Cytuj:
--Temple Position Range (sqm):
local templePositionRange = 7
if (connected == false)
then
reconnect()
wait(600, 1800)
pausewalking(10000)
if ((pzone == true) and (maround(10, false, unpack(templeNpcNames)) >= 1)
or (pzone == true) and (islocationxyz(32787, 31276, 7, templePositionRange))
or (pzone == true) and (islocationxyz(32595, 32744, 6, templePositionRange))
or (pzone == true) and (islocationxyz(33213, 32454, 1, templePositionRange))
or (pzone == true) and (islocationxyz(32213, 31133, 7, templePositionRange))
or (pzone == true) and (islocationxyz(33004, 31490, 11, templePositionRange))
or (pzone == true) and (islocationxyz(32649, 31925, 11, templePositionRange))
or (pzone == true) and (islocationxyz(33217, 31814, 8, templePositionRange))
or (pzone == true) and (islocationxyz(32317, 32826, 7, templePositionRange))
or (pzone == true) and (islocationxyz(33194, 32853, 8, templePositionRange))
or (pzone == true) and (islocationxyz(32369, 32241, 7, templePositionRange))
or (pzone == true) and (islocationxyz(32360, 31782, 7, templePositionRange))
or (pzone == true) and (islocationxyz(32957, 32076, 7, templePositionRange))
or (pzone == true) and (islocationxyz(32732, 31634, 7, templePositionRange))
or (pzone == true) and (islocationxyz(33447, 31323, 9, templePositionRange)))
then
wait(1500)
closetibia()
wait(1500)
message("Reconnect Message: Tibia client has been closed because character was inside a temple. This is to protect your character from being killed by other players.")
end
wait(2500)
if ((reopenBps == ("yes")) and (windowcount() == 0) and (maround(7, false) == 0) and (lootbodiescount == 0))
then
closewindows()
wait(2000, 3500)
while ((windowcount(mainBackpackName) == 0))
do
openitem(mainBackpackName, "back")
wait(2000)
resizewindows()
end
wait(2000, 3500)
while ((windowcount(supBackpackName) == 0) and (windowcount(mainBackpackName) == 1))
do
openitem(supBackpackName, mainBackpackName, true)
wait(2000)
resizewindows()
end
wait(2000, 3500)
while ((windowcount(lootBackpackName) == 0) and (windowcount(mainBackpackName) == 1))
do
openitem(lootBackpackName, mainBackpackName, true)
wait(2000)
resizewindows()
end
wait(2000, 3500)
while ((windowcount(goldBackpackName) == 0) and (windowcount(mainBackpackName) == 1))
do
openitem(goldBackpackName, mainBackpackName, true)
wait(2000)
resizewindows()
end
wait(2000, 3500)
end
setcavebot("yes")
wait(1000, 2500)
setlooting("yes")
wait(1000, 2500)
settargeting("yes")
wait(2000, 3500)
end
znalazłem cos takiego, ale jak mnie wywali, to nic sie nie dzieje, okienko postaci po pewnym czasie znika i dupa..