The plans are making good process. The method of indoctrination and disinformation is very successful. Each week we can send out new students to further our course. Caution is still needed of course. Our enemies are numerous and powerful. Should they ever learn about our plans and this facility, the whole project would be endangered. It is far too early to go public with our plans. Therefore I suggest to build a second base at some remote place. It is important that we have an emergency backup, regardless of the resources it would take.
That captured priest should be eliminated as soon as possible. It is far too dangerous to hold her captive for several reasons. I understand that the headquarter wants her interrogated but I am sure we did our best and this woman knows nothing of value. Regardless of my superiors' fears, I am convinced that she was investigating on her own here and not on some mission for our enemies.
The attempt to place a mole in the Brotherhood of Bones has not been successful yet. The major problem is that the brotherhood usually contacts promising candidates itself and not the other way around. The only success in arousing their interest led to the elimination of our hired necromancer by some local heroes. Seemingly the brotherhood stole the corpse later and reanimated it. I hope they did nothing with his spirit, else unwanted information might have leaked to them.
Our fake priests were able to discourage another troop of adventurers from entering the ruins. Although the efficiency of this outpost is admirable, I somewhat regret that my students did not get a little training in disposing of these curious nuisances.
The recent accident in the laboratories did not interrupt the poison brewing in a considerable way. The loss of the head alchemist makes it necessary to ask for a replacement though. Although the remaining alchemists have to work twice as hard as before, everything went fine so far. Still, I have to admit that working overtime makes new accidents more likely, but I decided to take that risk until a replacement arrives.
The so-called tradition among the students to send a newly promoted assassin on some foolish quest has taken another life. The young Roland fell to death while trying to steal the flag from the Thaian castle. Not only that we lost the time and effort we put into his education, the whole affair did draw some unwanted attention on our organisation. It is quite certain that the young fool used some of our highly specialised equipment in his silly stunt. As far as we know the whole affair is still under observation by the local authorities. We have to find a way to draw their attention in another direction before too many questions are asked. I had two of the senior students eliminated to make an example for the future. Such occurrences must stop once for all but I fear the harm has been already done and is irrevocable.
Our contact in Port Hope claims that he has not yet been able to make contact with the dworcs. I bet this coward has not even tried it. For the sheer distance it is not possible to punish him in an appropriate manner. If we would send a specialist, he could take care of that dworc contact. On the other hand, a local helper who is familiar with the jungle would probably prove more valuable than sending one of our assassins to a likely death by the hands of those cannibals.
I had Malicious eliminate this thrice cursed agitator that let himself been scammed by some con artist. He wasted our money supporting a fake revolution. I can't belive this stupidity, a scammer scammed! Malicious was ordered back for more important business though and lower ranking operatives consigned to find the scammer.
The TBI knows about our mole. It is quite certain that some recent actions and disinformation was only to bait him. He is now in some hiding place and I'm afraid he we will not be of much use for us in spying on the TBI's activities for a while.
We have to find a better way to resupply us. The smugglers are unreliable and it takes far too long until an order of goods even gets into their hands. Let alone how long it takes until they finally deliver it here. I am aware that a supply route via land is no option but there has to be some magical way to keep up our contact with the smugglers. However, they must be severely controlled by a handful of specialists with some skill in 'convincing'. I am aware of the smugglers' usefulness and their role in our plans, but their unreliability is a constant threat to us. Of course they have no idea what we are doing here but they are curious and would sell their own grandmother for a mug of ale. Perhaps we could simply replace them with more trustworthy followers. Not all are that suitable as asassins or agitators but all of them are able to follow orders and how difficult can it be to do some smuggling. Yet, the superiors insist that their contacts are needed. Although nothing like this was mentioned, I am sure that they serve as a connection to certain pirates but I have not the slightest idea what their role in the big plan could be.
Dear master,
I write to inform you that the targets were eliminated as requested. I still regret that you decided to entrust that mercenary Ned Noxious with the task and I was only a mere spectator. Although efficiently done, there was no finesse or skill displayed in their elimination. The fallen paladin Ned Noxious simply provoked the said individuals in a tavern. As soon as one of them was stupid enough to draw a weapon, they were disposed by a combination of energy bombs and fireballs. Of course the authorities did little about it since the tavern's patrons did swear the others attacked first. It seems unlikely that Noxious has those abilities in stealthiness and subtle assassination that the stories grant him.
