No prawie wszystkich bo nie dałem książek dotyczących Genesis ani książek zawierających 1linijke tekstu np. "Basic Fire Magic"
Mam nadzieję że nie będzie warna za posty pod postami ale nie zmieści się to w jednym ;]
Zapraszam do lektury... xD
The lost order of the nightmare knights
The order of the nightmare knights was supposedly founded by some mystics and elffriends in ancient times. They were a constant source of trouble due to their prophecies of doom and frightening the good citizens of Thais with their stories.
So one of the Thaian kings in his generosity gave them a piece of land near the area that later should become known as Plains of Havoc. The noble king saw it as both, a challenge to the order to prove their seriousness and as a training ground to achieve even more insight in the workings of fate. Though many did not understandthe wise king in those days and plead the order not to leave, the order of the nightmares left the capital and only a few left the order frightened and exposed as cowards. After a while more and more warriors flocked to the order and embraced their strange teachings. Most came for the challenge provided by the nearby plains and its monsters, and the order of doom-prophets became more and more a mockery. The king knew they would eventually fail and did not forbid the foolish to join them. In the end the order was extingiushed in some needless battle against undead they provoked (probably pursuing some of their dubious prophecies). Still the wise king had long enough put the misguided there as a shield for the newly founded stelement of venore. In the end only the foresight of the clever king came true. The order did fade away as he expected, unable to live up to their lofty goals but at least their misguided energy was not wasted but used to further the prosperity of the Thaian realm.
The order of the nightmare knights was supposedly founded by some mystics and elffriends in ancient times. They were a constant source of trouble due to their prophecies of doom and frightening the good citizens of Thais with their stories.
So one of the Thaian kings in his generosity gave them a piece of land near the area that later should become known as Plains of Havoc. The noble king saw it as both, a challenge to the order to prove their seriousness and as a training ground to achieve even more insight in the workings of fate. Though many did not understandthe wise king in those days and plead the order not to leave, the order of the nightmares left the capital and only a few left the order frightened and exposed as cowards. After a while more and more warriors flocked to the order and embraced their strange teachings. Most came for the challenge provided by the nearby plains and its monsters, and the order of doom-prophets became more and more a mockery. The king knew they would eventually fail and did not forbid the foolish to join them. In the end the order was extingiushed in some needless battle against undead they provoked (probably pursuing some of their dubious prophecies). Still the wise king had long enough put the misguided there as a shield for the newly founded stelement of venore. In the end only the foresight of the clever king came true. The order did fade away as he expected, unable to live up to their lofty goals but at least their misguided energy was not wasted but used to further the prosperity of the Thaian realm.
The Mooh'Tah
In our days the minotaurean philosophy of Mooh'Tah is only known as a warrior cult of some sort. This is of course incorrect. Although the Mooh'Tah centers around perfection and the minotaurean Mooh'Tah masters are feared warriors and for many the epitome of skilled fighting Mooh'Tah is more! Its perfection in everything
or at least anything, may it be music, may it be cooking, may it be poetry, may it be war. Secondly its about seeing the perfection in things. A Mooh'Tah master might spend hours in looking at a flower ... or some broken pottery and it's likely he writes a poem or song about it, only to walk into a battle minutes later. In general it's assumed that you can condense the philosophy into two
principles: See perfection! And: Try to achieve perfection!
In our days the minotaurean philosophy of Mooh'Tah is only known as a warrior cult of some sort. This is of course incorrect. Although the Mooh'Tah centers around perfection and the minotaurean Mooh'Tah masters are feared warriors and for many the epitome of skilled fighting Mooh'Tah is more! Its perfection in everything
or at least anything, may it be music, may it be cooking, may it be poetry, may it be war. Secondly its about seeing the perfection in things. A Mooh'Tah master might spend hours in looking at a flower ... or some broken pottery and it's likely he writes a poem or song about it, only to walk into a battle minutes later. In general it's assumed that you can condense the philosophy into two
principles: See perfection! And: Try to achieve perfection!
