Otusz, jak macie skoki fpsow ze 120 do 3, "anomalie" graficzne itp no ogolnie nie da sie grac to polecam zedytowac Engine.ini, GSC cos mieszalo w kodzie UE5 i bajeranckie efekty lumen i nanite leakuja ram, trzeba to wylaczyc w pizdu (jak dla mn to mogli ta gierke zrobic na starym XRayu i tez byloby w pyte)
Nie ma mozliwosci wylaczenia tego z poziomu gry wiec trzeba edytowac plik Engine.ini
znajduje sie on w:
Kod ini:
%appdata%/../Local/Stalker2/Saved/Config/WinGDK/
W sekcji RendererSettings dodajecie takie cos:
Kod ini:
r.GraphicsAdapter=0
r.RayTracing=0
r.Nanite=0
r.Nanite.ProjectEnabled=0
r.Lumen.ScreenProbeGather.DownsampleFactor=256
Kod ini:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/Animation/MotionTrajectory/Content
Paths=../../../Engine/Plugins/Experimental/Animation/PoseSearch/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Landmass/Content
Paths=../../../Engine/Plugins/Experimental/PhysicsControl/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/Experimental/Water/Content
Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Marketplace/ACLPlugin/Content
Paths=../../../Engine/Plugins/Marketplace/DLSS/Content
Paths=../../../Engine/Plugins/Marketplace/FSR3/Content
Paths=../../../Engine/Plugins/Marketplace/PrefabTool/Content
Paths=../../../Engine/Plugins/Marketplace/SkinnedDecalComponent/Content
Paths=../../../Engine/Plugins/Marketplace/XeSS/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/SRLE/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../Stalker2/Plugins/DiscordRpc/Content
Paths=../../../Stalker2/Plugins/FlyCorridor/Content
Paths=../../../Stalker2/Plugins/GSCFactories/Content
Paths=../../../Stalker2/Plugins/GSCLoadingScreen/Content
Paths=../../../Stalker2/Plugins/GSCNavigation/Content
Paths=../../../Stalker2/Plugins/GameDataEditor/Content
Paths=../../../Stalker2/Plugins/Modio/Content
Paths=../../../Stalker2/Plugins/PlatformProviderController/Content
Paths=../../../Stalker2/Plugins/QuestTool/Content
Paths=../../../Stalker2/Plugins/SmartCovers/Content
Paths=../../../Stalker2/Plugins/Tether/Content
Paths=../../../Stalker2/Plugins/WwiseNiagara/Content
Paths=../../../Stalker2/Plugins/Wwise/Content
[/Script/Engine.RendererSettings]
r.GraphicsAdapter=0
r.RayTracing=0
r.Nanite=0
r.Nanite.ProjectEnabled=0
r.Lumen.ScreenProbeGather.DownsampleFactor=256
A jak was wkurwia kompilacja shaderow w kolko to ten mod: https://www.nexusmods.com/stalker2he...ab=description przyspiesza kompilacje (ustawcie sobie shader cache w sofcie grafy na 10 giba) oraz ponizszy tweak w ini
Kod ini:
r.FinishCurrentFrame=0
RHI.SyncThreshold=999
r.VolumetricRenderTarget.PreferAsyncCompute=1
r.Shadow.CachePreshadow=1
r.Shadow.CacheWholeSceneShadows=1
r.LumenScene.Lighting.AsyncCompute=1
r.Lumen.DiffuseIndirect.AsyncCompute=1
r.NGX.LogLevel=0
bEnableMultiCoreRendering=True
r.Tonemapper.GrainQuantization=0
r.DepthOfFieldQuality=0
r.ToneMapper.Quality=0
r.BloomQuality=0
r.ParallelShadowsNonWholeScene=1
r.ParallelRenderUploads=1
r.ParallelParticleUpdate=1
r.ParallelMeshMerge=1
r.ParallelMeshDrawCommands=1
r.ParallelAsyncComputeTranslucency=1
r.ParallelAsyncComputeSkinCache=1
r.ParallelZPrepass=1
r.ParallelLandscapeLayerUpdate=1
r.ParallelLandscapeSplatAtlas=1
r.ParallelLandscapeSplineUpdate=1
r.ParallelLandscapeSplineSegmentCalc=1
r.ParallelDistributedScene=1
r.ParallelBatchDispatch=1
r.ParallelCulling=1
