http://pandoriumx.com/Downloads/XenoBot1075.zip
Wersja do druku
mam problem, mam skyrpt na zamek ab, normalnie dziala, ale bot chodzi tylko po dolnych pietrach, nie chce wychodzic na zamek, widze ze jest taka opcja ale tam zaznaczony jest dragon itp, ktorych ja nie chce robic
ktos wie jak wlaczyc w opcjach zeby wchodzil na zamek botem???
z gory thx
to tych ustawień sie nie da zmienić bez bawienia sie ze skryptem? :D myslalem ze gdzies w bocie da sie to zrobic
to chyba toKod:<panel name="Walker">
<control name="WaypointList">
<item text="Start at Bank:" tag="255"/>
<item text="Stand (32682, 31686, 8)" tag="1"/>
<item text="ResetBP:" tag="255"/>
<item text="DepositItems:" tag="255"/>
<item text="Stand (32684, 31687, 8)" tag="1"/>
<item text="Bank:" tag="255"/>
<item text="CheckPotions:" tag="255"/>
<item text="GoPotions:" tag="255"/>
<item text="Ladder (32682, 31685, 8)" tag="2"/>
<item text="Ladder (32682, 31687, 7)" tag="2"/>
<item text="Node (32681, 31664, 6)" tag="0"/>
<item text="Stand (32669, 31659, 6)" tag="1"/>
<item text="BuyPotions:" tag="255"/>
<item text="Node (32681, 31664, 6)" tag="0"/>
<item text="Stand (32682, 31687, 6)" tag="1"/>
<item text="Stand (32682, 31685, 7)" tag="1"/>
<item text="CheckPotions:" tag="255"/>
<item text="GoSpawn:" tag="255"/>
<item text="Ladder (32682, 31685, 8)" tag="2"/>
<item text="Node (32654, 31700, 7)" tag="0"/>
<item text="Node (32633, 31725, 7)" tag="0"/>
<item text="Node (32618, 31724, 7)" tag="0"/>
<item text="CheckWasp:" tag="255"/>
<item text="NoWasp:" tag="255"/>
<item text="Node (32605, 31710, 7)" tag="0"/>
<item text="Node (32586, 31692, 7)" tag="0"/>
<item text="Stand (32579, 31680, 7)" tag="1"/>
<item text="Self.UseItemWithGround(3148, 32579,31679,7) wait(700)" tag="254"/>
<item text="Hole (32579, 31679, 7)" tag="4"/>
<item text="StartHunt:" tag="255"/>
<item text="Node (32583, 31652, 8)" tag="0"/>
<item text="Node (32595, 31652, 8)" tag="0"/>
<item text="Node (32587, 31641, 8)" tag="0"/>
<item text="Stand (32597, 31641, 8)" tag="1"/>
<item text="Node (32594, 31650, 9)" tag="0"/>
<item text="Node (32586, 31641, 9)" tag="0"/>
<item text="Stand (32582, 31651, 9)" tag="1"/>
<item text="Node (32596, 31644, 10)" tag="0"/>
<item text="Stand (32582, 31651, 10)" tag="1"/>
<item text="Stand (32597, 31641, 9)" tag="1"/>
<item text="RefillCheck:" tag="255"/>
<item text="CheckTower:" tag="255"/>
<item text="GoTower:" tag="255"/>
<item text="Stand (32598, 31652, 8)" tag="1"/>
<item text="Node (32598, 31639, 7)" tag="0"/>
<item text="Node (32582, 31639, 7)" tag="0"/>
<item text="Ladder (32583, 31651, 7)" tag="2"/>
<item text="Ladder (32583, 31652, 6)" tag="2"/>
<item text="Stand (32583, 31652, 5)" tag="1"/>
<item text="Ladder (32598, 31652, 6)" tag="2"/>
<item text="Ladder (32598, 31651, 5)" tag="2"/>
<item text="Stand (32598, 31651, 4)" tag="1"/>
<item text="Stand (32598, 31652, 5)" tag="1"/>
<item text="Node (32599, 31645, 6)" tag="0"/>
<item text="Ladder (32599, 31638, 6)" tag="2"/>
<item text="Ladder (32598, 31638, 5)" tag="2"/>
<item text="Stand (32598, 31638, 4)" tag="1"/>
<item text="Stand (32599, 31638, 5)" tag="1"/>
<item text="Ladder (32581, 31638, 6)" tag="2"/>
<item text="CheckBerserk:" tag="255"/>
<item text="GoBerserk:" tag="255"/>
<item text="Ladder (32582, 31638, 5)" tag="2"/>