Blood and toil
Remove the soil
Sweat and work
Remove the orc
Cut and pick
That's the trick
Cut and run
That's a dragon
So have a seat
And drink, smile and sing
You h'ain't yet been eat
That's a good thing
-Old Dwarven Mining Song
Remove the soil
Sweat and work
Remove the orc
Cut and pick
That's the trick
Cut and run
That's a dragon
So have a seat
And drink, smile and sing
You h'ain't yet been eat
That's a good thing
-Old Dwarven Mining Song
The Golden Whale
Since sightings have been reported by many respectable seamen the existance of the golden whale can no longer be dismissed as a fairy tale. It is said that this whale is as huge as an isle and its body is made of purest gold. Even though many of the reports were made by seamen in the southern seas sailors of the north also claim to have seen this creature. All over the world the sighting of the golden whale is seen as a good omen. No one has yet been able to even hurt the beast; however, several inventors and mages have come up with ideas for the creation of a weapon that might pierce its golden body.
Since sightings have been reported by many respectable seamen the existance of the golden whale can no longer be dismissed as a fairy tale. It is said that this whale is as huge as an isle and its body is made of purest gold. Even though many of the reports were made by seamen in the southern seas sailors of the north also claim to have seen this creature. All over the world the sighting of the golden whale is seen as a good omen. No one has yet been able to even hurt the beast; however, several inventors and mages have come up with ideas for the creation of a weapon that might pierce its golden body.
The Flying Venorean
The flying Venorean is a ship that is cursed to sail the seas forever. Allowed to visit land only every seven years, the ghostly captain uses his shore leave to lure clueless sailors into his crew. Everybody that signs the contract becomes cursed like the captain and might only leave the ship if he finds a suitable exchange on one of his shore leaves every seven years.
The flying Venorean is a ship that is cursed to sail the seas forever. Allowed to visit land only every seven years, the ghostly captain uses his shore leave to lure clueless sailors into his crew. Everybody that signs the contract becomes cursed like the captain and might only leave the ship if he finds a suitable exchange on one of his shore leaves every seven years.
The ghostlands
The ghostlands where already cursed since ages even in the founding days of carlin.
Unease befell those who wandered there and the area was avoided when possible.
After the female reign of carlin was established and the independent city tried to expand its influence settlers were sent there to claim the nearby area.
Soon they where troubled by nightmares and bad omen. People hallucinated and became agressive if not even outright mad. Serial killings, berserk rages and strange but lethal accidents became commonplace until the people moved back to
the city. The queen was displeased but their citziens won't make another try. So the Queen sent the druids to cleanse the area. As their returned weary and wounded and three of them missing they, explained that the area was cursed, haunted and lost for humanity. The queen argued but the druids where adamant in their oppinion. The conclave of druids decided to seal the area with magic wards
and maically erected a hedge which they empowered with magic. The queen was not happy but did not intervene to stop them. Since then the area is known as the ghostlands (and several other nicknames suggesting the same).
The ghostlands where already cursed since ages even in the founding days of carlin.
Unease befell those who wandered there and the area was avoided when possible.
After the female reign of carlin was established and the independent city tried to expand its influence settlers were sent there to claim the nearby area.
Soon they where troubled by nightmares and bad omen. People hallucinated and became agressive if not even outright mad. Serial killings, berserk rages and strange but lethal accidents became commonplace until the people moved back to
the city. The queen was displeased but their citziens won't make another try. So the Queen sent the druids to cleanse the area. As their returned weary and wounded and three of them missing they, explained that the area was cursed, haunted and lost for humanity. The queen argued but the druids where adamant in their oppinion. The conclave of druids decided to seal the area with magic wards
and maically erected a hedge which they empowered with magic. The queen was not happy but did not intervene to stop them. Since then the area is known as the ghostlands (and several other nicknames suggesting the same).
The Witches' Grotto
On a remote isle in the South there is a grotto where all witches come together to celebrate some demonic festivity once a year. They teach each other new malicious
tricks to torment other beings. The legend goes that everybody that dares to disturb them is put to death or faces a fate even worse than death. But if you manage to step into their dancing circle at the height of the ceremony, the witches have to fulfil you a wish.
