So broadly speaking - and we’ll get a little deeper on some of these topics over the next few days - we’ll be experimenting with changes to objectives (like towers, dragon, and baron), the jungle (a new camp, spawn times, difficulty, items, rewards… well, all of it really), items (more situationally powerful actives!) and some core systems (stats per level, death timers, how health / mana regen works). Reiterating our high-level goals here: we’re going to be laying a foundation on which we can support more strategic diversity, no matter what champions we play on the updated Rift.
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