<item text="Stand (32582, 31638, 4)" tag="1"/>
<item text="NoBerserk:" tag="255"/>
<item text="Stand (32581, 31638, 5)" tag="1"/>
<item text="Stand (32582, 31638, 6)" tag="1"/>
<item text="CheckCastle:" tag="255"/>
<item text="GoCastle:" tag="255"/>
<item text="Node (32586, 31649, 7)" tag="0"/>
<item text="CheckDragon:" tag="255"/>
<item text="GoDragon:" tag="255"/>
<item text="Stand (32593, 31643, 7)" tag="1"/>
<item text="Stand (32588, 31643, 6)" tag="1"/>
<item text="Ladder (32593, 31643, 5)" tag="2"/>
<item text="Stand (32588, 31643, 4)" tag="1"/>
<item text="Stand (32588, 31643, 3)" tag="1"/>
<item text="Stand (32593, 31643, 4)" tag="1"/>
<item text="Stand (32588, 31643, 5)" tag="1"/>
<item text="Stand (32593, 31643, 6)" tag="1"/>
<item text="NoDragon:" tag="255"/>
<item text="NoCastle:" tag="255"/>
<item text="Node (32591, 31638, 7)" tag="0"/>
<item text="Stand (32598, 31652, 7)" tag="1"/>
<item text="RefillCheck2:" tag="255"/>
<item text="GoRefill:" tag="255"/>
<item text="Node (32583, 31656, 8)" tag="0"/>
<item text="Rope (32579, 31679, 8)" tag="3"/>
<item text="Node (32592, 31697, 7)" tag="0"/>
<item text="Node (32612, 31717, 7)" tag="0"/>
<item text="Node (32636, 31714, 7)" tag="0"/>
<item text="Node (32654, 31692, 7)" tag="0"/>
<item text="Stand (32682, 31685, 7)" tag="1"/>
<item text="CheckSell:" tag="255"/>
<item text="GoSell:" tag="255"/>
<item text="Node (32671, 31665, 8)" tag="0"/>
<item text="Stand (32657, 31655, 8)" tag="1"/>
<item text="SellItems:" tag="255"/>
<item text="Node (32671, 31663, 8)" tag="0"/>
<item text="Stand (32681, 31687, 8)" tag="1"/>
<item text="Refill:" tag="255"/>
<item text="GoWasp:" tag="255"/>
<item text="Stand (32603, 31704, 7)" tag="1"/>
<item text="Node (32613, 31709, 8)" tag="0"/>
<item text="Node (32612, 31703, 8)" tag="0"/>
<item text="Node (32599, 31696, 8)" tag="0"/>
<item text="Node (32612, 31700, 8)" tag="0"/>
<item text="Stand (32622, 31691, 8)" tag="1"/>
<item text="Node (32632, 31682, 9)" tag="0"/>
<item text="Node (32627, 31676, 9)" tag="0"/>
<item text="Node (32633, 31673, 9)" tag="0"/>
<item text="Node (32641, 31691, 9)" tag="0"/>
<item text="Node (32636, 31701, 9)" tag="0"/>
<item text="Node (32643, 31706, 9)" tag="0"/>
<item text="Node (32646, 31709, 9)" tag="0"/>
<item text="Node (32622, 31709, 9)" tag="0"/>
<item text="Node (32599, 31707, 9)" tag="0"/>
<item text="Node (32600, 31695, 9)" tag="0"/>
<item text="Stand (32612, 31683, 9)" tag="1"/>
<item text="Node (32614, 31695, 10)" tag="0"/>
<item text="Node (32618, 31706, 10)" tag="0"/>
<item text="Node (32634, 31702, 10)" tag="0"/>
<item text="Node (32630, 31692, 10)" tag="0"/>
<item text="Node (32623, 31692, 10)" tag="0"/>
<item text="Rope (32612, 31683, 10)" tag="3"/>
<item text="Rope (32622, 31691, 9)" tag="3"/>
<item text="Rope (32603, 31704, 8)" tag="3"/>
<item text="FinishWasp:" tag="255"/>
</control>
</panel>
<panel name="Walker Options">
<control name="ropeOption" value="0"/>
<control name="shovelOption" value="0"/>
</panel>
<panel name="Looter">
<control name="LootList" first="1" unlisted="0">
<item ID="3031" action="1"/>
<item ID="11469" action="2"/>
<item ID="11472" action="2"/>
<item ID="5921" action="2"/>
<item ID="11453" action="2"/>
<item ID="11479" action="2"/>
<item ID="9635" action="2"/>
