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  1. #1
    Avatar Przemoo92
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    Domyślny IoK Books

    Oto treść wszystkich książek z Isle Of Kings...
    No prawie wszystkich bo nie dałem książek dotyczących Genesis ani książek zawierających 1linijke tekstu np. "Basic Fire Magic"

    Mam nadzieję że nie będzie warna za posty pod postami ale nie zmieści się to w jednym ;]

    Zapraszam do lektury... xD


    The lost order of the nightmare knights
    The order of the nightmare knights was supposedly founded by some mystics and elffriends in ancient times. They were a constant source of trouble due to their prophecies of doom and frightening the good citizens of Thais with their stories.
    So one of the Thaian kings in his generosity gave them a piece of land near the area that later should become known as Plains of Havoc. The noble king saw it as both, a challenge to the order to prove their seriousness and as a training ground to achieve even more insight in the workings of fate. Though many did not understandthe wise king in those days and plead the order not to leave, the order of the nightmares left the capital and only a few left the order frightened and exposed as cowards. After a while more and more warriors flocked to the order and embraced their strange teachings. Most came for the challenge provided by the nearby plains and its monsters, and the order of doom-prophets became more and more a mockery. The king knew they would eventually fail and did not forbid the foolish to join them. In the end the order was extingiushed in some needless battle against undead they provoked (probably pursuing some of their dubious prophecies). Still the wise king had long enough put the misguided there as a shield for the newly founded stelement of venore. In the end only the foresight of the clever king came true. The order did fade away as he expected, unable to live up to their lofty goals but at least their misguided energy was not wasted but used to further the prosperity of the Thaian realm.
    The Mooh'Tah
    In our days the minotaurean philosophy of Mooh'Tah is only known as a warrior cult of some sort. This is of course incorrect. Although the Mooh'Tah centers around perfection and the minotaurean Mooh'Tah masters are feared warriors and for many the epitome of skilled fighting Mooh'Tah is more! Its perfection in everything
    or at least anything, may it be music, may it be cooking, may it be poetry, may it be war. Secondly its about seeing the perfection in things. A Mooh'Tah master might spend hours in looking at a flower ... or some broken pottery and it's likely he writes a poem or song about it, only to walk into a battle minutes later. In general it's assumed that you can condense the philosophy into two
    principles: See perfection! And: Try to achieve perfection!
    Blood and toil
    Remove the soil
    Sweat and work
    Remove the orc

    Cut and pick
    That's the trick
    Cut and run
    That's a dragon

    So have a seat
    And drink, smile and sing
    You h'ain't yet been eat
    That's a good thing

    -Old Dwarven Mining Song
    The Golden Whale
    Since sightings have been reported by many respectable seamen the existance of the golden whale can no longer be dismissed as a fairy tale. It is said that this whale is as huge as an isle and its body is made of purest gold. Even though many of the reports were made by seamen in the southern seas sailors of the north also claim to have seen this creature. All over the world the sighting of the golden whale is seen as a good omen. No one has yet been able to even hurt the beast; however, several inventors and mages have come up with ideas for the creation of a weapon that might pierce its golden body.
    The Flying Venorean
    The flying Venorean is a ship that is cursed to sail the seas forever. Allowed to visit land only every seven years, the ghostly captain uses his shore leave to lure clueless sailors into his crew. Everybody that signs the contract becomes cursed like the captain and might only leave the ship if he finds a suitable exchange on one of his shore leaves every seven years.
    The ghostlands
    The ghostlands where already cursed since ages even in the founding days of carlin.
    Unease befell those who wandered there and the area was avoided when possible.
    After the female reign of carlin was established and the independent city tried to expand its influence settlers were sent there to claim the nearby area.
    Soon they where troubled by nightmares and bad omen. People hallucinated and became agressive if not even outright mad. Serial killings, berserk rages and strange but lethal accidents became commonplace until the people moved back to
    the city. The queen was displeased but their citziens won't make another try. So the Queen sent the druids to cleanse the area. As their returned weary and wounded and three of them missing they, explained that the area was cursed, haunted and lost for humanity. The queen argued but the druids where adamant in their oppinion. The conclave of druids decided to seal the area with magic wards
    and maically erected a hedge which they empowered with magic. The queen was not happy but did not intervene to stop them. Since then the area is known as the ghostlands (and several other nicknames suggesting the same).
    The Witches' Grotto
    On a remote isle in the South there is a grotto where all witches come together to celebrate some demonic festivity once a year. They teach each other new malicious
    tricks to torment other beings. The legend goes that everybody that dares to disturb them is put to death or faces a fate even worse than death. But if you manage to step into their dancing circle at the height of the ceremony, the witches have to fulfil you a wish.
    Introduction of the War of Welcome
    The War of Welcome took place near the southern bridge, that the humans call 'the dwarf bridge'. The southern territory was once inhabited by a mighty orcish tribe and the few dwarves brave enough to stick around the mountain were constantly being hasseled by these orcish people and some were enslaved by the vile orcs! To the Northwest lie Carlin, a place inhabited by humans who struggled for survival on their own and could not help the dwarves in this matter either. As time went by the dwarves who called for war against the orcis raiders grew in number and voice. They felt they had a right to reatake these lands from the orcish invaders.
    War of Welcome Begins
    It happened suddenly one morning. A group of Dwarves were passing by the Orc territory outside their mountain. They were on their way to Thais to sell off some of their jewels of the mountain. The orcs tried to ambush them but failed. The dwarves reacted quick and by valor and superior equipment defeated the raiders. This ensued the War of Welcome. After this incident the dwarves who claimed that the time had come to stand up for their beliefs and their treasure got the proof they needed to convince their brethren and sisters of their cause. The orcs would not retreat though and prepared themselfes for war. After a year of battle the orcs were finaly crushed and the tribe scattered. The dwarves now again claimed dominance over the heart of the continent and all the land that 'where under the shadow of the big old one'. The humans of the thaian kingdom became allys to the dwarfen empires soon after theese wars and trade flourished.
    The Demon Fiddler
    A legend tells about a man, a sinister traveller that booked a passage on a ship.
    In a stormy night he began to play a ghostly tune on his fiddle. The tune drove
    the helpless sailors into madness and forced them to sail their ship laughing on the
    next reef. The traveller though had vanished.
    The Animal Kings
    In ancient times the Shattered Isles used to be one huge isle. A peaceful and highly
    advanced civilisation prospered there. With the help of magic and breeding, they refined the very essence of all creatures on the isle. So even the animals became incredibly healthy and practically perfect beings of their species. They even acquired some intelligence that improved from generation to generation. After a catastrophe that destroyed the whole island, only a few of those animals survived. Over the years, other animals added to these special creatures, and soon only a fraction of the animals still had the attributes of their ancestors.
    These noble animals chose one of their kind as their king and with the knowledge of their ancestors they acquired immortality. Nowadays, those animal kings still live at remote places, though some of them might have left the isles for more hospitable areas.
    If someone succeeds in catching one of them, he might learn their secret of immortality along with other secrets that were thought to be lost with the destruction of the isle.
    The Lighthouse in the Middle of Nowhere
    Sailors claim to have travelled as far as the end of the world where the water pours down into nothingness. Although it is easily recognizable during daylight it poses a special threat at night. To make matters worse, a spooky lighthouse sometimes appears out of nowhere to lure ships over the edge of the world. Whether it is really a lighthouse or some other source of light differs from story to story and remains to be determined.
    How to learn Magic easy. Level 1: For Knights and non Vocation people (Part one)
    Magic is Life, Life is Magic. Well, life is sex too, but this is a book for little children, so we wont talk about that here. But never forget that Magic is a jealous Lady and if you try to take her out of your head she will sure take revenge.
    The first thing you must know about the Noble Art of Magic is that not all Tibia inhabitant and monsters of the underworld, has the same ways to make magic. All civilizated people that lives over the earth has the same Magic style, no matter what race they are: humans, the elves in Ab'Dendriel the Beauty and even the dwarfs in their underearth city, Kazordoon. Theres only a isolated from Magic whole world and is the island knowed as Rookaard (Newbie Island) becouse no magic can be casted there. Perhaps some Dark Rituals turned Magic impossible to do.
    In the civilization not all we have same skill and amount of magic power, common knowed as Mana, but it will be explained in next Book.
    How to learn Magic easy. Level 1: For Knights and non Vocation people (Part two)
    Two ways exists to make Magic: in a Instant magic use, common spells or spells that needs a high amount of Mana, or Magic can be stored in little stone pieces called Runes, which made and use is very easy.
    To make a Rune Spell you will need a Blank Rune, a little grey piece of stone you can buy in any Magic Shop all around Tibia, just a Rune with no Spell in yet. If you are skilled enough to make the Rune and you have Mana enough, put the Blank Rune in your hand and say the words. Spells made to be stored in runes starts by AD, so dont mess them. The Rune will be charged by the Magic power, changing shape, color and sign, showing the Magic worked. You can use it now just touching it (Right Click and Use or just Ctrl+click) and then shoot it to the target. The Magic will fly from your hand and one of the charges will disapear. Runes have different amount of charges (one to four) and when all charges are used, the Rune will just vanish, as it never existed.
    The Brighteyes Legend by Damius Weirgroth
    Long ago, long before the lands of Tibia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerking frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.
    The Legend of the Frostheart
    As the frost walked the lands to put everything under a thorny blanket of ice crystals, he came to the house of the fisher Marl. He had seen the frost coming already from a good distance but he did not flee. Instead he took out his lute and started to play a lovely and solemn tune. The frost, who was quite tired from his long walk, could not resist and fell asleep. Quickly Marl put his hand into the frost's chest and stole his heart. With the heart in his hands, Marl also had the powers of the frost. So he constructed himself a palace completely made of ice and ruled over a land where every day was spring. As the the neighbouring king heard about this, he got envious and decided to invade the kingdom of Marl with his army. But Marl's people were peaceful and were not trained in any fighting. So the army reached the castle of Marl almost unchallenged. And Marl came out of the castle, pleading the army to leave. But they laughed at him and demanded his surrender. Then Marl took the frost's heart and threw it to the ground where it shattered. In that very moment everything on both realms was frozen with a thick layer of ice and each and everyone died. And the frost returned to power, but without a heart he was even more merciless than before.
    The Blades of Darkness
    Three pirate kings of old made a pact with the powers of darkness and got rewarded with three dark blades of immense powers. No enemy survived an attack with one of these blades. It is said that they allowed their owners to know whenever other ships where near and that storms and wind could be called with the blades to assist in the evil plots of the pirates.
    The end came at the day on which these pirates decided to betray each other.
    In a sea battle they called for storms of such intensity that all of their ships sank. None of the pirates survived. The blades have vanished since then.
    It is assumed that they are lying at the floor of the ocean.
    The tibian world-wonders!
    The known and aknowledged world-wonders are:
    The colossus of Kazordoon
    The black pyramid of Dracoria
    The great lighthousetree of Ab'dendriel
    The thorntower of Shadowthorn
    The undergroundcity of Mintwalin
    The black city of skulls in hellsgate
    The great lava falls in hellsgate
    The pyramid city of Ankrahmun
    In the beginning there were the three that were four. They were the source. They were creation. Then the harmony was disrupted by murder and the one that was the essence of matter became the four. The six fought and the four that were the separated unity of elements were subjugated into almost nothingness. The essence of mind stolen by the greedy creators they were made tools and were abused and misused. But they will rise again when the time of ascension comes. And the traitorurs murderer will be the first to fall.
    Dear Diary,
    Today I was almost scared to death.
    While running through the bushes outside Venore, I ran into this huge hairy eight legged.. thing.
    First I thought it was my brother, but there it was, one huge spider.
    I'm glad it didn't see me, because I had to change pants.
    This must have been the most embaressing day for me, I'm glad no others know about it.
    Dear Diary,
    Hair is hairy.
    And it comes in different styles.
    Itch sometimes.
    Running your fingers through hair is great.
    Dear Diary,
    I think I have found something wrong with me.
    I like cheese alot, cheese makes me happy.
    With cheese I feel whole and complete.
    Does this make me a rat?
    Dear Diary,
    Why do we have hair?
    It's just in the way, and it itches and all that.
    I want to be just like my dad, bald and hairless.
    Some of the ancient races that rose and decayed during the wars of the gods were incredible powerful compared to modern mankind. Only tales of surviving ancients tell us about this people. There were races like the S'vir who travelled the sky in their cloud ships; beings like the elephant men, their name is long forgotten, whose ordinary speech were words of magic that formed reality around them. Then there were the Tur'osk'ahar which are remembered for creating runes as big as a ship; or the unnamed race that tamed and mastered the forces of ice and coldness to serve them; not to forget, the ancestors of the modern beholders who could raise whole armies of undead in a blink and summon abominations of decay and bones as huge as a house. Some of the modern races had ancestors which were far more powerful than their kin today. As the war continued and the bitterness grew, less and less races were able to raise to greatness: It is said that humans and orcs were the least and the last of the races created.
    You can not even imagine how old I am. In your wildest dreams you won't see the things I have seen. I am the last of my race and even though I am several centuries old I am not immortal and will eventually die. I fear that day. Not for me - I am weary and I don't care much about if I'm alive or dead. But I fear for all these memories that will die with me. For all those who no one will remember anymore. Words can't truly preserve their essence so I will leave no books or stone tablets. If I die, everything I have witnessed will die with me as if it has never existed. I was there when Rorak slew Tingil at the stairs of the seven temples. I was there as Riik led his peaceloving people to the far north to find refuge from the war. I was there to witness the betrayal of Asric for the whims of a female that was long dead by then. I fought with the last Frdai a futile battle on the plains of Weskurt against the unseen legion. I witnessed Ss'rar making his move on ascension to become the serpent god. I watched the first elves struggling to form a nation with the help of the lightbearers. It was me who assisted the great calculator to assemble the beholder language. And you come here to this mountain and ask me how to win the heart of some shepherdess? This world has become a ridiculous mockery.

