj:
A wiesz może gdzie trzeba ustawić, żeby można było widzieć ID itemki? Tak, żeby można było wpisać to w Custom looting.
http://forums.tibiabot.com/showthread.php?t=849
http://itemid.wikispaces.com