BEGIN "Desert Dungeon"
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32676,32100,08]) -> MoveTop(Obj1,[32660,32113,08]) "Desert Dungeon Exit"
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32644,32140,11]), IsPlayer (Obj2), HasProfession (Obj2,4) -> MoveTop(Obj1,[32644,32104,09])
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32644,32140,11]) -> MoveTop(Obj1,[32641,32141,11])
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32644,32142,11]), IsPlayer (Obj2), HasProfession (Obj2,3) -> MoveTop(Obj1,[32659,32105,09])
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32644,32142,11]) -> MoveTop(Obj1,[32641,32141,11])
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32644,32144,11]), IsPlayer (Obj2), HasProfession (Obj2,1) -> MoveTop(Obj1,[32676,32088,09])
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32644,32144,11]) -> MoveTop(Obj1,[32641,32141,11])
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32644,32138,11]), IsPlayer (Obj2), HasProfession (Obj2,2) -> MoveTop(Obj1,[32641,32115,09])
Collision, IsType (Obj1,1949), IsPosition (Obj1,[32644,32138,11]) -> MoveTop(Obj1,[32641,32141,11])
Zakładki