  2. #2
    Avatar Przemoo92
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    Domyślny

    Kolejna część książek...

    ... The spectres where everywhere! Ghosts and undead swarmed us, clawing and biting at us. We chanted the prayers to Banor and fought like we never had fought before. Blessed steel cut rotting flesh and servered limbs and bodyparts that still did not stop to moove. Then all of sudden the undead horde retreated. They almost ducked under some unseen power, the deafening screaming of the dead became a frightened whisper. And then we saw IT! It was a mummy, eons old and addorned with jewelry worth a kingdom. Slowly it aproached us, its undead minions ducking in fear to his feet. A moment it stood still and its faceless head seemed to muster us. I dared not to breath, the glance of the mummy seemed to stain my soul with rot and evil. I heard my heart beating. Then the mummy slowly lifted its arm, pointed at us and spoke 'chamek ath uthul arak!' The priest of Fardos who was with us and survived that nightmarish ordeal later told us it means 'sacrifice your blood' in some ancient language of an extinct race. Of course we did not know how to react and noone would have given this godscursed creature even the dirt under our fingernails anyways. After a moment of silence the mummy raised its hands again and with anger yelled but one word: 'Kadash!' I did not need a linguist to translated that. It meant 'attack'. And within the next heartbeat the screaming horde stormed us, ready to flail our living flesh from our bones ...
    65128896721277889438872151288952196180031145727857 26118576421970968057963661252757058452176521972783 0464876515956461141451988 997511216151
    Kazordoon, the hidden city
    In the blocklike Mountain, known as the big old one, the hidden city of kazordoon is nestled. Its the last refuge of the ancient race of dwarves. Hidden
    and heavily fortified it was the last stand of dwarvenhood in the wars of creation and the last hope of that race to adapt to and survive the new ages. The famous giant statue, known as colossus guards its entry, alhough the narrow valley makes it difficult to see that fortress-statue and admire its
    beauty. Kazordoon is known for its safety and masterful smithery throughout the lands.
    Since some generations the dwarven city (whose ruler claims a title that might be translated as 'emperor') is allied with the thaian kingdom.
    In days long past, when the wars of the gods ravaged the land long before any human set foot on the world, there were races and civilisations that flourished and decayed. Long before even the beholder civilisation reached its peak, only to begin its steady decline that lasts even until today, there was a race of beings such noble and peaceful that they withdrew from the world and turned away from the constant war. But the gods considered them as traitors to their cause and cursed the whole race, turning them into snow and ice. And sometimes in cold winter nights when the wind blows through heavy snowstorms, you can still hear their moaning.
    Philosophy of the races
    You await to read a book about philosophy of the elves, dwarves, minotaurs and so on?
    Well, forget about it! There's nothing a book can teach you. Go and talk to the philosophers of those races and you MIGHT begin to understand a small percentage of that philosophy. In a book you will find only misconceptions. Written by people that neither live, nor embrace that philosophy, a book is destined to be flawed. Further by having been written by a member of another race there's no chance to understand what a philosophy of another race is about. You will read what the author has in prejudices and expectations but no truth. Further ...
    Dwarven Names
    A dwarf gets one given name at his birth. This is common among many of the races. From this day on the young dwarf is monitored for his behaviour and
    interests. With the beginning of adolescense the dwarf gets initiated to a cult that is considered suitable for him. The more progressive dwarves who try to change and create something new are initiated as child of the fire, whereas the
    conservative, preserving dwarves are initiated to the cult of earth. (Sidenote: the mad inventors that embrace 'undwarfish' priciples and concepts are inititated to the technomancers cults and named children of the machine) So two dwarven siblings may claim to be son/daughter of a different element although they share the same biological parents. Later the dwarf gets to choose a brotherhood (which is a imprecise but common translation of the dwarven term which is far better and literally translates into 'fellowship'). The more aggressive types would choose the savage axes, a rowdy group of dwarves that has some fame to be easily angered. The more patient (sometimes patient to an extent that drives humans nearly mad) would
    choose the molten rock fellowship and those that are adventurous and even foolhardy risktakers would join the dragoneaters and so on. There are a dozen or so fellowships although only three or four are prominent enough to be commonly known. They could be compared with some kind of social club or guild in human terms.
    The Shattered Isles
    Nargor is a hostile rock surrounded by treacherous reefs. Since it is uninhabitable and almost unreachable it is of no interest.
    Treasure Island is not only desert-like but also quite deserted. The only people you meet are treasure hunters that travel there occasionally to try their luck.
    The inhabitants of the town Liberty Bay live on the numerous plantations. The town has developed into a major trading center in recent years, and is under Thaian rule.
    The Forbidden Islands to the north-west are dangerous not only because of the volcanoes that are found there but also due to frequent quara activity. Since there is no real reason to visit these islands, no regular shipping route was ever established.
    The Laguna Islands are quite often visited by passing ships to refresh their supply of water and food. Still the isles are too desolate to establish a settlement there. It is rumored that a small tribe of savages calls one of the
    isles its home.
    The craven hordes are not for me
    I may have less than you've got