r.ParallelDistanceField=1
r.ParallelReflectionCaptures=1
r.ParallelReflectionEnvironment=1
r.ParallelReflectionShadowing=1
r.ParallelLightingComposition=1
r.ParallelLightingSetup=1
r.ParallelLightingBuild=1
r.ParallelLightingInject=1
r.ParallelLightingPropagation=1
r.ParallelTonemapping=1
r.ParallelPostProcessing=1
r.ParallelShadowFade=1
r.ParallelShadowLights=1
r.ParallelShadowDepth=1
r.ParallelShadowFrustums=1
r.ParallelShadowSplit=1
r.ParallelOnePassPointLightShadowRendering=1
r.ParallelCascadeShadowMaps=1
r.ParallelShadowRendering=1
r.ParallelTranslucentShadowRendering=1
r.ParallelSceneColorGather=1
r.ParallelPhysicsStepAsync=1
r.ParallelDestruction=1
r.ParallelNavOctreeUpdate=1
r.ParallelNavBoundsCalc=1
r.ParallelNavBoundsInit=1
r.ParallelNavBoundsUpdate=1
r.ParallelGameThreadInitTasks=1
r.ParallelGameThreadTickTasks=1
r.ParallelSkeletalClothUpdate=1
r.ParallelSkeletalClothSkinning=1
r.ParallelSkeletalClothBoundsCalc=1
r.ParallelSkeletalClothGather=1
r.ParallelSkeletalClothPrepareSim=1
r.ParallelSkeletalClothSimulate=1
r.ParallelSkeletalClothUpdateVerts=1
r.ParallelSkeletalClothUpdateBounds=1
r.ParallelAnimationUpdate=1
r.ParallelAnimationEvaluation=1
r.ParallelAnimationCompression=1
r.ParallelAnimationRetargeting=1
r.ParallelAnimationStreaming=1
r.ParallelAnimationCompressionAsync=1
r.ParallelAnimationRetargetingAsync=1
r.ParallelAnimationStreamingAsync=1
r.ParallelAnimationCacheConversion=1
r.ParallelAnimationCacheConversionAsync=1
r.ParallelAnimationCacheStreaming=1
r.ParallelTaskShaderCompilation=1
r.ParallelMeshBuildUseJobCulling=1
r.ParallelMeshBuildUseJobMerging=1
r.ParallelBasePass=1
r.ParallelGatherShadowPrimitives=1
r.ParallelInitViews=1
r.ParallelPrePass=1
niagara.CreateShadersOnLoad=1
r.ShaderPipelineCache.LogPSO=1
FX.BatchAsync=1
fx.EarlyScheduleAsync=1
fx.NiagaraAllowRuntimeScalabilityChanges=1
r.RayTracing.AsyncBuild=1
r.RayTracing.Culling=1
fx.ParticlePerfStats.Enabled=0
fx.ParticlePerfStats.Enabled=false
fx.ParticlePerfStats.Enabled=0
fx.Niagara.DebugDraw.Enabled=0

Moj engine.ini wyglada tak jak cos i jest zajebiscie, mozna w koncu grac:
Kod ini:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/Animation/MotionTrajectory/Content
Paths=../../../Engine/Plugins/Experimental/Animation/PoseSearch/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Landmass/Content
Paths=../../../Engine/Plugins/Experimental/PhysicsControl/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/Experimental/Water/Content
Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Marketplace/ACLPlugin/Content
Paths=../../../Engine/Plugins/Marketplace/DLSS/Content
Paths=../../../Engine/Plugins/Marketplace/FSR3/Content
Paths=../../../Engine/Plugins/Marketplace/PrefabTool/Content
Paths=../../../Engine/Plugins/Marketplace/SkinnedDecalComponent/Content
Paths=../../../Engine/Plugins/Marketplace/XeSS/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/SRLE/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../Stalker2/Plugins/DiscordRpc/Content
Paths=../../../Stalker2/Plugins/FlyCorridor/Content
Paths=../../../Stalker2/Plugins/GSCFactories/Content
Paths=../../../Stalker2/Plugins/GSCLoadingScreen/Content
Paths=../../../Stalker2/Plugins/GSCNavigation/Content
Paths=../../../Stalker2/Plugins/GameDataEditor/Content
Paths=../../../Stalker2/Plugins/Modio/Content
Paths=../../../Stalker2/Plugins/PlatformProviderController/Content
