A więc zaczynamy :
Data/Spells/Scripts ---> Robimy plik o nazwie "shoter.lua"
Kod:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 4)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.6, -50, -1.1, -80)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 5)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.6, -50, -1.1, -80)
arr1 = {
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{1, 1, 2, 1, 1},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0},
{0, 1, 0, 1, 0},
{0, 0, 2, 0, 0},
{0, 1, 0, 1, 0},
{0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onCastSpell1, 300, parameters)
addEvent(onCastSpell2, 300, parameters)
end
Następnie wchodzimy do Data/Spells/Spells i wklejamy :
Kod:
<instant name="shoter" words="shoter" lvl="50" maglv="5" mana="100" exhaustion="1" prem="0" enabled="1" script="shoter.lua"><vocation id="1"/><vocation id="5"/></instant>
Jeśli zły dział prosze o przeniesienie !!