<item ID="3030" action="2"/>
<item ID="5878" action="2"/>
<item ID="11477" action="2"/>
<item ID="11480" action="2"/>
<item ID="10196" action="2"/>
<item ID="11483" action="2"/>
<item ID="11451" action="2"/>
<item ID="11482" action="2"/>
<item ID="3359" action="3"/>
<item ID="3275" action="3"/>
<item ID="3269" action="3"/>
<item ID="3056" action="3"/>
<item ID="3350" action="3"/>
<item ID="7394" action="3"/>
<item ID="11478" action="2"/>
<item ID="5922" action="2"/>
<item ID="3061" action="2"/>
<item ID="3028" action="2"/>
<item ID="5877" action="2"/>
<item ID="5920" action="2"/>
<item ID="11457" action="2"/>
<item ID="3062" action="2"/>
<item ID="9635" action="2"/>
<item ID="5921" action="2"/>
<item ID="7401" action="3"/>
<item ID="7397" action="3"/>
<item ID="7400" action="3"/>
<item ID="3415" action="3"/>
<item ID="3416" action="3"/>
<item ID="5875" action="3"/>
<item ID="5907" action="3"/>
<item ID="7430" action="3"/>
<item ID="3071" action="3"/>
<item ID="3072" action="3"/>
<item ID="3073" action="3"/>
<item ID="3322" action="3"/>
<item ID="3297" action="3"/>
<item ID="7425" action="3"/>
<item ID="3037" action="3"/>
<item ID="3244" action="3"/>
<item ID="5902" action="2"/>
</control>
</panel>
<panel name="Pathfinder">
<control name="walkOnFireEnable" value="1"/>
<control name="walkOnFurnitureEnable" value="0"/>
<control name="showDiagnoticEnable" value="0"/>
<control name="walkWithMapclicks" value="0"/>
</panel>
To jest xbst, jeżeli chodzi Ci o to żeby po prostu dodać wpt to zrób sobie jakby nowy skrypt, który zacznie się przy schodach, wejdzie na górę zrobi rundkę po zamku i zejdzie w tym samym miejscu, po czym wklej to w tym skrypcie tam, gdzie jest wpt najbliżej schodów ale je omija
ALE
jakbyś wysłał lua to by było milion razy prościej bo z tego co widzę jest już tutaj opcja chodzenia po zamku i na 99 % w lua masz gdzieś linijke
Castle ( albo jakaś dowolna zmienna która jest odpowiedzialna w kodzie za sprawdzanie czy chcesz iść na zamek ) = false i tu komentarz że wpisać true jak chcesz wchodzić na zamek.
Jak nie ogarniasz o co mi chodzi wstaw tu LUA zamiast xbst
@gary tyler fox
prosze, tutaj lua jest @Maciek_1993 ;
Kod:-- BP Setup
local MainBP = "Blue Backpack"
local LootBP = "Orange Backpack"
local StackBP = "Brocade Backpack"
local GoldBP = "Grey Backpack"
-- Cap Setup
local MinCap = 50
-- Potion Setup
local HPName = "Health Potion" -- Name of health potion
local MPName = "Mana Potion" -- Name of mana potion
local HPPrice = 45 -- Price of health potion
local MPPrice = 50 -- Price of mana potion
local MinHP = 10 -- Minimum amount of health potions
local MaxHP = 30 -- How many health potions to buy
local MinMP = 20 -- Minimum amount of mana potions
local MaxMP = 80 -- How many mana potions to buy
-- Hide Equipment
local HideEquipment = true -- true/false if you want to minimize eq or not
-- Hunt Setup
local Wasp = false -- true/false if you want to hunt Wasp Tower
local Tower = true -- true/false if you want to hunt Tower
local Berserk = true -- true/false if you want to hunt Orc Berserker
local Castle = true -- true/false if you want to hunt Castle Ground Floor(Orc Berserker and Minotaur Guard / May Be lured anyway)
local Dragon = true -- true/false if you want to hunt Dragon
-- Other