On a remote isle in the South there is a grotto where all witches come together to celebrate some demonic festivity once a year. They teach each other new malicious
tricks to torment other beings. The legend goes that everybody that dares to disturb them is put to death or faces a fate even worse than death. But if you manage to step into their dancing circle at the height of the ceremony, the witches have to fulfil you a wish.
Introduction of the War of Welcome
The War of Welcome took place near the southern bridge, that the humans call 'the dwarf bridge'. The southern territory was once inhabited by a mighty orcish tribe and the few dwarves brave enough to stick around the mountain were constantly being hasseled by these orcish people and some were enslaved by the vile orcs! To the Northwest lie Carlin, a place inhabited by humans who struggled for survival on their own and could not help the dwarves in this matter either. As time went by the dwarves who called for war against the orcis raiders grew in number and voice. They felt they had a right to reatake these lands from the orcish invaders.
The War of Welcome took place near the southern bridge, that the humans call 'the dwarf bridge'. The southern territory was once inhabited by a mighty orcish tribe and the few dwarves brave enough to stick around the mountain were constantly being hasseled by these orcish people and some were enslaved by the vile orcs! To the Northwest lie Carlin, a place inhabited by humans who struggled for survival on their own and could not help the dwarves in this matter either. As time went by the dwarves who called for war against the orcis raiders grew in number and voice. They felt they had a right to reatake these lands from the orcish invaders.
War of Welcome Begins
It happened suddenly one morning. A group of Dwarves were passing by the Orc territory outside their mountain. They were on their way to Thais to sell off some of their jewels of the mountain. The orcs tried to ambush them but failed. The dwarves reacted quick and by valor and superior equipment defeated the raiders. This ensued the War of Welcome. After this incident the dwarves who claimed that the time had come to stand up for their beliefs and their treasure got the proof they needed to convince their brethren and sisters of their cause. The orcs would not retreat though and prepared themselfes for war. After a year of battle the orcs were finaly crushed and the tribe scattered. The dwarves now again claimed dominance over the heart of the continent and all the land that 'where under the shadow of the big old one'. The humans of the thaian kingdom became allys to the dwarfen empires soon after theese wars and trade flourished.
It happened suddenly one morning. A group of Dwarves were passing by the Orc territory outside their mountain. They were on their way to Thais to sell off some of their jewels of the mountain. The orcs tried to ambush them but failed. The dwarves reacted quick and by valor and superior equipment defeated the raiders. This ensued the War of Welcome. After this incident the dwarves who claimed that the time had come to stand up for their beliefs and their treasure got the proof they needed to convince their brethren and sisters of their cause. The orcs would not retreat though and prepared themselfes for war. After a year of battle the orcs were finaly crushed and the tribe scattered. The dwarves now again claimed dominance over the heart of the continent and all the land that 'where under the shadow of the big old one'. The humans of the thaian kingdom became allys to the dwarfen empires soon after theese wars and trade flourished.
The Demon Fiddler
A legend tells about a man, a sinister traveller that booked a passage on a ship.
In a stormy night he began to play a ghostly tune on his fiddle. The tune drove
the helpless sailors into madness and forced them to sail their ship laughing on the
next reef. The traveller though had vanished.
A legend tells about a man, a sinister traveller that booked a passage on a ship.
In a stormy night he began to play a ghostly tune on his fiddle. The tune drove
the helpless sailors into madness and forced them to sail their ship laughing on the
next reef. The traveller though had vanished.
The Animal Kings
In ancient times the Shattered Isles used to be one huge isle. A peaceful and highly
advanced civilisation prospered there. With the help of magic and breeding, they refined the very essence of all creatures on the isle. So even the animals became incredibly healthy and practically perfect beings of their species. They even acquired some intelligence that improved from generation to generation. After a catastrophe that destroyed the whole island, only a few of those animals survived. Over the years, other animals added to these special creatures, and soon only a fraction of the animals still had the attributes of their ancestors.
These noble animals chose one of their kind as their king and with the knowledge of their ancestors they acquired immortality. Nowadays, those animal kings still live at remote places, though some of them might have left the isles for more hospitable areas.
If someone succeeds in catching one of them, he might learn their secret of immortality along with other secrets that were thought to be lost with the destruction of the isle.