Paths=../../../Stalker2/Plugins/QuestTool/Content
Paths=../../../Stalker2/Plugins/SmartCovers/Content
Paths=../../../Stalker2/Plugins/Tether/Content
Paths=../../../Stalker2/Plugins/WwiseNiagara/Content
Paths=../../../Stalker2/Plugins/Wwise/Content
[/Script/Engine.RendererSettings]
r.FinishCurrentFrame=0
RHI.SyncThreshold=999
r.VolumetricRenderTarget.PreferAsyncCompute=1
r.Shadow.CachePreshadow=1
r.Shadow.CacheWholeSceneShadows=1
r.LumenScene.Lighting.AsyncCompute=1
r.Lumen.DiffuseIndirect.AsyncCompute=1
r.NGX.LogLevel=0
bEnableMultiCoreRendering=True
r.Tonemapper.GrainQuantization=0
r.DepthOfFieldQuality=0
r.ToneMapper.Quality=0
r.BloomQuality=0
r.ParallelShadowsNonWholeScene=1
r.ParallelRenderUploads=1
r.ParallelParticleUpdate=1
r.ParallelMeshMerge=1
r.ParallelMeshDrawCommands=1
r.ParallelAsyncComputeTranslucency=1
r.ParallelAsyncComputeSkinCache=1
r.ParallelZPrepass=1
r.ParallelLandscapeLayerUpdate=1
r.ParallelLandscapeSplatAtlas=1
r.ParallelLandscapeSplineUpdate=1
r.ParallelLandscapeSplineSegmentCalc=1
r.ParallelDistributedScene=1
r.ParallelBatchDispatch=1
r.ParallelCulling=1
r.ParallelDistanceField=1
r.ParallelReflectionCaptures=1
r.ParallelReflectionEnvironment=1
r.ParallelReflectionShadowing=1
r.ParallelLightingComposition=1
r.ParallelLightingSetup=1
r.ParallelLightingBuild=1
r.ParallelLightingInject=1
r.ParallelLightingPropagation=1
r.ParallelTonemapping=1
r.ParallelPostProcessing=1
r.ParallelShadowFade=1
r.ParallelShadowLights=1
r.ParallelShadowDepth=1
r.ParallelShadowFrustums=1
r.ParallelShadowSplit=1
r.ParallelOnePassPointLightShadowRendering=1
r.ParallelCascadeShadowMaps=1
r.ParallelShadowRendering=1
r.ParallelTranslucentShadowRendering=1
r.ParallelSceneColorGather=1
r.ParallelPhysicsStepAsync=1
r.ParallelDestruction=1
r.ParallelNavOctreeUpdate=1
r.ParallelNavBoundsCalc=1
r.ParallelNavBoundsInit=1
r.ParallelNavBoundsUpdate=1
r.ParallelGameThreadInitTasks=1
r.ParallelGameThreadTickTasks=1
r.ParallelSkeletalClothUpdate=1
r.ParallelSkeletalClothSkinning=1
r.ParallelSkeletalClothBoundsCalc=1
r.ParallelSkeletalClothGather=1
r.ParallelSkeletalClothPrepareSim=1
r.ParallelSkeletalClothSimulate=1
r.ParallelSkeletalClothUpdateVerts=1
r.ParallelSkeletalClothUpdateBounds=1
r.ParallelAnimationUpdate=1
r.ParallelAnimationEvaluation=1
r.ParallelAnimationCompression=1
r.ParallelAnimationRetargeting=1
r.ParallelAnimationStreaming=1
r.ParallelAnimationCompressionAsync=1
r.ParallelAnimationRetargetingAsync=1
r.ParallelAnimationStreamingAsync=1
r.ParallelAnimationCacheConversion=1
r.ParallelAnimationCacheConversionAsync=1
r.ParallelAnimationCacheStreaming=1
r.ParallelTaskShaderCompilation=1
r.ParallelMeshBuildUseJobCulling=1
r.ParallelMeshBuildUseJobMerging=1
r.ParallelBasePass=1
r.ParallelGatherShadowPrimitives=1
r.ParallelInitViews=1
r.ParallelPrePass=1
niagara.CreateShadersOnLoad=1
r.ShaderPipelineCache.LogPSO=1
FX.BatchAsync=1
fx.EarlyScheduleAsync=1
fx.NiagaraAllowRuntimeScalabilityChanges=1
r.RayTracing.AsyncBuild=1
r.RayTracing.Culling=1
fx.ParticlePerfStats.Enabled=0
fx.ParticlePerfStats.Enabled=false
fx.ParticlePerfStats.Enabled=0
fx.Niagara.DebugDraw.Enabled=0
r.GraphicsAdapter=0
r.RayTracing=0
r.Nanite=0
r.Nanite.ProjectEnabled=0
r.Lumen.ScreenProbeGather.DownsampleFactor=256
[/Script/Engine.GameEngine]
DisplayGamma=2.640971
GlobalNetTravelCount=5
[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False
Zakładki