Jest pierwszy changelog, nie wiem czemu Loosik nie umieścił go jeszcze tutaj, wiec zrobię to za niego.
This is a current development log so far, there are couple of things I missed probably because I didn't have a version system implemented yet.
Please note that spell changes are likely to be non relevant because of the 8.0 system I'm debating to implement.
Spells
Nerfed GFB / Avalanche / Stone Shower Formulas. Will no longer grant guaranteed 40 - 70 damage, instead it will grant slight boost to min/max damage. Their min damage was also taken down slightly.
Updated Mass Healing / Diving Healing / Ultimate Healing formulas.
Greatly reduced amount of damage granted by level on Strike Spells ( Energy Strike, Flame Strike, Death String, Terra Strike, Ice Strike ).
Updated Divine Caldera / Divine Missile formulas.
Monster Changes
Various loot adjustments ( too huge to list them all ).
Map
Added a lot of missing Svargrond Mines areas. Also cleaned up spawns and added missing ones.
Formorgar Glacier cleanup. This place was a huge mess.
Added missing Ice Witch area via Teleporter in Barbarian Settlement.
Added missing updated Orc Fortress terrains from 8.2 update.
Some Port Hope updates, missing shrines, fixing few npcs.
Added several missing NPC's with proper scripting.
Scripts
Added Svargrond Mines elevator script.
Quests
Started some work on task system implementation.
Source
Patched few possible exploits with shops.
Fixed a crash bug with quest log.
Fixed a bug where it would only let you sell 1 stackable item at a time.
Fixed a bug where banks would be limited to 500 gold per deposit.
Added XP Stage code.
Implemented custom Shop System code.
Fixed few memory leaks.
Fixed a bug where it would never properly clear house invite list.
Zakładki