evelay napisał
a jaka jest różnica (na przykładzie knighta) między Weapony i Defense oraz Throwing i Magic?
Z tego co wiem to za kazdy skill inne czary sie dostaje, w defie masz czary leczace w throwning masz exori ico i gran ico a w brawling exori iexori gran :D + za kazdy wydany skill masz na stale hp speed mane itp :)
no i dodatkowo weaponary odpowiada za atak :D wiec jak chcesz berserka z koks atakiem bez skill to pakuj wszystko w atak i na 40 lvl bedziesz gwalcil wszystko dookola :D
wypowiedz jednego z gmow :
Sorry, yeah let me explain.
You gain 3 skill points to spend each level. We have designed our skill system to allow players to either focus on one skill to unlock spells + primary (Magic, in this case), or to grab an early spell like flame strike and just buff your damage by spending all points in Magic.
Player Choice is encouraged, and will make your character unique, depending on how you decide to play. :)
Druids have 3 different secondary skills - "Nature's Virtue", "Arctic Might", "Despair" - all which unlock different offensive spells. As the name suggests, Nature's Virtus unlock earth spells, arctic might unlocks ice spells. Then we have Despair, which is like "the other" spells, like the shared strike spells like flame strike, death strike, and summon creatures - spells that don't fit into the other category.
Defense unlocks defensive spells like buff party, heals, cure poison etc.
Agility unlocks speed spells like haste.
Magic is a primary skill for druids that boosts your damage, and in addition, it unlocks runic spells.
In addition to unlocking spells, you also gain a bonus that is listed under the ability. Like bonus speed, health and mana.
It's easy to understand once you get into it.
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