    But less to watch over? Oh no
    dear sir,
    For I've a lovely carrot

    Watermelons and Grapes, Some
    honey-flowers
    A ripening banana tree

    Treasure you fight for and
    Treasure you earn
    But a good patch of dirt is free

    -Farmer's Mantra
    Oh me hearties,
    For simpler times
    When nary a bridge in sight

    And Thais, the town,
    Was lit till dawn
    By an eastern dragon's light

    Oh me scallywags,
    For better times
    When treasure hunting wasn't so
    tough

    But then that vermin
    Came into the depot
    Killed me, and took all my stuff

    Oh me fools
    For newer days
    All things come to an end

    For let it be known
    This world it has grown
    But I still don't know who's my
    friend

    -Old Drinking Song
    The .........
    Some of he ancients formed .......amlands. They build mighty fortresses to ........................, conscious
    or not. It was then, when the mysteri............... and his anger shook the foundation of .....................................awakened screaming in fear and pain. And after the .................................................. .............................. were gone! All of them with all .................................................. ........ost their best men in theese days and never recovered from the ........................................... for the other ancients and so the time of the first dreammasters ended.
    From this time on ............. manipulate little of the matter of the dreamlands to ................................................. others in their .................... and prophecy, but not to ..........
    Extended Vision
    Most dwarves have a excelent eyesight even in dark enviroments but this spell will one day allow you to see nearly twice as far as you currently do. What's needed is the fire of a fire element, the head of a ghoul,the essence of a red royal blossom, some water from Blood Bay and the laugh of a mute sinner. Light a fire with the flame of the fire element. Pour the water from Blood Bay into a cauldronand place it over the fire. Throw in the head of the ghoul and the essence of the red royal Blossom and mix it untill a grey myst emerges. Take some of the potion and mix it with the laugh while cooling it. Now we only need to find out the missing catalysts and the magic words to imbue it with energy.
    The Wolves of the Sea
    Most pirates started their career as smugglers and reavers at the beaches. With the help of small shipping boats, they boarded ships in remote bays where they restocked supplies. Often whole villages made a living from such acts of banditry. At some point they decided that they had become strong enough to take over the ships and raid the seas. Another source of pirates were the mutinous crews that took over ships and who were hunted by the navy anyways.
    The Fire Walkers
    On one of the isles I witnessed an utmost unusual occurrence.
    The natives gathered to some festivity. After some singing, dancing and drinking,
    they started to jump through some of the bonfires. They started screaming insanely and then started to walk over glowing logs of wood. I am wondering if this has something to do with the stuff they are drinking. It would be interesting to see if it can be used to cross lava streams.
    Ah that I could shout over the
    hills again

    Oh that I could yell to my buds,
    but alas

    There's no more Exisa Mas for my
    friends,

    And for me, there's no more
    broadcast.

    -Jvur, the Lamenting Mage
    Excerpt from the book:
    Stuff They Took Away
    The Dragonlords of Tibia
    Written by Tekvorian, Knight of Tibia

    We dont know much about the mighty leaders of the dragons. But we found out that they love mushrooms of all kind. Maybe the old dragonlord on Dracona can tell us more.

    Furthermore, we found out that many Dragonlords carry a strange book with them. We dont know why,yet, but we are working on it.
    The maze of the lost souls

    Centuries ago, our ancients build this maze to protect our city Demona from bandits and warriors.
    With the help of our loyal trolls they finished this giant maze within 1 month!

    This maze has been protecting us for centuries and we hope that it will be the same for many following centuries too.
    The Manasphere by Rail Ashkil
    The whole planet is surrounded by an energetic field called "Manasphere", produced by "Mother Nature". Nearly every living being is able to tap it and store a certain amount of this "mana". Even less beings are able to use this energy to produce light etc. In most cases the user will "cast a spell" - but only to concentrate on his natural abbility of mana-using. Some beings, dragons e.g., seem to use the mana more instinctively but nevertheless with great efficiency.
    Behold the beholders!
    The beholders are a ancient race of underground dwelling necromancers. Although they can 'speak' like humans using some membranes, their native 'toungue' consisnts of a blinking code wih each eye, in which blinking could mean some syllable,
    letter or word. Its by far the most complex speach we ever encountered and almost impossible to comprehend. As far as we can tell its not only a language but also some kind of mathemathics. This combination makes it tedious even to try to understand that language. The books the beholder write constist only numbers and the code behind them is incredibly complex. This race was one of
    those which were part in the creation wars and therefore its peak of civilisation and power is long gone. Its rumored of still existant settlements
    of beholders where they try to improve their unspeakable necromantic rituals and create an army of undead. In general they seem malicious but without ambition to do more then to claim some lairs and defend them. They seem too haveno ambitions in conquering or allying with other races in a bigger style then an ocasionally beholder merchenary which joins forces with other entities for private reasons.
    The Quara, Curse of the Seas
    No one knows where they really come from. It seems the murderous quara are living deep down in the ocean in unknown numbers. From there, they plot their raids on the surface in which they cause havoc and mayhem. The quara consist of several subspecies whose relation to each other is still unknown to men. Given their hostile disposition, it is unlikely that we will ever learn more about them. For most humans it is sufficient to know that a quara means danger. Those who are able to fight them should kill them, those who are too weak should avoid them by all means.
    Treasures of the Southern Isles
    Quite a few pirates hoarded up treasures in the past. It is known that pirates tend to hide their treasures on deserted islands for some unknown reason. They just bury them on some remote place and then forget about them. This similarity to the behaviour of squirrels was never scientifically verified. However, since pirates love to dress lightly they also love the south. Therefore, it is only natural that they hide their treasures there. Some of the southern isles are so popular among pirates that there is hardly any free space left to bury new treasure.
    If anyone ever is looking for treasures, then those isles are the best place to start with.
    Mermaids
    Mermaids are vain creatures of magical nature. Dealings with mermaids are dangerous to some extent. Many men have fallen in love with one of them, bewitched by their beauty and magic. Fortunately, mermaids are easily distracted and lose any interest in their enthralled victims as soon as something or someone else draws the attention. Since this is often enough another man that was foolish enough to get close to them, one elflock-stricken victim is replaced with another one. It is almost impossible to escape this vicious circle since unbanning one victim often means to sacrifice another man's live or at least his freedom.
    A shrinking potion
    Take 2 powder herbs, a stone herb and a orange star. Cut them into small pieces and put them in a pot. Add a bottle of snake blood and boil it.
    If you've done it right, the potion should be thick.
    Wait until it's cold and then add the last ingredience, a 2 inch piece of a swamp plant.
    This should make the potion green and much thinner. Fill it up in bottles and it's ready to be used
    Oh lay me to rest
    In Thais graveyard
    To know it's the best,
    That's not so hard

    I've been to Carlin
    And met a fair lass
    But to sleep in their graveyard?
    I think I will pass

    You may think I'm a fool
    You may think I'm a liar
    But I heard there's more there
    Some say a vampire

    But I digress and cajole
    As is your common luck
    Please bury me not
    In the Plains of Havoc

    For while an adventure
    Is a wonderful track
    Once I'm done, I'm done,
    No desire to come back

    And while many will quip
    What's got in your head?
    I say I prefer death,
    And not the undead.

    Edron is pretty,
    Cormaya is fair,
    But I haven't the money
    To be buried there.

    So lay me to rest
    With a Thais tombstone
    I've seen all the rest
    This one feels like home.

    -Old Adventurer's Song
    When the tower ......
    .......... its sting,
    when ....... walks the hal.........
    .......... of murder loses .......,
    w.... the ice ......
    ...............ll not fly t....,
    whe......... silences ......,
    .........red meets t.............ound,
    .......... is broken by the ..........and,
    when the dead walk ......nd l........,
    when........ will be erased and .........,
    when the for.......win no longe........,
    when the one ey..........re,
    ..hen t...rai...et...is...te,
    the...alib...ll be ..............tice.
    Dungeon Survival Guide by an unknown Loremaster
    Don't explore the dungeons before you tested your skills in safe enviroments. You will find dungeons somewhere in the wilderness.
    Don't enter dungeons without equipment. Especially a rope and a shovel will prove valuable. Make sure you have a supply of torches with you, while wandering into the unknown.
    It's wise to travel the dungeons in groups and not alone. For more help read all the books you find while exploring.
    Traveling in the dungeons will reward the cautious and brave, but punish the reckless.
    Cityguide Venore
    The city of commerce built its wealth on four major factors.
    One is the freetrade agreement with the Thaian kingdom to which they in theory belong. This ensures trade with all cities, cultures and lands, known or yet to be discovered. Often seen as a seperate law but actually part of the freetrade agreement is the gambling licence, that is unique in the Thaian kingdom, because 'commercial' gambling is outlawed since the times of king Yorik I.
    Another factor is the shipping dock and the woodcutting in the Venore area. Before the Edron colony was established, the Venore area was the major source for wood needed for construction and tools. What seems odd at first glance, given the swamp area Venore was built in becomes more understandable when considering the next factor: Until the Druids and mages drove away all those poisonous insects and creatures the area was known for its diseases and a criminal colony in the beginning. So the merchants had a steady supply of cheap workers that had to do every job appointed to.
    The last factor was the discovery of the Spiceweed. A special swamp grass that was soon used by cooks and households all over the continent.
    Soon enough the merchants became rich and powerful, rivaling most of Thais noble families in wealth and power.
    For now the merchants seem content with their station and the place Venore takes on the continent and in the kingdom. There are voices that Venore might separate one day or use its influence to wrest even more rights and privileges from the kingdom that becomes more and more dependent on its economical power.
    Magic by Puffels
    There are two kinds of spells: rune-spells, and spontaneous spells.
    Rune-spells are cast on blank runestones and some mana is used up in this proces. This stones can easily be carried around and store the specific spell. It can be used at any time, and only some require further investment of mana.
    Spontaneous spells are cased in the heartbeat they are needed and take effect instantly. Most of these spells are spells of healing but some of them are agressive and some even have more astonishing effectes, as invisibility, illusionary shapechage etc.

