4. Monsters
a) New Monsters:
Of course, there are more monsters than the Medusa to enter the Tibian world during this update. All in all there are 17 new bosses, 20 new monsters which you can only encounter during events and 13 new monsters which will make your quest trips a lot harder. Since graphics time was short this update and they don't have new and unique sprites they weren't mentioned in the monster teaser. However you'll surely meet a few surprises if you solve all quests and take part in events!
b) Hunting Ground Analysis:
Here are the most relevant changes in monsters and monster homes. If your level and equipment allow it, please try them out and feel free to leave us feedback in the according thread
Earth Elemental: replaced some gold loot by sellable items
Hellspawn: improved loot
Marid/Efreet: reduced damage, slightly improved exp
Zombies: less mana drain, slightly improved loot
Serpent Spawn: improved loot
Plaguesmith: improved loot
Wyrm: improved loot, slightly more exp
War Golem: a little less healing, improved loot, a little more exp
Lost Soul: reduced hitpoints, improved loot
Grim Reaper: improved exp
Werewolf: improved loot, increased exp
Cyclops Smith: improved loot
Mutated Bat: reduced damage, improved loot, removed drunk
Water Elemental: added corpse including function to fish for items in the corpse
Braindeath: slightly reduced summon possibility
Vampire Bride: improved loot
Wisp: turned into ambient monster (flees from players)
Sea Serpent: improved loot, removed flee threshold
Mutated Human: slightly weakened poison and strongly weakened paralyze
Dark Apprentice: higher chance to drop potions
Dark Magician: higher chance to drop potions
Fire Devil: improved exp
Quara Constrictor: slightly improved loot, slightly weakened
All elves: improved loot
Energy Elemental: improved loot
Elementals in Elemental Spheres: improved loot, weakened resistances according to vocations who are supposed to hunt there
Frost Giantess: increased drop chance for small stones
Gargoyle: greatly increased drop chance for small stones
Goblins: reduced drop chance for small stones
Ice witch: improved hitpoints
Infernalist: added small hit damage in close combat, slightly reduced loot
Chakoya: slightly reduced loot, made them stronger
Worker Golems: reduced drop chance for diamonds, added more hitpoints
Rotworms: reduced gold slightly
Ghouls: reduced gold slightly
Hellfire Fighter: slightly reduced loot
Mutated Tiger: increased Peak damage
Mad Scientists: reduced gold slightly, improved potion drops
Okolnir: slightly increased spawn time on all monster homes, reduced a few spawn numbers
Laguna Islands and Banuta: adjusted raids
Chor: added more options to enter the camp including a secret one
Yalahar Magicians: reduced easily accessible infernalist spawns and lengthened spawn times; re-distributed some monster homes in the towers
Yalahar Demons: added portals to allow access only by sacrificing one random elemental soil
Djinn Towers Ankrahmun: slightly reduced spawns and improved distribution of monsters to prevent the worst "ganging"
Thais Dragon Lair: improved spawn time (faster now)
Sea Serpents Svargrond: improved monster distribution
Changes in Raids:
Altered location of Horned Fox Raid - appears in different alternative areas now
Altered location of Demodras Raid - appears in different alternative areas now
Zakładki