elseif (labelname == "resetBP") then
Walker.Stop()
Self.CloseContainers()
Self.OpenMainBackpack():OpenChildren({AmmoBP, true}, {StackBP, true}, {LootBP, true}, {GoldBP, true})
Walker.Start()
wait(500)
Walker.Stop()
Self.CloseContainers()
Self.OpenMainBackpack():OpenChildren({AmmoBP, true}, {StackBP, true}, {LootBP, true}, {GoldBP, true})
Walker.Start()
wait(500)
Zakładki