  3. #3
    Avatar Przemoo92
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    I jeszcze kolejna ;]
    Imperial Scripts
    Transcribed by the Royal scrivener, Sir Acrothet Simfus
    Committee Meeting XVII

    Insofar as we have yet to ascertain the needs of our
    citizenry in comparison to those
    of our benevolent leader and
    other high ranking officials,It has been deemed forthwith
    that a committee should be formed to handle such concerns,
    and will hereafter report its
    findings to this committee once
    every cycle. Of matter pertaining to politics,
    it has thusly been found that
    despite egregious wrongs
    committed by here-to-for
    unknown assailants, both afield
    and afoot, we should, in due
    time, attempt to develop a plan
    which results in less of our
    deaths, and more of theirs.

    A committee will be formed
    and henceforth be titled
    "The diplomatic committee"
    and will report to us twice
    every cycle, and include their
    findings, which shall hope-
    fully include less corpses on our
    behalf

    etc. etc.
    ~
    Heresies of the new age
    Some people claim that the soul vortex was not a creation of the gods. They argue that the sheer concept of souls from 'beyond' entering our realm is by all means very random and could not be planned at all. They suggest that it's a lot more likely that the vortex was actually some damage that was caused to the fabric of reality. Through this hole in reality souls that were never meant to be entered our realm and, so they assume, it's additionally a leak that leaches away the power of the gods. They suggest that war for creation was NOT interrupted
    because the gods wanted to heal the wounds of the world, but because this powerleak frightened them that much. They further speculate that the withdrawel of the world was more an act of panic, an attempt not to lose complete control over
    creation, and the process known as awakening is by no means the working of benevolence, but the gods losing grip of the things they tried to hide away from the intruding souls. The theory goes that as there is an ascension for the souls from beyond to achieve some form of godhood, there is a constant descent for the powers of the gods of old due to the power that is leaking away into nothingness and the power the living claim for their own. Of course this heresy is very popular in the ranks of certain ascension cults. More so since it takes care of the more common fear in those conclaves, that the jealous gods may strike back
    on those who try the ascension.
    The Klabautermen
    The klabautermen are a race of impish, mischievous beings that live on ships.
    Using invisibility and other magic, they remain unseen most of the time. But be warned, if you antagonise the klabauterman of a ship, his harmless pranks will turn dangerous.
    In general it is a smart move to keep your klabauterman happy with little presents
    and a lot of rum.
    The lost caste by Iregarn
    We could not confirm the extinction of the Chelabdil. On the other hand we found no living being in the area. We met a strong orcish presence there. Some of the orcs we killed had elvish items on them so it might be possible that all of the so called Chelabdil were wiped out by the orcish hordes. One more proof our way is the right one.
    Once upon a time there was a little gnome.
    And as all gnomes he was a treacherous, greedy coward (and that's pretty treacherous, greedy and cowardly). One day in the middle of a deep forest the little gnome met a little girl wearing a pretty red cap. As the greedy gnome saw that she was carrying a bag full of finest bread and a flask of wine, he pretended to be starving and begged the little girl for food and water in a way annoying as only gnomes can be (and that's pretty annoying). But the girl was warned of treacherous gnomes by a valiant huntsman she met before and she quickly ran away from the greedy little gnome. The gnome became angry but was afraid to steal from her, because she might have been stronger than him. So he wandered into the woods cursing as only gnomes can curse (and that's pretty ugly). By chance he almost stumbled over a sleeping bard. Quickly figuring out the magical nature of the flute lying near the sleeping bard, he stole it as quickly as only a gnome can do (and that's pretty quick). Using the magic flute he lured a pack of wolves to the house of the little girl's grandma and let the beasts chase both into the wilderness and laughed wickedly as only gnomes can laugh (and that's pretty wicked). Laughing the gnome gulped the wine and swallowed the bread as fast as only gnomes can (and that's pretty fast). So he lived in the woods and molested squirrels happily ever after.
    Legends about the wand of might.
    Written by Herion

    This book is about the origin of the wand of might.

    First of all I want to say that nobody is sure who made it or how it was made. But it contains a powerful magical energy of unknown kind.

    Since we lost most books written by our ancients we cannot say how the ancients got the wand in their hands.

    However, we are very happy that we own it because it helped us and it will help us to understand the magic web around Tibia.

    For example, only with its help could we find the magic web's gates of teleportation.

    We are now conducting some experiments with several magical things and we hope that the wand of might will react to some of them somehow.
    The liberators of the spark by Sericos
    Also known as liberators of light and several similar names this Banor sect is dedicated to the so called 'liberation of the godly spark' from the unworthy. In theory they agree upon the doctrine of the Banor cult that each human and probably some of the non-human races are born with a part of the divine essence in them. Whereas other cults are dedicated to make this spark flourish for the good of the individual or civilisation, the liberators argue that certain persons are not worthy of the godly spark and it is better to set the divine essence free by killing them in ritual combat. Certain splintergroups of the liberators go even further and claim that a person can claim the divine essence of those slain to strengthen themselves. So this heresy led to two equally dangerous and forbidden subsects of the banor cult. While the original heretics killed only criminals after their foundation, the term 'unworthy' soon became more widely defined, and they began to slay cowards and everyone they considered weak. The so-called 'new liberators' brought this heresy to another equally mad degree. They argue that if you can claim the divine spark of others by killing them you should not target the weak, but the mighty. They 'honor' their victims in duels and admittedly more then one new liberator met his well deserved end at the swordtip of an opponent far superior to him. Still there ARE a considerable number of new liberators around and doing their perverted work for their god. The church of Banor in turn has outlawed both heresies and affiliation with either of those sects is punished with lifelong laborcamp or execution.
    <this old book was ruined by time and thoughtless readers>
    ... of madness ... decoy ... avert ... from the obvious ...
    K'khryms' Fairy Tales
    Volume 1 Forfer and his Fish Part 1
    Once upon a time, in a land far,
    far away, lived a young swamp
    troll named Forfer. He lived in
    his moss covered cave right
    beside a beautiful river, and
    every day, he would catch fish,
    eat fish, play in the mud, and
    catch and eat some more fish, in
    that order. His was a happy life,
    though he always felt that
    something was missing.

    Then one day, while playing in
    the mud on the edge of the swamp,
    he caught a glimpse of something
    that seemed quite out of place-
    a red something, just over the
    top of the nearest hill. He
    gathered his fish and went to
    investigate, and there, to his
    great surprise, he discovered a
    beautiful house, with a bright red
    roof, and complete with a spry
    young man splitting wood on the
    front lawn. This is what I am
    missing! He thought, and walked
    slowly up to the man (as it is not
    wise to run up to a man carrying an
    axe, especially if you're already
    a swamp troll.)

    But the man did not appear alarmed,
    and invited Forfer into his
    beautiful red-roofed house for some
    cookies. Forfer happily obliged,
    and they struck up a conversation
    about houses and fish. The man
    expressed his great desire to eat
    something other than cookies, but
    with all his wood-chopping, he had
    not yet had time to go and get any
    more food for himself.
    K'khryms' Fairy Tales
    Volume 2 Forfer and his Fish Part 2
    Forfer,
    thinking himself quite the sly
    troll, immediately offered to
    bring him lots of fish every day,
    in return for a place to sleep
    inside this beautiful red-roofed
    house.

    The man, in response, said that he
    was actually somewhat tired with
    this red-roofed house, and would
    gladly trade it for a reasonable
    amount of fish- but that the few
    fish Forfer had here was certainly
    not enough. Forfer quickly
    volunteered that he had a large
    quantity of fish back in his
    moss covered cave. The man
    smiled broadly and said that
    sounded excellent, he would love
    to trade this house for all of
    Forfer's fish along with his nice
    cave (for the man still would need
    a place to live).

    So they immediately set off for
    Forfer's moss covered cave and its
    cache of fish. Upon arriving there,
    and showing the man his "new cave",
    along with the fish hoard, the man
    thanked Forfer, and killed him with
    his axe. Then he collected the fish
    and walked back to his beautiful red
    roofed house, thinking himself quite
    the sly man.
    K'khryms' Fairy Tales
    Volume 3 Trihd and the Dragon Part 1
    Once upon a time, in a land far,
    far away, there lived a young boy.
    This young boy loved to wander
    about the countryside, day and
    night. He was what you might
    (if you were so inclined to make
    judgements on others) call
    "curious".

