Jak zrobić, by wygrana osoba na PVP arenie nie mogła zostać tam...tylko np po 5 sekundach przebywania na PVP ARENIE (nie mając przeciwnika) dostawało się tp do temple...
to mój plik lua:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 7001 and item.itemid == 1945 then
player1pos = {x=1017,y=1049,z=8,stackpos=253} -- pozycja 1 gracza
player1 = getThingfromPos(player1pos)
player2pos = {x=1019,y=1049,z=8,stackpos=253} -- pozycja 2 gracza
player2 = getThingfromPos(player2pos)
if player1.itemid > 0 and player2.itemid > 0 then
arenalevel = 30 -- level
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
if player1level >= arenalevel and player2level >= arenalevel then
for arenax = 1121,1149 do
for arenay = 1013,1028 do
arenapos = {x=arenax, y=arenay, z=8, stackpos=253} -- pamietaj zmienic piętro << bo jest ustawione 6 czyli +1
arenacreature = getThingfromPos(arenapos)
if arenacreature.itemid > 0 then
doPlayerSendCancel(cid,"Wait for current duel to end.")
return 1
end
end
end
nplayer1pos = {x=1128,y=1021,z=8} -- gdzie ma teleportować 1 gracza
nplayer2pos = {x=1143,y=1021,z=8} -- gdzie ma teleportować 2 gracza
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doPlayerSendTextMessage(player1.uid,18,"FIGHT!")
doPlayerSendTextMessage(player2.uid,18,"FIGHT!")
else
doPlayerSendCancel(cid,"Both fighters must have level 30.")
end
else
doPlayerSendCancel(cid,"You need 2 players for a duel.")
end
else
return 0
end
return 1
end
if item.uid == 7001 and item.itemid == 1945 then
player1pos = {x=1017,y=1049,z=8,stackpos=253} -- pozycja 1 gracza
player1 = getThingfromPos(player1pos)
player2pos = {x=1019,y=1049,z=8,stackpos=253} -- pozycja 2 gracza
player2 = getThingfromPos(player2pos)
if player1.itemid > 0 and player2.itemid > 0 then
arenalevel = 30 -- level
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
if player1level >= arenalevel and player2level >= arenalevel then
for arenax = 1121,1149 do
for arenay = 1013,1028 do
arenapos = {x=arenax, y=arenay, z=8, stackpos=253} -- pamietaj zmienic piętro << bo jest ustawione 6 czyli +1
arenacreature = getThingfromPos(arenapos)
if arenacreature.itemid > 0 then
doPlayerSendCancel(cid,"Wait for current duel to end.")
return 1
end
end
end
nplayer1pos = {x=1128,y=1021,z=8} -- gdzie ma teleportować 1 gracza
nplayer2pos = {x=1143,y=1021,z=8} -- gdzie ma teleportować 2 gracza
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doPlayerSendTextMessage(player1.uid,18,"FIGHT!")
doPlayerSendTextMessage(player2.uid,18,"FIGHT!")
else
doPlayerSendCancel(cid,"Both fighters must have level 30.")
end
else
doPlayerSendCancel(cid,"You need 2 players for a duel.")
end
else
return 0
end
return 1
end
Zakładki