local CloseClient = false -- true/false if you want to close client if there is not enough money for supplies in bank (Otherwise walker will stop and character will stand next to bank)
registerEventListener(WALKER_SELECTLABEL, "SelectLabel")
------------------------------------------------------------------------------- Do not change anything below this line
function SelectLabel(Label)
if (Label == "DepositItems") then
Walker.Stop()
Self.ReachDepot()
Self.DepositItems(
{"Honeycomb", 0},
{"Minotaur Horns", 0},
{"Minotaur Leather", 0},
{"Piece of Archer Armor", 0},
{"Piece of Warrior Armor", 0},
{"Broken Crossbow", 0},
{"Orc Leather", 0},
{"Broken Helmet", 0},
{"Orc Tooth", 0},
{"Orcish Gear", 0},
{"Skull Belt", 0},
{"Small Ruby", 0},
{"Shamanic Hood", 0},
{"Holy Orchid", 0},
{"Life Crystal", 0},
{"Small Diamond", 0},
{"Green Dragon Scale", 0},
{"Green Dragon Leather", 0},
{"Dragon's Tail", 0},
{"Mind Stone", 0},
{"Elvish Talisman", 0},
{"Heaven Blossom", 0},
{"Bow", 1},
{"Brass Armor", 1},
{"Brass Legs", 1},
{"Bronze Amulet", 1},
{"Halberd", 1},
{"Double Axe", 1},
{"Minotaur Trophy", 1},
{"Wolf Trophy", 1},
{"Deer Trophy", 1},
{"Lion Trophy", 1},
{"Guardian Shield", 1},
{"Sniper Gloves", 1},
{"Slingshot", 1},
{"Dragon Shield", 1},
{"Dragonbone Staff", 1},
{"Wand of Inferno", 1},
{"Dragon Hammer", 1},
{"Serpent Sword", 1},
{"Taurus Mace", 1},
{"Yellow Gem", 1},
{"Wand of Decay", 1},
{"Wand of Cosmic Energy", 1},
{"Sam's Old Backpack", 1}
)
wait(600, 1100)
Walker.Start()
elseif (Label == "ResetBP") then
Walker.Stop()
Self.CloseContainers()
wait(900,1000)
Self.OpenMainBackpack(true)
wait(700,900)
Container.GetByName(MainBP):Minimize()
wait(700,900)
Container.GetFirst():OpenChildren(GoldBP)
wait(700,900)
Container.GetByName(GoldBP):Minimize()
wait(700,900)
Container.GetFirst():OpenChildren(StackBP)
wait(700,900)
Container.GetByName(StackBP):Minimize()
wait(700,900)
Container.GetFirst():OpenChildren(LootBP)
wait(700,900)
Container.GetByName(LootBP):Minimize()
if (HideEquipment) then
Client.HideEquipment()
wait(1000)
Walker.Start()
end
elseif (Label == "Bank") then
Walker.Stop()
withdrawMP = 0
withdrawHP = 0
withdrawVial = 0
extra = extra or 0
withdrawMP = math.max((MPPrice*(MaxMP-Self.ItemCount(MPName))),0)
withdrawHP = math.max((HPPrice*(MaxHP-Self.ItemCount(HPName))),0)
withdrawVial = math.max((5*Self.Flasks()),0)
if withdrawVial <= 1000 then
wVial=0
end
withdraw = (math.ceil(withdrawMP+withdrawHP-withdrawVial))+250
wait(600,800)
if withdraw > 0 then
print("Withdrawing : "..withdraw)
Self.SayToNpc({"hi", "deposit all", "yes", "withdraw "..withdraw, "yes"},math.random(55,70))
else Self.SayToNpc({"hi", "deposit all", "yes"},math.random(55,70))
end
wait(1000,1200)
if Self.Money() < withdraw then print("You don't have enough money in bank, stoping script")
if CloseClient then
os.exit()
end
else Walker.Start()
end
elseif (Label == "CheckPotions") then
if Self.ItemCount(HPName) < MaxHP or Self.ItemCount(MPName) < MaxMP then
Walker.Goto("GoPotions")
else Walker.Goto("GoSpawn")
end
elseif (Label == "BuyPotions") then
Walker.Stop()
Self.SayToNpc({"hi", "vials", "yes", "trade"}, 65)
wait(2000)
if (Self.ItemCount(HPName) < MaxHP) then
Self.ShopBuyItemsUpTo(HPName, MaxHP)
elseif (Self.ItemCount(MPName) < MaxMP) then
Self.ShopBuyItemsUpTo(MPName, MaxMP)
end
wait(200, 500)