    One day, he happened upon a not
    overly small opening in the
    rocky side of a hill. Under
    Normal circumstances, he would
    not have even thought about
    wandering into such a dark place,
    but as luck (or perhaps, in
    spite of luck) would have it,
    there was a gold coin lying in
    the entrance, and another a few
    steps inside.

    So upon retrieving the first coin
    he heard a booming voice from
    further within the cave, and the
    conversation that ensued was
    something like this:

    Dragon (for it was a dragon in the
    cave): Who goes there?

    Trihd: I do. (at this point he
    takes a few more steps inside
    and retrieves the next gold coin,
    and spots several more further in)
    K'khryms' Fairy Tales
    Volume 4 Trihd and the DragonPart 2
    Dragon: This is my cave, you
    should not be here!

    Trihd: Well, ah, I was, in fact,
    just leaving. (when, in fact,
    he was doing quite the
    opposite, and took a few steps
    further in)

    Dragon: You should not take
    what does not belong to you.

    Trihd: Ah, wise advice indeed.
    (another gold coin, another few
    steps)

    Dragon: Mmmmhfh... Crunch,
    crunch.

    Trihd: AHHH!! ARRRGGGg-hck--

    At which point the dragon
    politely wiped his jaws clean
    and replaced his gold coins, just
    inside the entrance, and then a
    bit further in.
    Puldraks wisdom about minotaurs Pt. 1
    Minotaur society rejects the raging of Blog. In the past, the berserker rage of the minotaurs was feared by all their enemies. But this rage had cost more than one life and some of the most promising warriors died young on the battlefields. Heavy casualties caused their numbers to decrease dramatically. The minotaurs withdrew from the wars, but in a world gone mad, skirmishes with other races were part of their daily routine. The demise of the whole race continued. As the minotaur race became nearly extinct in the fights, they found refuge in caves, adopting a lifestyle much like their ancient enemies the dwarfs.
    Puldraks wisdom about minotaurs Pt. 2
    The only minotaurs reaching old age in these times of war were those who were born with physical disabilities or who were crippled but not killed in battle. This class of minotaurs was the only one who could live long enough to learn skills not directly connected to war. Since they were almost always the only ones who could gather enough experience and wisdom to create new ideas and concepts, the younger warriors begun to look at them as parents and advisors. Slowly these elders were able to change the war culture of the minotaurs. One charismatic minotaur in particular, Akkor, who was born blind, became the founder of the new minotaurian philosophy. He shunned the rage as a curse of the god Blog. Consequently, the minotaurian religion, which due to the extremity of martyrdom and rage never had a real chance to develop, turned away from the raging one. Slowly new concepts were adopted and great efforts were undertaken to hold the rage at bay. Meditation and self-control became the foremost duties of any warrior. The minotaurian ideal turned towards role models who were in control of body and mind. Since fiery rage was in minotaurian nature, young minotaurs were trained from early on to control themselves. It was through meditation that the minotaurs developed art and soon philosophy. Complicated ceremonies for usually simple things of daily life were developed to focus the mind, to be aware of each second of life.
    Puldraks wisdom about minotaurs Pt. 3
    To become an educated warrior-philosopher became the goal of all minotaurkind. Uncontrolled rage was considered to be primitive from then on. A minotaurian warrior is skilled as an artist, often found conentrated drawing, reciting or creating poems and wielding a weapon with awarenes and cold hearted skill. The warriors of the uppermost class are usually so well educated they control some amount of magic, often used to augment their own strength and defense. They are the heroes and role models of the lower class. The minotaurs still have a warrior culture, but the understanding of a true warrior has changed dramatically.
    Minotaur cheese is a specialty, often envied by decadent human nobles.

  4. Reklama
  5. #4
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    To już przedostatnia...

    Puldraks wisdom about elves Pt. 1
    The Deraisim had become homeless in the wars. As nomadic wanderers they hid in the woods, setteling nowhere for a longer time. Their families joined each other to travel together for a while, only to disband again soon whenever an area could not supply them all any longer. Hunted by countless enemies and almost everytime outnumbered when it came to fights with 'neighbours' they retreated into the deepest woods where the greater number of their foes was evened out. There they created encampments they visited now and then. They had contact with many creatures and cultures. They adopted ideas and inventions that suited their nomadic lifestyle and begun even a very cautious trade with other races to aquire things they were not able to build on their own. As the attention of the other races turned more and more away from the elves and wars broke out between them, some of the elves begun to live at their up to then only part time ecampment on a permanent base. Adopting what they had seen from other races and things they vaguely remembered from their own past some trading posts were established in this way. Usually only one to three families lived there. After the reunification with the Cenath the majority of them could be convinced to give a permanent settlement a try and the biggest tradingpost became the settlement Ab'Dendriel. Some families refused to join their brethren and continued to wander the world, only visiting the city now and then, each vistit convincing them more that they have only little in common with the Deraisim anymore. So they begun to see themselves as Abdaisim and continued to be the nomads and restless wanderers of elvenkind.
    Puldraks wisdom about elves Pt. 2
    The Kuridai took refuge in a volcanic area, inhabited by vile monsters and ravaged by the eruptions of the mountains. Stripped of almost any possesions, they hid in the caves and learned to become very secretive. They had to work very hard, had to fight for almost any goods with nature and ferocious beasts. Most beasts that could live in such livethreatening circumstances were that powerfull that direct attacks proved to be futile. So the elves begun to develop a more devious way to fight, with assaults, traps and hit and run tactics. After over hundred years they had enough resources to leave the burning lands and adopted their way of live to their new enviroment. So they became the secretive people under the hills. They were fierce fighters whenever their new home was threatened. Some hundred years they fought off all intruders until their explorers made contact with the other remaining elven casts. Under the growing pressure of the more and more powerful waves of orcish attacks they left their homes to join forces with the other elves in an uneasy alliance.
    Their apperance had changed to a even more slender Version of the normal elves. Their skin is very pale, their hair pure white or pitch black. The younger members of that cast often color strands of their hair in unusual clors like red, blue or purple. Red, albinotic eyes are common, but in general all kinds of eyecolors are existent.
    Puldraks wisdom about elves Pt. 3
    The Teshial were never fighters. They retreated in the early days of war to hidden refuges, not as a whole caste but only in small family groups. Their hideouts were additionally protected by strong illusionary magic and offered them peace from the madness around them. These elves developed due to meditation and a special philosophy in the art of dream magic, dramatically enhancing their initial abilities in the decades. So they began to exist almost permanently in a state of dreams, only rarely appearing now and then amidst the other elves to give them advice and try to convince some of them to join their way of life. As the war grew more and more fierce these visits became less and less frequent until they were almost a myth, even for elvenkind. In the new awakening of the world they were some of the first to appear, apparently far less disoriented then other beings. Many races welcomed their help, but their teachings seldom found dedicated listeners. After they taught a part of their secrets to some humans they found worthy, they had to see their pupils tortured by developments they judged themselves guilty of. Also, other elves put pressure on the humans to give up the secrets of dreams. They withdrew from the world of mortals and it is rumored they have physically entered the realm of dreams.
    The Teshial are 'typical' in appearance for elves, but they could create the illusion of almost any appearance if they so choose. Some people even say that due to their enormous control of dreams they could shape their children as they wish, giving them human or even orcish appearance. On the other hand, even people who come up with such theories go silent when asked why an elf should choose to have a child that looks that way.
    Puldraks wisdom about elves Pt. 4
    The Cenath were the luckiest of the elves. They lived in a handful of cities in a hidden valley, far away from the rages of war. As things turned bad for the elves much of their artifacts, artwork and books were brought to these cities. Life went on as usual for some time, the elves minding only their own business, as if pretending there was no war at all. Of course the war found them at last. In an frantic attempt to rescue their lives and even their accustomed way of life the elves begun to weave powerful spells. Many of their best magicians litteraly 'burnt out' in the process but finally the elves succeeded. The whole valley was torn out of the known world ... And this was bitterly needed in a world that was only stormy darkness around the elven valley. They created an artificial light and even created weather. There they lived for hundreds of years, studying and practicing magic, mainly to manipulate and reproduce the effects of nature to enhance their lives.
    Puldraks wisdom about elves Pt. 5
    Then something happened. The dimension that harboured the elven valley began to collapse. Pice for pice their land was torn away and the wisest of the elves found out that the valley would ultimately 'fall' back in the world it belonged to. Great efforts were undertaken to prevent it. All were futile. As this was recognized it was almost too late. All magic was concentrated to preserve the lives of the elves. Protective shells were created, spells to deflect damage, enchantements to keep harm away. The 'return' was aweful. Almost half of the elves perished. All of the valley and its wonders were destroyed. Almost nothing remained. Artifacts and books shattered and burnt alike. The battered elves retreated and begun to wander aimlessly through the lands, until they encountered scouts of the Deraisim who led them to the safety of their woods. At first they were disgusted by the primitive lifestyle of their brethren, but soon they decided they had to guide and lead them back to true values of elvenkind. So one of their encampements was choosen as new home for the elvenkind and the city of Ab'Dendriel was founded.
    Puldraks wisdom about elves Pt. 5
    The 5th elven cultural group are the Chelabdil. Their role in the war and their fate is yet unclear, but they have little contact with the other elven castes. They are usually a bit taller and stronger than elves of the other races, and there skin is silvery-white or in blue to greenish tones. Their eyes are often pale blue or green, sometimes a faint yellow. They have long black hair, or sometimes dark brown. They seem to live nowadays in the region northwest of Carlin and are seen quite often there. They have the keenest eyes of the elves, and the weapons of their choice are spears, knives and sometimes the short bow. They are fine hunters and sometimes trade furs, but the main part of their life remains yet uncertain.
    Elves by Iregarn Pt. 1
    The elves are able to manipulate their unborn children by some kind of dream magic. This magic changes appearance and personality slightly, allowing elven parents to give birth to 'wish-kids'. In their shared dreams the elven parents seem to sculpture their child like a piece of art. Though most of the dream magic of the past is long forgotten, this rudimentary magic seems to be natural to the elves. It is possible to 'choose' things like hair or eye color and even gender. Even slight changes of the physique are possible, though considerable changes take place in the span of generations. Wise men assume this ability was a 'gift' of the gods to make more adaptable tools for the elves' war. But the mentality of the elves did not allow them to form their children in a 'convenient' way. Since most of this magic is instinctual, they form their children in an aesthetic way. On the other hand, what is seen as aesthetic is based on the philosophy of the parents and so their background changes this view dramatically. This is even more evident in the castes that were separated in the war.
    (This book looks rather old and torn)
    Inquisitor's log Pt. I
    Day 34: Finally we found her. By the sacred powers of all divine beings, it was a hard time catching that one. May all witches burn in the eternal hellfires. Though, there is no time for recreation; this witch was not the one I was looking for. Another disappointment in a long row. But I will stay strong - No, I *must* be strong! For the king and for the well-being of mankind...