In ancient times the Shattered Isles used to be one huge isle. A peaceful and highly
advanced civilisation prospered there. With the help of magic and breeding, they refined the very essence of all creatures on the isle. So even the animals became incredibly healthy and practically perfect beings of their species. They even acquired some intelligence that improved from generation to generation. After a catastrophe that destroyed the whole island, only a few of those animals survived. Over the years, other animals added to these special creatures, and soon only a fraction of the animals still had the attributes of their ancestors.
These noble animals chose one of their kind as their king and with the knowledge of their ancestors they acquired immortality. Nowadays, those animal kings still live at remote places, though some of them might have left the isles for more hospitable areas.
If someone succeeds in catching one of them, he might learn their secret of immortality along with other secrets that were thought to be lost with the destruction of the isle.
The Lighthouse in the Middle of Nowhere
Sailors claim to have travelled as far as the end of the world where the water pours down into nothingness. Although it is easily recognizable during daylight it poses a special threat at night. To make matters worse, a spooky lighthouse sometimes appears out of nowhere to lure ships over the edge of the world. Whether it is really a lighthouse or some other source of light differs from story to story and remains to be determined.
Sailors claim to have travelled as far as the end of the world where the water pours down into nothingness. Although it is easily recognizable during daylight it poses a special threat at night. To make matters worse, a spooky lighthouse sometimes appears out of nowhere to lure ships over the edge of the world. Whether it is really a lighthouse or some other source of light differs from story to story and remains to be determined.
How to learn Magic easy. Level 1: For Knights and non Vocation people (Part one)
Magic is Life, Life is Magic. Well, life is sex too, but this is a book for little children, so we wont talk about that here. But never forget that Magic is a jealous Lady and if you try to take her out of your head she will sure take revenge.
The first thing you must know about the Noble Art of Magic is that not all Tibia inhabitant and monsters of the underworld, has the same ways to make magic. All civilizated people that lives over the earth has the same Magic style, no matter what race they are: humans, the elves in Ab'Dendriel the Beauty and even the dwarfs in their underearth city, Kazordoon. Theres only a isolated from Magic whole world and is the island knowed as Rookaard (Newbie Island) becouse no magic can be casted there. Perhaps some Dark Rituals turned Magic impossible to do.
In the civilization not all we have same skill and amount of magic power, common knowed as Mana, but it will be explained in next Book.
Magic is Life, Life is Magic. Well, life is sex too, but this is a book for little children, so we wont talk about that here. But never forget that Magic is a jealous Lady and if you try to take her out of your head she will sure take revenge.
The first thing you must know about the Noble Art of Magic is that not all Tibia inhabitant and monsters of the underworld, has the same ways to make magic. All civilizated people that lives over the earth has the same Magic style, no matter what race they are: humans, the elves in Ab'Dendriel the Beauty and even the dwarfs in their underearth city, Kazordoon. Theres only a isolated from Magic whole world and is the island knowed as Rookaard (Newbie Island) becouse no magic can be casted there. Perhaps some Dark Rituals turned Magic impossible to do.
In the civilization not all we have same skill and amount of magic power, common knowed as Mana, but it will be explained in next Book.
How to learn Magic easy. Level 1: For Knights and non Vocation people (Part two)
Two ways exists to make Magic: in a Instant magic use, common spells or spells that needs a high amount of Mana, or Magic can be stored in little stone pieces called Runes, which made and use is very easy.
To make a Rune Spell you will need a Blank Rune, a little grey piece of stone you can buy in any Magic Shop all around Tibia, just a Rune with no Spell in yet. If you are skilled enough to make the Rune and you have Mana enough, put the Blank Rune in your hand and say the words. Spells made to be stored in runes starts by AD, so dont mess them. The Rune will be charged by the Magic power, changing shape, color and sign, showing the Magic worked. You can use it now just touching it (Right Click and Use or just Ctrl+click) and then shoot it to the target. The Magic will fly from your hand and one of the charges will disapear. Runes have different amount of charges (one to four) and when all charges are used, the Rune will just vanish, as it never existed.
