This game is a replica of Tibia at state of 7.4!
For example a few of the most popular things about 7.4!
No protection zone on boats
Can't use Runes/Vials on yourself when you're on a stair or similar
You can't walk up on 2 parcels unless you're already standing on one
Did you know this about mastercores?
- All quests of 7.4 is here! including the legendary sword of fury in Rookgaard!
- Attack damages of weapons and runes are to 100% like tibia of 7.4!
(except that two-handed weapons have a little boost, higher attack-chance + little extra damage) - All NPCs of Tibia 7.4 is here, they say and offer the same things!
(For example Sam in Thais is a part of the dwarven armor quest!) - All Tibia 7.4 raids are here and are pretty comon! Even Orshabaal raid is possible, even thou it's one of the rare ones!
- You can stair-jump hunt creatures! stair-jump for example dragons, is something most people have enjoyed!
- MasterCores delete all kind of cheaters! (everyone that use "tools" to play the game). and that's not only a statement! in here it's very real!
- MasterCores also have a detection system to sort out who's the worst, and the one is the worst get his account deleted first, and then we walk down the list.
(lists are automatic, but the deletions are manual so there's no chance of "misstake deletion")
MasterCores is little of a special server you see,
The experience-table have been changed and acts almost like an exp staged server.
You will always gain 1x experience from creatures, but how much exp you need for each level is a lot less than original tibias.
For example, you'll gain level 8, 17 times faster than original Tibia.
And around level 50 you'll level 4 times as fast.
But at level 100, you'll only level 1.6x faster.
This make your beginning easy, you can get into the RPG very soon, and the server wont get crowded with level 200's running around.
And if those few who can deal the work to gain level 200, will be legends in MasterCores!
That sounds cool, doesn't it?
For the skills stuffs now,
- You'll gain skills 5 times faster than original tibia.
- You'll advance in magic level 4 times faster.
- And you'll have twice chance looting items from creatures.
Start playing
Monsters give you 1x exp, but you need lower exp to advance in levels!
When you start at level 1 you will have basic Rookgaard EQ.
Also you'll have some food in your bag.
Once you reach level 8 and continue to main lands, you will gain some other basic EQ when you gain your new vocation.
Spells are for free, you do not have to learn them, all you need is the required magic level to cast them, and of course mana points.
Donations
For donations, the server hosting isn't for free, but the Administrator still pays for it from own pocket.
Some help paying the host wouldn't hurt for a server that runs long-term.
But most of the donations received will be used for advertisement purposes.
So if you donate, you can be sure it will be used to gain more players!
So when you donate, you can say you're helping the server to gain players!
The donation gift is named "golden account". it give you some advantages, not big ones but still enough to make the game more interesting.
*24/7 Light (It's like you're having utevo gran lux, 24/7)
*Deal with Djinn Npcs (You need golden account + level 30 to deal with Djinns in Ankrahmun. no quest required.)
*Party Exp Share(if you're in a party, you can have shared experience with a little bonus depending on how many members are active in the share)
*1% less exp/item loss (You will always lose 1% less exp/skill/items when dying, with or without blessings.)
*All outfits
*Access all mailboxes (Golden account is all you need, you wont have to do the postman quest.)
Player killing
Player killing is a part of the game, not mayor, but still a part.
Some love it, some other hate it.
When you kill another player, that does not wear any skull, it will be unjustified.
You will gain a so called "frag".
When you reach your 3:th frag, you will gain a red skull.
You will have a red skull for 14 days.
When you have redskull, you will always drop everything in your inventory when you die.
However blessings for less exp/skill loss, will still work.
When you reach your 6:th frag you will be banished for a week.
It will take 8 hours for one frag to disappear.
War-Mode
War mode is for those who enjoy wars but still don't want to risk redskull or collect frags that could be useful to kill thieves with.
This system is very easy, to activate it you login to your account page and click "activate war-mode" on the character you want it on!
Once you activate it, the character will be in war-mode for 3 days!
You cannot remove war-mode once you activate it! so be sure you can hanle 3 days of it!
How it works in the game:
When you login with war-mode, you will have a yellow skull on your character, and everyone you see that's in war-mode, will also be dressed with the yellow skull!
But players that's not in war-mode, will not be able to see your yellow skull!
When a player with war-mode attack another player with war-mode, he will not gain any white skull, Neither will he gain any frags if he succeed the killing!
So war-mode is a way to war without getting any frags at all! however you will get a message every time you kill another war-mode player that says the kill was justified.
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