Kod:
	function makeffectsz(cid)
doSendAnimatedText(getPlayerPosition(cid), "WEAPON BOX", TEXTCOLOR_YELLOW)
doSendMagicEffect(getPlayerPosition(cid),  math.random(27,30))
end
	
local function fa(cid)
doSendAnimatedText(getPlayerPosition(cid), "WEAPON BOX", TEXTCOLOR_YELLOW)
end	

local function common(cid)
doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
end

local function ultimate(cid)
doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
end

local function epic(cid)
doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
end

local function rare(cid)
doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
end

local function legendary(cid)
doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
end

local function omega(cid)
doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)


if getPlayerFreeCap(cid) <= 200 then
		doPlayerSendTextMessage(cid,22,"You need 200 cap or more to use this!")
		return false
else

local generuj = math.random(1650,21800)
local weaponboxstorage = getPlayerStorageValue(cid, 7141) + 1 
print(generuj)
doPlayerSendTextMessage(cid,22,"TICKET ID:".. generuj .. " .")
setPlayerStorageValue(cid, 7141, weaponboxstorage)
doRemoveItem(item.uid, 1)	
addEvent(fa, 500, cid)
makeffectsz(cid)


		if generuj <= 1749 and generuj >= 1650 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 7088, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		
		elseif generuj <= 1799 and generuj >= 1750 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 7089, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 2199 and generuj >= 1800 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2195, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 2479 and generuj >= 2200 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2645, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
			
		elseif generuj <= 2499 and generuj >= 2480 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2640, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 3499 and generuj >= 2500 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfdragonshield, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
				
			
		elseif generuj <= 5499 and generuj >= 3500 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cffiresword, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
				
		elseif generuj <= 5999 and generuj >= 5500 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfknightaxe, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 6499 and generuj >= 6000 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfdragonhammer, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 6999 and generuj >= 6500 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfnaginata, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 7499 and generuj >= 7000 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfepee, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 7999 and generuj >= 7500 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cftowershield, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		
		elseif generuj <= 8499 and generuj >= 8000 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfskullstaff, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 8599 and generuj >= 8500 then
			-- RARE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfcrownshield, 1)
			doAddContainerItem(backpack, 2443, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif generuj <= 8699 and generuj >= 8600 then
			-- RARE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfcrownshield, 1)
			doAddContainerItem(backpack, 2443, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
			
		elseif (generuj <= 8799) and (generuj >= 8700) then
			-- RARE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfwarhammer, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 8899 and generuj >= 8800 then
			-- RARE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfgiantsword, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)

		elseif generuj <= 8999 and generuj >= 8900 then
				-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2520, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
			addEvent(epic, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9099 and generuj >= 9000 then
				-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2534, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
			addEvent(epic, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9199 and generuj >= 9100 then
				-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2536, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
			addEvent(epic, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9299 and generuj >= 9200 then
				-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2444, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
			addEvent(epic, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9399 and generuj >= 9300 then
				-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2539, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!",  TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9499 and generuj >= 9400 then
			-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2400, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
			addEvent(epic, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9599 and generuj >= 9500 then
			-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2431, 1)
		
			doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
			addEvent(epic, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9699 and generuj >= 9600 then
			-- LEGENDARY chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2514, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9749 and generuj >= 9700 then
			-- LEGENDARY chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfgreataxe, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9849 and generuj >= 9750 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfthunderhammer, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9899 and generuj >= 9850 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2408, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9949 and generuj >= 9900 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2522, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 9990 and generuj >= 9950 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2523, 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj <= 10000  and generuj >= 9991 then
			--  chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2390, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)

		elseif generuj >= 10001 and generuj <= 11000 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfknightarmor, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 11001 and generuj <= 12000 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfcrownarmor, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 12001 and generuj <= 12500 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfknightlegs, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 12501 and generuj <= 12510 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfwingedhelmet, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 12511 and generuj <= 12520 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfdragonscalehelmet, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 12521 and generuj <= 12530 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfmagiclongsword, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 12531 and generuj <= 12540 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, Cfmagiclongsword, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 12541 and generuj <= 12600 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2453, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)						
		elseif generuj >= 12601 and generuj <= 13600 then
			-- common chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 5912, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)						
		elseif generuj >= 13601 and generuj <= 14000 then
			-- legendary chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 5913, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)						
		elseif generuj >= 14001 and generuj <= 14100 then
			-- lgendary chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 5914, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)						
		elseif generuj >= 14101 and generuj <= 14900 then
			-- lgendary chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2500, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)	
		elseif generuj >= 14901 and generuj <= 15500 then
			-- lgendary chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2499, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)	
		elseif generuj >= 15501 and generuj <= 15550 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2471, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 15551 and generuj <= 15600 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2474, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 15601 and generuj <= 15650 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2506, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 15651 and generuj <= 15700 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2505, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 15701 and generuj <= 15750 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2470, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 15751 and generuj <= 15800 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2469, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 15801 and generuj <= 15850 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2646, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 15851 and generuj <= 15900 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2495, 1)
			doSendAnimatedText(getPlayerPosition(cid), "ULTIMATE!", TEXTCOLOR_RED)
			addEvent(ultimate, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 15901 and generuj <= 16000 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 5728, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 16001 and generuj <= 16200 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2470, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 16201 and generuj <= 16400 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2504, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 16401 and generuj <= 17000 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2518, 1)
			doSendAnimatedText(getPlayerPosition(cid), "COMMON!", TEXTCOLOR_GREEN)
			addEvent(common, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 17001 and generuj <= 17100 then
			-- ULTIMATE chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2503, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 17101 and generuj <= 17110 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 5837, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 17111 and generuj <= 17120 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 5828, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 17121 and generuj <= 17130 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 5816, 1)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 17131 and generuj <= 17200 then
			--leg
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 5861, 1)
			doSendAnimatedText(getPlayerPosition(cid), "LEGENDARY!", TEXTCOLOR_ORANGE)
			addEvent(legendary, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)		
		elseif generuj >= 17201 and generuj <= 17210 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 7141, 5)
			doSendAnimatedText(getPlayerPosition(cid), "OMEGA!", TEXTCOLOR_SKYBLUE)
			addEvent(omega, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 17211 and generuj <= 17600 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2488, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 17601 and generuj <= 18000 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2487, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 18001 and generuj <= 18400 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2491, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 18401 and generuj <= 18800 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2501, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 18801 and generuj <= 19200 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2663, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 19201 and generuj <= 19600 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2656, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 19601 and generuj <= 20000 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, 2445, 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 20001 and generuj <= 20400 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, math.random(5862,5866), 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 20401 and generuj <= 20800 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, math.random(5862,5866), 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 20401 and generuj <= 20800 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, math.random(5867,5870), 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 20801 and generuj <= 21200 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, math.random(5878,5882), 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 21201 and generuj <= 21600 then	
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, math.random(5871,5874), 1)
			doSendAnimatedText(getPlayerPosition(cid), "RARE!", TEXTCOLOR_LIGHTBLUE)
			addEvent(rare, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 21601 and generuj <= 21700 then
				-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, math.random(5890,5894), 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
			addEvent(epic, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		elseif generuj >= 21701 and generuj <= 21800 then
				-- EPIC chance
			backpack = doPlayerAddItem(cid, 1988, 1)
			doAddContainerItem(backpack, math.random(5918,5920), 1)
			
			doSendAnimatedText(getPlayerPosition(cid), "EPIC!",  TEXTCOLOR_PURPLE)
			addEvent(epic, 500, cid)
			doSendMagicEffect(getPlayerPosition(cid), 26)
		
		
		
		
		
		
		end

end

end