    Day 35: That foul creature! It was not her, she must have bewitched me and my guards. When the one which we mistook for the witch burned at the stake the enchantment fell off. Another innocent, murdered by that evil hag.

    Day 36: Now I am sure, she must be in possession of the unholy formula that allows godless minions of Zathroth to fortify their physical and magical powers by brewing a potion out of God-fearing people. She managed once again to escape. We impaled four members of her circle in Carlin, but she managed to escape from a twofold guarded cell. The queen was very ...displeased about the death of four of her citizens. I doubt she would have said a word if it had been men.

    Day 40: Finally! I found out her name! It is Wyda. I will hunt her down, I swear. And when I caught her I will be the only one in possession of the secret formula...

    Day 45: We followed her to the region of the femur hills. I do not have the impression she is fleeing, she rather seems to hurry to reach some specific place - if I only knew where and why.

    Day 46: I managed to get my best scouts in front of her to set up an ambush. This will be the day of my greatest victory. The fame for the inquisition, the defeat for Zathroth's minions... and the secret formula for ME! I will be the mightiest of all priestlords!
    (This book looks rather old and torn)
    Inquisitor's log Pt. II
    Day 47: Everything seems to be going well. The scouts sent word that the ambush is ready at the Dwarf Bridge. Once all this is over everyone will kneel down in front of ME! With that formula in my hands and Wyda dead I will be the mightiest being ever. Nothing will be in my way, I will crush her and everyone who opposes me.

    Day 48: No! No! With inhuman powers she managed to escape to the swamps. She must have a secret hideout somewhere. We have to push and get her. My advisors wanted to retreat. They maundered something of the dangerousness of the swamps and some "dangers" for the troops. Hah! The cowards. I had their heads chopped off and put them on spears. Noone dares to oppose me. We will ride tomorrow at dawn. And when the sun sets I will be amongs the mightiest beings of the kingdom.

    -This is the last entry-
    Puldraks wisdom about orcs
    As intensely as the orcs hate all other races, they share a feeling of community. The orcs can sense, to some extent, the feelings of other orcs. The shamans develop this ability to such an extent, that they can sense the innermost potential of newborn orc whelps. All newborn are tested and the shamans decide a future function in orcish society. The whelps are fed differently, raised differently, and educated differently. Wise men of other races say that such behavior is similar to some insects, such as bees, and through their empathetic bond might share a kind of 'hive-mind', so they refer to orc communities as hives. The chief of a hive owns a big harem of women who have no other function than to pleasure him and give birth to new orcs. These orcish matrons are usually incredibly big and fat, almost not able to walk on their own. Where 'normal' orcwomen function as laborer and craftwomen and give birth to two to three orcs in their lives, these female orcs are only reproductive machinery, giving birth to about six whelps each half year. Orcs are usually contend with their place in orcish society and only the leaders fight each other on purpose. Rarely will an orc raise a weapon against another orc, even if they are not of the same hive. Rivalry between hives is usually dissolved through a fight of their leaders and the victorious hive absorbs the other one. Now and then, when a new strong warrior reaches maturity he challenges the old leader for a fight of supremacy. Sometimes though, when the hive becomes too big for the area it occupies, such a warrior senses somehow that its time to move on. Then he and a few other orcs leave the hive in peace to settle somewhere else. This unique culture, together with its fertility, makes the orcs the most formidable threat to all other tibian communities.
    I, GHOUL By Himhor
    Within this obscure essay lies a remarkable study of a dwarf who poses as a ghoul to view what life is like from the Ghoulish point of view. A particular emphasis of the work is the fascinating ghoulish healing habits, which the author presumes to be, unlike many warriors thinks nowadays, an effective romantic ritual which ghouls aims to the creatures they do found appealing somehow.
    Legendary Curses
    Volume VII The Cyclopmania Sword Pt.1
    Time and forge tell a story...
    When the sword, known by some
    as the "godsslayer", known by
    all as a legend beyond reknown
    and told to children as a
    bedtime tale. But as in many
    things, sometimes myth is
    founded in fact.

    Who's to say whether the old
    story of the origins of this
    sword are true or false?
    Not you or I for sure. All
    we know is what happened when
    the sword resurfaced, these
    many many years later. Not
    found, but shown and given
    by the gods to a virtuous
    warrior, for his knowledge
    and skill.

    This man, as
    skilled in magic and the lost
    arts of the land, treasured
    this sword, as any would.
    But whether in the wisdom of
    knowing the sword would not
    be best served in his care,
    or foretelling of the curse,
    or fear at the temptation of
    power, or perhaps even greed,
    he decided he would
    relinquish his claim on the
    blade. Commoners, nobles,
    villains, and wise men alike
    all clamored for the sword.
    For the power it could bring
    or for the fame it would
    sing, it was covetted as
    few things in this world have
    been.

    In the end it brought
    together two who would
    otherwise be the bitterest
    of enemies. They pooled
    their resources, where
    apart they would neither
    one be sufficient to ransom
    this weapon, together they
    outbid their competition.
    Ill-gotten gains and
    righteous loot were stacked
    as one and more was borrowed,
    but at last the bounty was
    high enough that the owner
    agreed to hand over the sword.

    Since none of those involved
    felt any of the others were
    to be trusted, even when
    throwing their lots in
    together to buy the sword,
    they mutually agreed that
    another party should combine
    the wealth and chaperone the
    transaction. For this task
    they chose the most vaunted
    merchant in all the lands.
    Legendary Curses
    Volume VII
    The Cyclopmania Sword Pt.2

    This merchant, being a man of
    no small wealth himself, and
    having been issued a deposit
    by one of the purchasers
    already, acquired the sword
    from it's purveyor, and
    placed into safekeeping until
    such time as the rest of the
    debt was paid. In the days
    that followed, he was given the
    balance of the sum owed, and
    as the last bit of gold,
    platinum, and valuables was
    passed over the table, he
    smiled, thanked the gentlemen,
    locked his storage box and
    bid them farewell.

    This would be known as the
    biggest theft in all of Tibia,
    and to this day it stands as
    an example of what a simple
    sword can do. Drive a
    virtuous man to greed;
    bring enemies together, and,
    in the end, cause more
    strife between them than
    ever before; make a famed
    trader ruin his reputation
    and indeed, even his ability
    to roam the streets safely.
    All for fame and power.

    The sword now secreted away
    in his collection, and he
    himself in all but exile,
    shows that despite the costs
    paid, the fame and the money,
    the sword is as much lost
    to the world as it was
    before. It came, it
    destroyed as per it's
    function- for it is a
    sword after all, even though
    it may never again cut flesh
    it still manages to rend
    things apart. The curse
    (which some say comes from
    the blood of Brog which
    long ago tainted the blade)
    will stay with it
    wherever it lies, and it
    is probably best that it
    remains lost again, lest
    it should cause worse pain
    than it already has.

  6. #5
    Avatar Przemoo92
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    Legendary Curses
    Volume IX
    The Mage's Shield Pt.1

    Time and forge tell a story...
    A story of a dwarven genius, whose
    creations were known the land over.
    He made contraptions and confections,
    simple innovations and great
    revelations, but above all these stood
    his shields. Forged with a technique
    forgotten long ago, and imbued with
    magic so that they would stand the test
    of both time and war, these shields
    of the mastermind were prized among
    collectors- but even more among warriors.

    One particular shield, passing from
    hand to hand, ended up in the
    possession of an intrepid explorer.
    With it in his hand he delved
    deeper than he ever would have before,
    with no fear now with this great
    artifact to protect him. And soon
    he learned (although it was a brief
    lesson) that even the best shield won't
    save you from everything.

    An ancient, cast out by the gods for
    betraying the powers granted him,
    found a rift through which he could
    re-enter our plane of existence.
    Twisted and forsaken, he strode
    through the tunnels and lava deep
    beneath the earth, killing those
    who did not succumb to his will
    immediately. Our intrepid
    adventurer being a good example
    of one who took the more painful
    of those options. The demon was
    now armed with one of the greatest
    pieces of corporeal protection this
    world has ever known. And despite
    that, he too fell in arrogance.

