https://i.imgur.com/zojnlz9.png
KOZAK DORA trol sie leczy ja w niego wale i tylko tasker mi sie rusza ajeeeeeeeeeee
Wersja do druku
https://i.imgur.com/zojnlz9.png
KOZAK DORA trol sie leczy ja w niego wale i tylko tasker mi sie rusza ajeeeeeeeeeee
ładnie panie zodiak, poszukiwania trola zakonczone sukcesem
podoba mnie się tu, bo idąc do znanych miejscówek, nigdy nie wiesz co na Ciebie czeka, jest dużo raidów, dużo graczy z Ameryki Południowej, słowem: jest co robić :D
jakieś 10 lat przerwy od jakkolwiek aktywnego grania tibii, brak eq oprocz spear i zlurowany warrior. One zawsze doganialy 8lvl czy to kolejny boost...? bede siedzial na ratach pod thais do 20 chyba : |
//edit A no i kurwa oczywiście jakies 70 osób online na seervie pusto wszędzie ale wracam po 25 sekundach i już ktoś zajumał co spadło ^ _ ^ Bo akurat tamtędy sobie sszedł na wycieczkę.
Załącznik 373032
doro jak chuj
TIBIA DLA DORO, dlatego dałem quita po pierwszym dniu :feelsokayman
Tak patrząc po naszych przygodach starczyn88 miał łeb do testów. Wrzucił zwykła mapę do testów mechanik a Aris pokazał wszystkim gdzie się klika ścianki i chuj za darmo wbiłem 12lvl bo z plotek wiedziałem co robić.
Idz w chuj Aris, mógłbyś dojebac w ścianie 300k expa zeby wbić 30 i nie męczyć się.
We had no crashes or rollbacks. Everything was smoot happily. Our one major error though was we did not increase respawn rate for Rookgaard the first day and because of that we lost a lot of players who quit.
Also our second major error was we made Dura too hard. Too many people died to spawns by rushing in uncautiously not expecting a challenge; or too many dying to traps. Even though I think people need to approach the game like they did in real 7.4. "Slow-steps with full HP because they don't know what is around the corner" I still blame myself because it's my job to predict how people WILL ACTUALLY play. What's good however is we quickly realized this 'error' and patched the game so that people would no longer die to traps and these 'dangerous monsters/gate-keepers". And it has worked because the death-rate and quit-rate has gone down a great deal in the last day. BUT still we lost many players due to this high death-rate due to this. We will try to re-earn their trust through our patches and game management and hopefully they will give us another chance and see how much Dura really has to offer. Only the surface has been scratched. People are just starting to discover what Dura can offer. With a taste of Elite Monsters, the Monster System itself, mini-quests, and beginner raids, and so-forth. The majority of Dura's systems have not even been experienced yet much less it's content.
We are very optimistic as we go forward. Dura's systems are above the rest and the level of engagement and player-interaction with the map and game-world has barely begun.
I do not think so Legendary Bobas. You say 111, but we had 285 at peak! We definitely made mistakes and admit it like not having faster spawn-rate the first day and making certain spawns to hard causing too high a death rate, and therefore quit rate. We wish could have it to do over again, but we can't, we must move forward.
But something important to consider is that we don't allow MC's, macros, or bots. Where as many servers do. If we even allowed 1-2 MC's we would be over 500-700 players.
We see so many people loving the game and enjoying what it offers, it's hard to imagine it will become dead. :)
Dura will stay even if we have only 50 people, or 500. And we will do everything we can to constantly improve, tweak, and refine. If we're wrong we'll fix it. And when we're not wrong will have time to add to the game and give even more to engage with.