Self.SayToNpc({"bye"}, 65)
Walker.Start()
elseif (Label == "RefillCheck") then
if (Self.Cap() < MinCap or Self.ItemCount(HPName) < MinHP or Self.ItemCount(MPName) < MinMP) then
Walker.Goto("GoRefill")
elseif (Self.Cap() > MinCap or Self.ItemCount(HPName) > MinHP or Self.ItemCount(MPName) > MinMP) then
Walker.Goto("StartHunt")
end
elseif (Label == "CheckTower") then
if (Tower==true) then
Walker.Goto("GoTower")
else Walker.Goto("StartHunt")
end
elseif (Label == "CheckBerserk") then
if (Berserk==true) then
Walker.Goto("GoBerserk")
else Walker.Goto("NoBerserk")
end
elseif (Label == "CheckCastle") then
if (Castle==true) then
Walker.Goto("GoCastle")
else Walker.Goto("NoCastle")
end
elseif (Label == "CheckDragon") then
if (Dragon==true) then
Walker.Goto("GoDragon")
else Walker.Goto("NoDragon")
end
elseif (Label == "CheckSell") then
if (sellitems==true) then
Walker.Goto("GoSell")
else Walker.Goto("Refill")
end
elseif (Label == "SellItems") then
setWalkerEnabled(false)
Self.SayToNpc({"Hi", "Trade"}, 65)
wait(900, 1200)
Self.ShopSellItemsDownTo(3359, 0)
wait(900, 1200)
Self.ShopSellItemsDownTo(3275, 0)
wait(900, 1200)
Self.ShopSellItemsDownTo(3269, 0)
wait(900, 1200)
Self.ShopSellItemsDownTo(3351, 0)
wait(900, 1200)
setWalkerEnabled(true)
elseif (Label == "CheckWasp") then
if (Wasp==true) then
Walker.Goto("GoWasp")
else Walker.Goto("NoWasp")
end
elseif (Label == "FinishWasp") then
Walker.Goto("NoWasp")
elseif (Label == "GoSpawn") then
Targeting.Start()
Looter.Start()
elseif (Label == "Refill") then
Walker.Goto("Start at Bank")
end
end
Self.ReachDepot = function(ATTEMPTS)
--Made by Rydan
--Inspired by Forgee
local ATTEMPTS = ATTEMPTS or 5
local DP_IDS = {3497, 3498, 3499, 3500}
local DP_POSITIONS = {}
Walker.Stop()
local function reachDP()
for i = 1, #DP_IDS do
for POS_X = -7, 7, 1 do
for POS_Y = -5, 5, 1 do
if (Map.GetTopUseItem(Self.Position().x + POS_X, Self.Position().y + POS_Y, Self.Position().z).id == DP_IDS[i]) then
DP_POSITION = {x = Self.Position().x + POS_X, y = Self.Position().y + POS_Y, z = Self.Position().z}
table.insert(DP_POSITIONS, DP_POSITION)
end
end
end
end
print("XenoBot has found "..#DP_POSITIONS.." depots around you.")
wait(2000)
for i = 1, #DP_POSITIONS do
local LAST_POSITION = Self.Position()
local BLOCKED = 0
local COORDINATES = DP_POSITIONS[i]
for j = CREATURES_LOW, CREATURES_HIGH do
local CREATURE = Creature.GetFromIndex(j)
if (CREATURE:isPlayer() and CREATURE:ID() ~= Self.ID() and CREATURE:isOnScreen()) then
if (Map.GetTopUseItem(COORDINATES.x, COORDINATES.y, COORDINATES.z).id == DP_IDS[1]) then
--SOUTH
if ((CREATURE:Position().x == COORDINATES.x and CREATURE:Position().y == COORDINATES.y-1) or (CREATURE:Position().x == COORDINATES.x and CREATURE:Position().y == COORDINATES.y-2) or (Map.IsTileWalkable(COORDINATES.x, COORDINATES.y-1, COORDINATES.z) == false) or (Map.IsTileWalkable(COORDINATES.x, COORDINATES.y-2, COORDINATES.z) == false)) then
BLOCKED = BLOCKED+1
end
end
if (Map.GetTopUseItem(COORDINATES.x, COORDINATES.y, COORDINATES.z).id == DP_IDS[2]) then
--WEST
if ((CREATURE:Position().x == COORDINATES.x+1 and CREATURE:Position().y == COORDINATES.y) or (CREATURE:Position().x == COORDINATES.x+2 and CREATURE:Position().y == COORDINATES.y) or (Map.IsTileWalkable(COORDINATES.x+1, COORDINATES.y, COORDINATES.z) == false) or (Map.IsTileWalkable(COORDINATES.x+2, COORDINATES.y, COORDINATES.z) == false)) then