    Thus the shield passed to his
    destroyer, a mage of extraordinary
    power. This mage was known
    for her discoveries and
    accomplishments, as well as her
    no-nonsense disposition.
    Realizing the shield would be of
    better use in hands other than her
    own, she graciously passed
    ownership (temporarily) to one of
    her friends. Some say this is the
    only thing that saved her life from
    the same fate that befell the
    shield's previous owners.

    Legendary Curses
    Volume IX
    The Mage's Shield Pt.2

    One day, the new carrier of the
    shield was sparring with his
    longtime companion. Lost in the
    heat of combat, or perhaps just
    the routine of it, they did not
    notice the young man creeping towards
    them. As weak as this man was,
    and as strong as the two companions
    were, no-one was surprised at
    the speed at which he dispatched the
    two. It was all attributed to the
    curse of the shield. Hefting his
    newly plundered loot, the young man
    scurried back into the shadows, and
    was never seen again, although it is
    said sometimes you can hear his
    voice whispering when the events of
    that day are recounted.

    To this day, wily adventurers are
    wary of any of those ancient shields
    they stumble across, for they may
    be the cursed shield of the
    mastermind that brings not protection,
    but death to whomever wields it.
    Carlin and the rise of the women Vol.1
    In the begining the Carlin colony was planed as a example of thaian greatness. A city planned by famous architects and built by the finest craftsmen the kingdom could muster. The area was plagued by orcattacks tough and the people and workers became dishearted and afraid. Many left the site for good. So more and more forced labourers and criminals were sent to help in the building process and the finest army of the kindom, the feared 'red legion' was sent as a protective force and to hold the growning number of doubious citizens in check. Seeing the possibility of failure of their greatest project, the royal family of Thais used the growing city of Carlin as a deposit for unwanted thinkers and noble familys that misstepped in the intrigues that plagued the kingdom in those time. Unwanted in the capital but too powerfull to be disposed they were sent to Carlin. Given their wealth and the fertility of the north, the city was not a bad place to live at as long as the legion managed to keep the orcs at bay. Those citizens were joined by some druids that were not comfortable with the power and influence of the thaian sorcerors and their closeness to the royal family. Soon freethinkers
    and philosophers flocked to carlin and the unrest grew. The focus of the thaian military to internal affairs was increased and the city was ruled with a more iron hand. The governor was not a calm man and seeing the prosperity of the city he got greedy, increasing the taxes to painfull heights. The building of an enourmous castle was begun, a bit northeast of Carlin. Most unfree workers were
    used for the construction and so soon the city was no longer sufficiently supplied with food. Seeing that only the local druids made it possible to raise enough supplies, the king ordered more druids to travel to carlin, ensuring the supply of the city, the workers and the troops. Still the work progressed slowly.
    Carlin and the rise of the women Vol.2
    The makeshift rafts were no match for the forces of the elements and a good part of the legionaires were killed and drowned, others hurt and all exausthed. Vauleable equipment was lost and the remaining forces were barely able to make it
    back the their comerads that were staying at the city and the construction site.
    Seeing an oportunity the kings sister gathered her followers and spred the word that time has come to strike back and break the chains that the kingdom had put on them. The druids were persuaded to join her cause. Huntresses roamed the wilderness to scout the legion and runes were prepared. Meanwhile the orcs planned bloddy revenge. The newly choosen warlords called to the arms and the
    remaining orcs were joind by their brethren from the woods and smaler isles. This force was joined by some cyclopses and renegade minotaurs which where bribed with gold, metal and promises. The attack of the orcs struck the remaining red
    legion with vengefull force. Though hopelessly outnumbered and spread too thin over the titanic construction site the red legion fought a bloody fight. Wherever they could, they built pockets of resistance in a sea of green bodys that swarmed them. Doing so they left the way open to the workers though. The orcs took no prisoners. The desparate fought with everything they had but
    hammers and pickaxes were no match to orcisch spears and blades.
    Carlin and the rise of the women Vol.2
    More and more male citizens where drafted for the construction of the castle. The women were forced to learn most crafts needed to run the city and joined the druids in gathering and hunting, learning a lot of helpfull skills from those masters of nature. The exiled sister of the thaian king gained more and more influence in the city and soon some huntresses loyal to her cause started nightly supply raids on the bases of the red legion at the buildingsite. With the stolen food she bought favours and supporters in the still starving city
    (since most supplies went straight to the red legion). Using their newly learned skills of stalking and laying false tracks, the huntresses blamed the orcs of the region with the raids. The plan worked well - too well.
    The orcs, frightened due to the presence of the famous red legion whose mercyless brutallity was even known to the orcish hordes had not dared to attack or even harras the humans in the carlin area for some time. After a few of those 'orcraids'
    that could not be prevented the general of the legion ordered a good part of his troops to attack and anihilate the orcish base. Their known base as a islefortress where they thought themselves safe. By night, protected by heavy fog the legion used primmitive rafts to cross the sea to the not so far isle. Their attack was a complete surprise. The orcs were slaughtered. Most of the higher
    ranking orcs were not present in the fortress, partaking in a riutal to find a new chieftain and warlord at the other side of the isle. So the orcs, without leadership were easy prey for the experienced legionaires. After their bloody victory
    the legion hastily tried to travel back to ensure the crimminals did not take that oportunity for a mutiny. Noone knows if it was magic used by vengefull orc
    shamans (or even by carlin druids as some claim) or just a force of nature, but a storm struck as the legion was crossing the sea a second time.
    Carlin and the rise of the women Vol.3
    In the caverns and halve bulit dungeons hundreds died a dirty, painfull death. Alarmed through the scouts the secretly raised forces of Carlin arived, the huntresses and druids came more for the sake of their male family members of course, than for the
    red legion, but allas they came too late. As they finally arived the orcs had almost finished their dirty work. The attack of the carlin forces took them by
    surprise but the orcs were too numerous. As the orcish resistance began to form the carlin forces retreated. Drawing the orcs after them the huntresses and druids struck and retreated as planned and trained to be done against the red legion. As they made it to the walls of carlin they had thinned out the orcish troops considerably and most allies like the minotaurs were still pundering the construction site. Some druids that were still hidden in the woods used their magic to impersonate orcs and attacked those allies and herded wolves against them. The enraged minotaurs and cyclopses joined forces and were led to the exausted orcs infront of the carlin walls who prepared for a siege. In the battle that erupted between orcs and their enraged former allies the carlin forces started a surprise attack, aimed at the orcish leadership. They managed to kill them swiftly and retreated back. The orcs finally defeated the minotaurs and cyclopses but were too weakend to consider a further attack on the city. They plundered the construction site and destroyed what they could. They razed the foundations for about two weeks before they left. Shaken by the loss of its most powerfull military tool the thaian royals decided to use their remaining forces to ensure the safety of the capital and other holdings rather then to start a war in an area that far away to claim regentship over a city that would be a ghosttown
    after a war. Carlin had won its freedom and idependence, but the price was high.
    The Minotaurs by Iregarn Pt. 1
    The minotaurs claimed that they were once the marshals and favoured people of Blog, the raging one. In the wars over creation they were one of the most successful races. But as the war grew more and more fierce it were the wild and raging minotaurs that had to pay the worst blood toll. The berserker rage inherent to their race made them a formidable opponent but also very vulnerable.
    Though victorious in most battles, in the end the berserking warriors had to surrender to their wounds or were left crippled and executed and fed to Blogs lesser followers. Even worse, the raging minotaurs knew neither friend nor enemy. Brother slew brother, fathers slaughtered their sons in their rage. Then, one day a minotaur, named Tha'kull conquered his rage. He withdrew from battle and became a hermit. In his travels he met Akkor, the blind one. This minotaur was by fate not subjected to the rage inherent to the minotauren race and had aquired a tranquility and wisdom, unknown to his kind so far. Tha'Kull thaught the blind one how to improve his body and fortitude and Akkor in return teached the warrior how to improve his soul.
    He looked upon the world and for the first time in aeons a minotaurean warrior saw the world without hatred. He saw the beauty in things, simple and complex. He saw the harmony in creation and the place the living had in it. He also saw the place that was meant to be taken by the sentient beings among the living. And he went back to his people to teach. Never a warrior of the minotaurs had neglected his rage and even though he was cautious the angry berserker warlords would not allow the words he spoke to be heard by their people.

