Kod:
function onKill(cid, target)
    local player = cid
    local storageValue =  getPlayerStorageValue(cid,5600001)
	local hunting = getPlayerStorageValue(cid, 5600001) + 1 
	local huntingg = getPlayerStorageValue(cid, 5600002) + 1 
	
    -- If storageValue is nil, set it to 0
    if storageValue == -1 then
        getPlayerStorageValue(cid, 5600001)
        storageValue = 0
    end

    -- Check if the target is a monster and increment the storage value by 1 if true
    if isMonster(target) then
		setPlayerStorageValue(cid, 5600001, hunting)
		local lotto2 = math.random(0,100000)
		--print (lotto2)
		if lotto2 >= 99000 then
		doCreateItem(2157, 1, getPlayerPosition(target))
		doSendMagicEffect(getPlayerPosition(target), 30)
		doSendAnimatedText(getPlayerPosition(target), "~TOKEN~", TEXTCOLOR_YELLOW)
		end
	  --doPlayerSendTextMessage(cid,22,"Congratulations, you have killed 1 monster!")

    end

    -- If the player has killed 100 monsters, execute the code
	
    if (storageValue + 1) % 250 == 0 then
        -- Your code goes here
        -- player:sendTextMessage(MESSAGE_INFO_DESCR, "Congratulations, you have killed 250 monsters!")
		local lotto = math.random(0,15)
		--print(lotto)
		--doPlayerSendTextMessage(cid,22,"Congratulations, you have killed 250 monsters!")
		if lotto <= 0 then
			doCreateItem(7141, 1, getPlayerPosition(cid))
			doPlayerSendTextMessage(cid,22,"You found something during your hunt.")
			setPlayerStorageValue(cid, 5600002, huntingg)
			doSendMagicEffect(getPlayerPosition(cid), 27)
			doSendAnimatedText(getPlayerPosition(cid), "WEAPONBOX", TEXTCOLOR_YELLOW)
		end
		
		-- reset
		setPlayerStorageValue(cid, 5600001, 0)
    end

    return true
end