TBI File 006ZAH8
Name: Ned Noxious
Real Name: Unknown
Occupation: Former Paladin, Assassin
Place of Birth: Unknown
Residence: Unkown, seems to travel from city to city
Affiliation: None
It seems Ned Noxious has appeared out of nowhere. The first reports about his activities date back to the pirate conflict that threatened the Venore merchants council. Noxious obviously was hired along with other mercenaries to get rid of some pirate captains that held the usually unorganised pirates under their control. Altough there are no specifics about the affair, Ned Noxious was the only one, out of of the twelve hired mercenaries, that returned to claim his reward. Afterwards he was employed by different persons or groups for undocumented and rather insignificant jobs. His next notable apperance was the elimination of the bandit queen Leerah within her own camp full of renegade amazons. It is assumed that Noxious used invisibility to get to her and quickly killed her before any guards could react.
Further accomplishments that are probably related to him:
The assassination of the last Thaian mayor of Venore.
The assassination of the mage Haramun in Darashia.
The assassination of the Mixton Family.
The sabotage of the 'Queen Torviva' in the harbor of Carlin.
The poisoning of the Edron wells which led to five deaths.
The killing of at least six noblemen in provoked duels.
We cannot be sure for which felonies he was paid by an unknown party and which of these acts he fulfilled out of sheer morbid pleasure. Still the lack of any proof makes it impossible to punish him adequately.
At least three assassination attempts on him have already failed.
Dear master,
I write to inform you that the targets were eliminated as requested. I still regret that you decided to entrust that mercenary Ned Noxious with the task and I was only a mere spectator. Although efficiently done, there was no finesse or skill displayed in their elimination. The fallen paladin Ned Noxious simply provoked the said individuals in a tavern. As soon as one of them was stupid enough to draw a weapon, they were disposed by a combination of energy bombs and fireballs. Of course the authorities did little about it since the tavern's patrons did swear the others attacked first. It seems unlikely that Noxious has those abilities in stealthiness and subtle assassination that the stories grant him.
TBI File 006ZAH8
Name: Ned Noxious
Real Name: Unknown
Occupation: Former Paladin, Assassin
Place of Birth: Unknown
Residence: Unkown, seems to travel from city to city
Affiliation: None
It seems Ned Noxious has appeared out of nowhere. The first reports about his activities date back to the pirate conflict that threatened the Venore merchants council. Noxious obviously was hired along with other mercenaries to get rid of some pirate captains that held the usually unorganised pirates under their control. Altough there are no specifics about the affair, Ned Noxious was the only one, out of of the twelve hired mercenaries, that returned to claim his reward. Afterwards he was employed by different persons or groups for undocumented and rather insignificant jobs. His next notable apperance was the elimination of the bandit queen Leerah within her own camp full of renegade amazons. It is assumed that Noxious used invisibility to get to her and quickly killed her before any guards could react.
Further accomplishments that are probably related to him:
The assassination of the last Thaian mayor of Venore.
The assassination of the mage Haramun in Darashia.
The assassination of the Mixton Family.
The sabotage of the 'Queen Torviva' in the harbor of Carlin.
The poisoning of the Edron wells which led to five deaths.
The killing of at least six noblemen in provoked duels.
We cannot be sure for which felonies he was paid by an unknown party and which of these acts he fulfilled out of sheer morbid pleasure. Still the lack of any proof makes it impossible to punish him adequately.
At least three assassination attempts on him have already failed.
Concerning your suggestion to train our agitators at a different place to ensure your safety: We have discussed the pros and cons and came to the conclusion that it would be inefficient in the current state of the project. If we spread our risk, we would also spread our resources. The agitators, as you call them, are only useful if also trained as assassins. It is more useful to pick some promising students and teach them elocution and manipulation. If someone proves unsuitable, we can simply put him back into normal training. If we had two bases, the risk that possible captives know about them both is high enough to diminish the advantage of another base to zero. Rest assured that we are aware of the danger of the base being assaulted. You know that in such a case it is your job to destroy anything that could point to us and escape on your own. Those whose training was good enough to be of any value for us will be able to escape on their own and will be contacted and informed at places that were allotted to them for cases of emergeny.
We were pleased to learn about the untimely death of the merchant mentioned in our last letter. Your operative proved to be cunning and skilled in arranging this little accident in the harbour. Send him our best regards. We are sure we will hear more about him in the future.
It is sad that you had to inform us that the individual known as Ned Noxious wants only to cooperate with us as a freelancer. We do not suggest his elimination. He has proven his usefulness in the past and I fear even your pet assassin Malicious is far from having acquired the skills that Noxious possesses. Noxious is efficient yet expensive, but if it comes to really important missions, money matters little. Still, it is a sad thing to see that a freelancer outclasses the specialists who we invested a great deal of money in to train. Take Ned Noxious not as an obstacle but as a touchstone.
Zakładki