BLOCKED = BLOCKED+1
end
end
if (Map.GetTopUseItem(COORDINATES.x, COORDINATES.y, COORDINATES.z).id == DP_IDS[3]) then
--NORTH
if ((CREATURE:Position().x == COORDINATES.x and CREATURE:Position().y == COORDINATES.y+1) or (CREATURE:Position().x == COORDINATES.x and CREATURE:Position().y == COORDINATES.y+2) or (Map.IsTileWalkable(COORDINATES.x, COORDINATES.y+1, COORDINATES.z) == false) or (Map.IsTileWalkable(COORDINATES.x, COORDINATES.y+2, COORDINATES.z) == false)) then
BLOCKED = BLOCKED+1
end
end
if (Map.GetTopUseItem(COORDINATES.x, COORDINATES.y, COORDINATES.z).id == DP_IDS[4]) then
--EAST
if ((CREATURE:Position().x == COORDINATES.x-1 and CREATURE:Position().y == COORDINATES.y) or (CREATURE:Position().x == COORDINATES.x-2 and CREATURE:Position().y == COORDINATES.y) or (Map.IsTileWalkable(COORDINATES.x-1, COORDINATES.y, COORDINATES.z) == false) or (Map.IsTileWalkable(COORDINATES.x-2, COORDINATES.y, COORDINATES.z) == false)) then
BLOCKED = BLOCKED+1
end
end
end
end
if (BLOCKED == 0) then
print("XenoBot is now trying to reach a free depot.")
Self.UseItemFromGround(COORDINATES.x, COORDINATES.y, COORDINATES.z)
wait(2000, 4000)
if (Self.DistanceFromPosition(LAST_POSITION.x, LAST_POSITION.y, LAST_POSITION.z) >= 1) then
wait(5000, 10000)
if (Self.DistanceFromPosition(COORDINATES.x, COORDINATES.y, COORDINATES.z) == 1) then
print("XenoBot has successfully reached a free depot and will now proceed with following actions.")
wait(2000)
return true
end
end
end
end
return false
end
while (ATTEMPTS > 0) do
if (reachDP()) then
return true
end
ATTEMPTS = ATTEMPTS-1
wait(100)
end
return false
end
function Self.ShopSellItemsDownTo(item, count)
wait(300, 1700)
Self.ShopSellItem(item, Self.ShopGetItemSaleCount(item))
wait(900, 1200)
end
I jak masz tak ustawione lua to nei wchodzi Ci na sam zamek ?
Żadnego komunikatu o błędzie itp itd?
Lua dobre ładujesz ?
@gary tyler fox
tak, normalnie wczytalem skrypt i chodzil po dolnych pietrach, zatrzymywal sie niedaleko schodow i z powrotem wracal na dol i tak w kolko, nie chcial wchodzic na gore nie wiem dlaczego, żadnego błędu ani nic, wszystko dzialalo tak jak powinno, sam kupil poty, doszedl na zamek, rozkopal dziure itp
@Maciek_1993 ;
Poszukaj w temacie z którego masz skrypt czy ktoś miał takie błędy, bo albo to jest drobny błąd kodu którego mi się osobiście szukać nie chce, albo skrypt jest zjebany, albo nie wiem, za mało cappa, dochodzi do checkera i się wysypuje, dużo opcji jest w sumie ;d
@gary tyler fox
wie ktoś skąd zassam cracka do xeno do tibii 10.76? na pandoriumx nie dziala ;/
Posiadam kilka skryptów dla plaka chętnie się nimi podzielę za opłatą:
Muggy Plaints
Drillworms east cave
Zao Dragon Lords
Derfia Vamp Hell
jeżeli ktoś jest zainteresowany to pisać na prv
mam problem, skillujemy sobie z ziomkiem na xenobocie zostawiając sobie na afku, i dziala przez pare h po czym sie cos pierdoli bo co chwile jest ze "game not responding" i nas wywala po czym reconnectuje bo mamy zaznaczone to w toolsach, mamy zaznaczone anti idle zeby sie krecil char ale to nic nie daje, ktos cos pomoze?
Macie może skryp, który zakłada Stealth Ringa jak się pojawia Corym Skirmisher ?
Oraz ogólnie skrypt na Corymy Veno dla 50 knighta?