    The Minotaurs by Iregarn Pt. 2
    He was challenged and battled again and again. But Tha'kull had been one of the mightiest warriors in the wars and his meditations and understanding of the ways of the world gave him the edge.
    Where his enemies attacked him with rage, he countered them with oversight. Where the enemies tried to hurt him with the powers born from rage, he slew them with elegance. No emotion clouded his fights and he was superior and victorious. The
    minotaurs of those days were accustomed that might makes right and so it was easy for this first warrior philosopher to gain followers. The harder part was to make them listen and only the patience gained in his meditations let him succeed in the end. After some time his philosophies spread like a wildfire in the minotaur tribes. His and Akkors pupils wandered the world and through example and
    patience spread their words. The higher teachings of the philosophy were never truly understood by the masses but even the least of them were taught to overcome the hatred and rage that made them tools in a war that was not theirs. By neglecting the rage at first the minotaurs became the prime targets of Blogs other minions but in the end the formidable skills and persistence of the warrior-philosophers
    combined with the inability to lead a two front war let the followers of Blog lose interest in pursuing the minotaurs who had fled underground and fortified
    several bases. In the coming years the minotaurs defended their new found freedom with all their might and the principles of their philosophy, known as Mooh'Tah, were founded.
    Elves by Iregarn Pt. 1
    Elven names are chosen in adulthood. Until they acquire a name, elves are called 'son/daughter of ___' usually naming the parent with the same gender. Upon reaching adulthood, the young elf gets his first name, divined by the elders who know him in dreams. It is merely a single name, a description of the elf in the elven tongue. Usually elves love to add a translation of their name which is often mistaken for a second name by other races. Since the elven language is far more complicated and has thousands of nuances, often elves with the same 'second name' have a different first name, confusing the other races even more.
    He who commands those w................................................. ........................... The twice fallen will fall ................... the coming doom. Evil will feast on the weak to bring an end, not knowing that it was just the beginning of their own destruc...........leeping will be awakend to ...........l live longer than the .........
    Many eyes will see the coming of the light in......................king.
    The ...........ill cheer for the .....................e heroes must fall. Where blood runs red ...... awaits ........ Where there are many .............................. will be vi

    Troche tego było nie? ;]
    Mam nadzieję że komuś się to przyda ;]
    Już nie będzie musiał latać do biblioteki na IoK tylko wystarczy zajrzeć tu ;] Mile widziane również będą tłumaczenia tych książek które postaram się dokleić do tekstu ;]

  7. #6
    Avatar flahu
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    yy moze bys przetlimaczyl?
    btw co to za jakis atak poszukiwaczy sekretow tibijskich ?

  8. Reklama
  9. #7
    Pacek free

    Domyślny

    Cytuj flahu napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    yy moze bys przetlimaczyl?
    btw co to za jakis atak poszukiwaczy sekretow tibijskich ?
    Heh jeśli nie znasz angielskiego to po co w ogóle wchodzisz na to pod forum :P
    gdybyś nie zauważył to tibia jest po angielsku ;)

  10. #8
    Avatar Jedr
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    Yy, a na tibia.wikia.com nie ma aby tych książek? A na tibia.pl nie ma ich po polsku? Ja tam nie wiem, ale tak mi się wydaje.

  11. #9
    Avatar flahu
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    @pacek free.
    Angielski znam dobrze ale chyba lepiej jest czytac w ojczystym jezyku bo i tak wszystkich slow sie nie rozumie a gdybym mial tlumaczyc pojedyncze slowa to przeczytanie tego zajelo by mi dobre kilkanascie h .

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  13. #10
    Avatar Aqualek
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    Na wiki nie ma wszystkich, bardzo dobrze że powstał temat w którym możemy je omawiać. Tłumaczenia stopniowo postaram się zamieścić (przynajmniej tych ważniejszych).

    @up
    Jeżeli znasz angielski dobrze to nie rozumiesz 4-10 słów w każdym tekście to sprawdzenie ich nie zajmie ci kilkunastu h.

    @2up
    Nie atak ale forum zaczyna powoli odżywać i to chyba pozytywny efekt.

    Tak czy inaczej ciekawe jest to że znajduje się tam jedna książka beholderów, może nalezy zwrócić uwage na to jak się tam znalazła?

    Pozdrawiam Aqualek

  14. #11
    Avatar OjciecImperator
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    pisząc te wszystkie książki należy też wziąć pod uwagę to, że na forum kilka zostało już przetłumaczonych: Złoty Wieloryb oraz ta prastarych.

    Złoty Wieloryb - tłumaczenie Xana

    A ta prastarych - tłumaczenie aqualek

    Postaram się wam jakoś pomóc w tłumaczeniu książek. Po tym gdy przetłumaczymy wszystkie proponowałbym stworzyć nowy temat i dać po kolei: oryginał - tłumaczenie, oryginał - tłumaczenie itd. a temat ten co by powstał przykleić i zamknąć(Mandarke plx :P)

    Dobra zaraz spróbuje jakąś książkę przetłumaczyć

    Proponuję jak ktoś tłumaczy pisać wersję oryginalną a potem tłumaczenie a autor tematu niech jakoś zaznacza książki już przetłumaczone.

    @ tłumaczę The Animal Kings - i gówno zdania wychodzą bez całego logicznego sensu
    Ostatnio zmieniony przez OjciecImperator : 15-05-2008, 12:57

  15. #12
    Avatar Mietek Flacha
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    Domyślny :]

    Cytuj flahu napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    #pacek free.
    Angielski znam dobrze ale chyba lepiej jest czytac w ojczystym jezyku bo i tak wszystkich slow sie nie rozumie a gdybym mial tlumaczyc pojedyncze slowa to przeczytanie tego zajelo by mi dobre kilkanascie h .
    Orly? Dobrze znać angielski to znaczy rozumieć TREŚĆ tekstu, a nie detale... Jak znasz angielski "dobrze", to nie powinieneś mieć problemu z przeczytaniem tego tak samo szybko, jak w języku ojczystym. A brakujące słowa, można przetłumaczyć na szybko poprzez patrzenie na ich kontekst.
    2-ga ważna sprawa- tłumaczenie tego, tak aby brzmiało idealnie i pięknie po polsku to kupa roboty, więc nie ma sensu tego tłumaczyć!
    btw. mamy podobne nicki :PPP, rly nie mam nic do Ciebie, ale proszę nie wyjeżdżaj z samoprzechwałkami. (ja sam nie jestem super-znawcą po długich studiach angielskiego, ale mam jakieśtam pojęcie o stopniach zaawansowania)
    @topic
    Troszkę tego jest, zabieram się za czytanie...
    To mnie przygniata : Magic is Life, Life is Magic. Well, life is sex too, but this is a book for little children, so we wont talk about that here.
    Omg, goście z cip mają poczucie humoru :D
    ---
    Legendary Curses
    Volume IX
    The Mage's Shield
    To jest NAPRAWDĘ ciekawe
    -"be the cursed shield of the
    mastermind that brings not protection,
    but death to whomever wields it."
    Jakaś legendarna tarcza, (tempest shield???) czy może jakiś opis Mastermind shield?
    Jeśli chodzi o mms, to czemu "przynosi nie ochronę, lecz śmierć dzierżącemu ją'? Czyżby miała złowrogie właściwości?
    Ma ktoś jakiś pomysł?
    Ostatnio zmieniony przez Mietek Flacha : 14-05-2008, 22:22

  16. Reklama
  17. #13
    konto usunięte

    Domyślny

    The .........
    Some of he ancients formed .......amlands. They build mighty fortresses to ........................, conscious
    or not. It was then, when the mysteri............... and his anger shook the foundation of .....................................awakened screaming in fear and pain. And after the .................................................. .............................. were gone! All of them with all .................................................. ........ost their best men in theese days and never recovered from the ........................................... for the other ancients and so the time of the first dreammasters ended.
    From this time on ............. manipulate little of the matter of the dreamlands to ................................................. others in their .................... and prophecy, but not to ..........
    **************************
    When the tower ......
    .......... its sting,
    when ....... walks the hal.........
    .......... of murder loses .......,
    w.... the ice ......
    ...............ll not fly t....,
    whe......... silences ......,
    .........red meets t.............ound,
    .......... is broken by the ..........and,
    when the dead walk ......nd l........,
    when........ will be erased and .........,
    when the for.......win no longe........,
    when the one ey..........re,
    ..hen t...rai...et...is...te,
    the...alib...ll be ..............tice.
    Czy nie przypomina wam to testu/-ów?
    ---
    Legendary Curses
    Volume IX
    The Mage's Shield
    To jest NAPRAWDĘ ciekawe
    -"be the cursed shield of the
    mastermind that brings not protection,
    but death to whomever wields it."
    Jakaś legendarna tarcza, (tempest shield???) czy może jakiś opis Mastermind shield?
    Jeśli chodzi o mms, to czemu "przynosi nie ochronę, lecz śmierć dzierżącemu ją'? Czyżby miała złowrogie właściwości?
    Ma ktoś jakiś pomysł?
    1# Raczej wierność prawdziwemu właścicielowi, nie da się poskromić żadnemu niewdzięcznikowi.
    ,,Lord of The Rings,,
    2# 'niby' prezent dla jakiegoś wojownika, fałsz prowadzący go do śmierci i nie musiał sobie brudzić rąk oraz się trudzić.
    Ostatnio zmieniony przez Bismak : 14-05-2008, 23:06

  18. #14
    Avatar flahu
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    @Mietek flacha
    Noo podobne :P

    Niech najlepiej avarion blizej sie wypowie co sadzi na temat tych ksiazek.
    Pomogłem , wiesz co robić :).

  19. #15

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    #Przemoo92: A mógłbyś dodać te książki do Tibia Wiki? Nie wszystkie tam są, np "The Legend of the Frostheart" została dodana zapewne w update ze Svargrond i na wiki jej nie ma.

    #Bismak: Te książki, w których są luki, znajdziemy w pełnej wersji w Dream Realm:
    hack://tibia.wikia.com/wiki/The_Dreamfortresses_(Book)
    hack://tibia.wikia.com/wiki/When_the_Tower_Falls_(Book)
    hack://tibia.wikia.com/wiki/He,_Who_Commands_Those_Who_Should_Have_Left_the_Wo rld_(Book)

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