Moze to się przyda:
# Earth Elemental: replaced some gold loot by sellable items
# Hellspawn: improved loot
# Marid/Efreet: reduced damage, slightly improved exp
# Zombies: less mana drain, slightly improved loot
# Serpent Spawn: improved loot
# Plaguesmith: improved loot
# Wyrm: improved loot, slightly more exp
# War Golem: a little less healing, improved loot, a little more exp
# Lost Soul: reduced hitpoints, improved loot
# Grim Reaper: improved exp
# Werewolf: improved loot, increased exp
# Cyclops Smith: improved loot
# Mutated Bat: reduced damage, improved loot, removed drunk
# Water Elemental: added corpse including function to fish for items in the corpse
# Braindeath: slightly reduced summon possibility
# Vampire Bride: improved loot
# Wisp: turned into ambient monster (flees from players)
# Sea Serpent: improved loot, removed flee threshold
# Mutated Human: slightly weakened poison and strongly weakened paralyze
# Dark Apprentice: higher chance to drop potions
# Dark Magician: higher chance to drop potions
# Fire Devil: improved exp
# Quara Constrictor: slightly improved loot, slightly weakened
# All elves: improved loot
# Energy Elemental: improved loot
# Elementals in Elemental Spheres: improved loot, weakened resistances according to vocations who are supposed to hunt there
# Frost Giantess: increased drop chance for small stones
# Gargoyle: greatly increased drop chance for small stones
# Goblins: reduced drop chance for small stones
# Ice witch: improved hitpoints
# Infernalist: added small hit damage in close combat, slightly reduced loot
# Chakoya: slightly reduced loot, made them stronger
# Worker Golems: reduced drop chance for diamonds, added more hitpoints
# Rotworms: reduced gold slightly
# Ghouls: reduced gold slightly
# Hellfire Fighter: slightly reduced loot
# Mutated Tiger: increased Peak damage
# Mad Scientists: reduced gold slightly, improved potion drops
# Okolnir: slightly increased spawn time on all monster homes, reduced a few spawn numbers
# Laguna Islands and Banuta: adjusted raids
# Chor: added more options to enter the camp including a secret one
# Yalahar Magicians: reduced easily accessible infernalist spawns and lengthened spawn times; re-distributed some monster homes in the towers
# Yalahar Demons: added portals to allow access only by sacrificing one random elemental soil
# Djinn Towers Ankrahmun: slightly reduced spawns and improved distribution of monsters to prevent the worst "ganging"
# Thais Dragon Lair: improved spawn time (faster now)
# Sea Serpents Svargrond: improved monster distribution
Zakładki