Two ways exists to make Magic: in a Instant magic use, common spells or spells that needs a high amount of Mana, or Magic can be stored in little stone pieces called Runes, which made and use is very easy.
To make a Rune Spell you will need a Blank Rune, a little grey piece of stone you can buy in any Magic Shop all around Tibia, just a Rune with no Spell in yet. If you are skilled enough to make the Rune and you have Mana enough, put the Blank Rune in your hand and say the words. Spells made to be stored in runes starts by AD, so dont mess them. The Rune will be charged by the Magic power, changing shape, color and sign, showing the Magic worked. You can use it now just touching it (Right Click and Use or just Ctrl+click) and then shoot it to the target. The Magic will fly from your hand and one of the charges will disapear. Runes have different amount of charges (one to four) and when all charges are used, the Rune will just vanish, as it never existed.
The Brighteyes Legend by Damius Weirgroth
Long ago, long before the lands of Tibia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerking frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.
Long ago, long before the lands of Tibia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerking frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.
The Legend of the Frostheart
As the frost walked the lands to put everything under a thorny blanket of ice crystals, he came to the house of the fisher Marl. He had seen the frost coming already from a good distance but he did not flee. Instead he took out his lute and started to play a lovely and solemn tune. The frost, who was quite tired from his long walk, could not resist and fell asleep. Quickly Marl put his hand into the frost's chest and stole his heart. With the heart in his hands, Marl also had the powers of the frost. So he constructed himself a palace completely made of ice and ruled over a land where every day was spring. As the the neighbouring king heard about this, he got envious and decided to invade the kingdom of Marl with his army. But Marl's people were peaceful and were not trained in any fighting. So the army reached the castle of Marl almost unchallenged. And Marl came out of the castle, pleading the army to leave. But they laughed at him and demanded his surrender. Then Marl took the frost's heart and threw it to the ground where it shattered. In that very moment everything on both realms was frozen with a thick layer of ice and each and everyone died. And the frost returned to power, but without a heart he was even more merciless than before.
As the frost walked the lands to put everything under a thorny blanket of ice crystals, he came to the house of the fisher Marl. He had seen the frost coming already from a good distance but he did not flee. Instead he took out his lute and started to play a lovely and solemn tune. The frost, who was quite tired from his long walk, could not resist and fell asleep. Quickly Marl put his hand into the frost's chest and stole his heart. With the heart in his hands, Marl also had the powers of the frost. So he constructed himself a palace completely made of ice and ruled over a land where every day was spring. As the the neighbouring king heard about this, he got envious and decided to invade the kingdom of Marl with his army. But Marl's people were peaceful and were not trained in any fighting. So the army reached the castle of Marl almost unchallenged. And Marl came out of the castle, pleading the army to leave. But they laughed at him and demanded his surrender. Then Marl took the frost's heart and threw it to the ground where it shattered. In that very moment everything on both realms was frozen with a thick layer of ice and each and everyone died. And the frost returned to power, but without a heart he was even more merciless than before.
The Blades of Darkness
Three pirate kings of old made a pact with the powers of darkness and got rewarded with three dark blades of immense powers. No enemy survived an attack with one of these blades. It is said that they allowed their owners to know whenever other ships where near and that storms and wind could be called with the blades to assist in the evil plots of the pirates.
The end came at the day on which these pirates decided to betray each other.
In a sea battle they called for storms of such intensity that all of their ships sank. None of the pirates survived. The blades have vanished since then.
It is assumed that they are lying at the floor of the ocean.
Three pirate kings of old made a pact with the powers of darkness and got rewarded with three dark blades of immense powers. No enemy survived an attack with one of these blades. It is said that they allowed their owners to know whenever other ships where near and that storms and wind could be called with the blades to assist in the evil plots of the pirates.
The end came at the day on which these pirates decided to betray each other.
In a sea battle they called for storms of such intensity that all of their ships sank. None of the pirates survived. The blades have vanished since then.
It is assumed that they are lying at the floor of the ocean.
The tibian world-wonders!
