Hi Bullock,
We use a custom skill-advancement system. We don't like the idea that skills plateau at around 100-110 and the game becomes entirely level-based, among other problems; it's really a balance problem. On Dura your skills can keep advancing just like your level. Rest assured we take a great deal of time balancing this so it is not overpowered. For example Dura PvE scales differently, whereas in the original game Tibia there were monsters that only had 10k hp and exp even when there were level 500s in Dura we will scale PvE appropriately meaning in the update after Ank players at level 150 should already be engaging monsters that have around 25k hp, and exp; this means that they should also be hitting 2-3k+ damage comboes and have high defensive stats and healing, aka... the game actually will scale with the power of the player.
Thanks for the question,
Best
Zakładki