Tu macie mój skrypt na anni, rzućcie okiem czy wszystko w porządku, jak dotąd rozkminiłem tylko,
że entry -x, y , z (współrzędne płytek obok dźwigni) są nie takie jak w rme, to o to chodzi?
Kod:
local config = {
daily = "no", -- allow only one enter per day? (like in global Tibia)
level = 100,
storage = 30015,
entry =
{
{x = 247, y = 659, z = 13},
{x = 247, y = 660, z = 13},
{x = 247, y = 661, z = 13},
{x = 247, y = 662, z = 13}
},
destination =
{
{x = 189, y = 650, z = 13},
{x = 189, y = 651, z = 13},
{x = 189, y = 652, z = 13},
{x = 189, y = 653, z = 13}
}
}
config.daily = getBooleanFromString(config.daily)
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(item.itemid == 1946) then
if(config.daily) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
else
doTransformItem(item.uid, item.itemid - 1)
end
return true
end
if(item.itemid ~= 1945) then
return true
end
local players = {}
for _, position in ipairs(config.entry) do
local pid = getTopCreature(position).uid
if(pid == 0 or not isPlayer(pid) or getCreatureStorage(pid, config.storage) > 0 or getPlayerLevel(pid) < config.level) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
table.insert(players, pid)
end
for i, pid in ipairs(players) do
doSendMagicEffect(config.entry[i], CONST_ME_POFF)
doTeleportThing(pid, config.destination[i], false)
doSendMagicEffect(config.destination[i], CONST_ME_ENERGYAREA)
end
doTransformItem(item.uid, item.itemid + 1)
return true
end
Kod:
<action uniqueid="30015" event="script" value="quests/annihilator.lua"/>
<action uniqueid="9000" event="script" value="quests/annihilator.lua"/>
Zakładki