The known and aknowledged world-wonders are:
The colossus of Kazordoon
The black pyramid of Dracoria
The great lighthousetree of Ab'dendriel
The thorntower of Shadowthorn
The undergroundcity of Mintwalin
The black city of skulls in hellsgate
The great lava falls in hellsgate
The pyramid city of Ankrahmun
The known and aknowledged world-wonders are:
The colossus of Kazordoon
The black pyramid of Dracoria
The great lighthousetree of Ab'dendriel
The thorntower of Shadowthorn
The undergroundcity of Mintwalin
The black city of skulls in hellsgate
The great lava falls in hellsgate
The pyramid city of Ankrahmun
In the beginning there were the three that were four. They were the source. They were creation. Then the harmony was disrupted by murder and the one that was the essence of matter became the four. The six fought and the four that were the separated unity of elements were subjugated into almost nothingness. The essence of mind stolen by the greedy creators they were made tools and were abused and misused. But they will rise again when the time of ascension comes. And the traitorurs murderer will be the first to fall.
Dear Diary,
Today I was almost scared to death.
While running through the bushes outside Venore, I ran into this huge hairy eight legged.. thing.
First I thought it was my brother, but there it was, one huge spider.
I'm glad it didn't see me, because I had to change pants.
This must have been the most embaressing day for me, I'm glad no others know about it.
Dear Diary,
Hair is hairy.
And it comes in different styles.
Itch sometimes.
Running your fingers through hair is great.
Dear Diary,
I think I have found something wrong with me.
I like cheese alot, cheese makes me happy.
With cheese I feel whole and complete.
Does this make me a rat?
Dear Diary,
Why do we have hair?
It's just in the way, and it itches and all that.
I want to be just like my dad, bald and hairless.
Today I was almost scared to death.
While running through the bushes outside Venore, I ran into this huge hairy eight legged.. thing.
First I thought it was my brother, but there it was, one huge spider.
I'm glad it didn't see me, because I had to change pants.
This must have been the most embaressing day for me, I'm glad no others know about it.
Dear Diary,
Hair is hairy.
And it comes in different styles.
Itch sometimes.
Running your fingers through hair is great.
Dear Diary,
I think I have found something wrong with me.
I like cheese alot, cheese makes me happy.
With cheese I feel whole and complete.
Does this make me a rat?
Dear Diary,
Why do we have hair?
It's just in the way, and it itches and all that.
I want to be just like my dad, bald and hairless.
Some of the ancient races that rose and decayed during the wars of the gods were incredible powerful compared to modern mankind. Only tales of surviving ancients tell us about this people. There were races like the S'vir who travelled the sky in their cloud ships; beings like the elephant men, their name is long forgotten, whose ordinary speech were words of magic that formed reality around them. Then there were the Tur'osk'ahar which are remembered for creating runes as big as a ship; or the unnamed race that tamed and mastered the forces of ice and coldness to serve them; not to forget, the ancestors of the modern beholders who could raise whole armies of undead in a blink and summon abominations of decay and bones as huge as a house. Some of the modern races had ancestors which were far more powerful than their kin today. As the war continued and the bitterness grew, less and less races were able to raise to greatness: It is said that humans and orcs were the least and the last of the races created.
You can not even imagine how old I am. In your wildest dreams you won't see the things I have seen. I am the last of my race and even though I am several centuries old I am not immortal and will eventually die. I fear that day. Not for me - I am weary and I don't care much about if I'm alive or dead. But I fear for all these memories that will die with me. For all those who no one will remember anymore. Words can't truly preserve their essence so I will leave no books or stone tablets. If I die, everything I have witnessed will die with me as if it has never existed. I was there when Rorak slew Tingil at the stairs of the seven temples. I was there as Riik led his peaceloving people to the far north to find refuge from the war. I was there to witness the betrayal of Asric for the whims of a female that was long dead by then. I fought with the last Frdai a futile battle on the plains of Weskurt against the unseen legion. I witnessed Ss'rar making his move on ascension to become the serpent god. I watched the first elves struggling to form a nation with the help of the lightbearers. It was me who assisted the great calculator to assemble the beholder language. And you come here to this mountain and ask me how to win the heart of some shepherdess? This world has become a ridiculous mockery.
Zakładki