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Temat: Tibia - "Niszczymy" mity i legendy

  1. #121
    Avatar HoGGi
    Data rejestracji
    2007
    Posty
    163
    Siła reputacji
    18

    Domyślny

    Prisoner:
    # GIMUD - Graphical Interface Multi User Dungeon
    # prisoner.npc: Datenbank für den Prisoner alias Mad Mage

    Name = "A Prisoner"
    Sex = male
    Race = 1
    Outfit = (130,81-40-55-94)
    Home = [32393,32137,13]
    Radius = 2
    GoStrength = 25

    Behaviour = {
    ADDRESS,"hello$",! -> "Huh? What? I can see! Wow! A non-mino. Did they capture you as well?"
    ADDRESS,"hi$",! -> *
    ADDRESS,! -> Idle
    BUSY,"hello$",! -> "Not much space right here. Hehe. I haven´t had a visitor for some time and right now there are two! Hehehe! Great!"
    BUSY,"hi$",! -> *
    BUSY,! -> NOP
    VANISH,QuestValue(1)>0,! -> "Good bye! Don't forget about the secrets of mathemagics."
    VANISH,QuestValue(1)=0,! -> "Wait! Don't leave! I want to tell you about my surreal numbers."


    "bye" -> "Next time we should talk about my surreal numbers.", Idle
    "farewell" -> *
    "job" -> "Job? JOB? Hey man - I am in prison! But you know - once upon a time - I was a powerful mage! A mage ... come to think of it .., what is that - a mage?"
    "name" -> "My name is - uhm - hang on? I knew it yesterday, didn't I? Doesn't matter!"
    "time" -> "Better save time than comitting a crime. I am a poet and I know it!"
    "sorcerer" -> "I am the mightiest sorcerer from here to there! Yeah!"
    "power" -> "Power. Hmmm. Once while we were crossing the mountains together a man named Aureus said to me that parcels are equal to power. Any idea what that meant?"
    "books" -> "I have many books in my home. But only powerful people can read them. I bet you will only see three dots after the headline! Hehehe! Hahaha! Excellent!"
    "mad","mage" -> "Hey! That's me! You got it! Thanks mate - now I remember my name!"
    "riddle" -> "Great riddle, isn´t it? If you can tell me the correct answer, I will give you something. Hehehe!"
    "something" -> "No! I won´t tell you. Shame coz it would be useful for you - hehehe."
    "apple" -> Type=3585, Amount=1, "Apples! Real apples! Man I love them! Can I have one? Oh please say yes!", Topic=1
    "escape" -> "How could I escape? They only give me rotten food here. I can´t regain my powers because I have no mana!"
    "key" -> "Sure I have the key! Hehehe! Perhaps I will give it to you. IF you can solve my riddle."
    "mino" -> "They are trying to capture me! Or hang on! Haven't they already captured me? Hmmm - I will have to think about this."
    "markwin" -> "He is the worst of them all! He is the king of the minos! May he burn in hell!"
    "labyrinth" -> "It´s easy to find your way through it! Just follow the pools of mud. Hehe - useful hint, isn´t it?"
    "way" -> *
    "palkar" -> "He is the leader of the outcasts. I hope he will never conquer the city of Mintwallin. That would be the end of me!"
    "karl" -> "Tataah!"
    "demon" -> "The only monster I cannot conjure. But soon I will be powerful enough!"
    "monster" -> "Yeah! There are many monsters guarding my home. Only the bravest hero will be able to slay them!"
    "conjure" -> *
    "home" -> *

    "number", QuestValue(1) < 1 -> "My surreal numbers are based on astonishing facts. Are you interested in learning the secret of mathemagics?", Topic=7, Amount=Random(1,4)
    "math", QuestValue(1) < 1 -> *
    "1+1$", QuestValue(1) < 1 -> *
    "1$","+$","1$", QuestValue(1) < 1 -> *
    "1$","plus","1$", QuestValue(1) < 1 -> *
    "one","plus","one", QuestValue(1) < 1 -> *

    "number", QuestValue(1) > 0 -> "You already know the secrets of mathemagics! Now go and use them to learn."
    "math", QuestValue(1) > 0 -> *
    "1+1$", QuestValue(1) > 0 -> *
    "1$","+$","1$", QuestValue(1) > 0 -> *
    "1$","plus","1$", QuestValue(1) > 0 -> *
    "one","plus","one", QuestValue(1) > 0 -> *
    Topic=7, "yes" -> "But first tell me your favourite colour please!", Topic=8
    Topic=8,QuestValue(2)=1,"red",! -> "Very interesting. So are you ready to proceed in you lesson in mathemagics?",Topic=9
    Topic=8,QuestValue(2)=2,"blue",! -> *
    Topic=8,QuestValue(2)=3,"black",! -> *
    Topic=8,QuestValue(2)=4,"white",! -> *
    Topic=8,QuestValue(2)=5,"orange",! -> *
    Topic=8,QuestValue(2)=6,"green",! -> *
    Topic=8,QuestValue(2)=7,"yellow",! -> *
    Topic=8,QuestValue(2)=8,"brown",! -> *
    Topic=8,QuestValue(2)=9,"violet",! -> *
    Topic=8,QuestValue(2)=10,"pink",! -> *
    Topic=8,QuestValue(2)=11,"silver",! -> *
    Topic=8,QuestValue(2)=12,"gold",! -> *
    Topic=8,QuestValue(2)=13,"grey",! -> *

    Topic=8,! -> "I think you are not in touch with yourself, come back if you have tuned in on your own feelings."

    Topic=9, "yes", Amount=1 -> "So know that everthing is based on the simple fact that 1 + 1 = 49!", SetQuestValue(1,1)
    Topic=9, "yes", Amount=2 -> "So know that everthing is based on the simple fact that 1 + 1 = 94!", SetQuestValue(1,2)
    Topic=9, "yes", Amount=3 -> "So know that everthing is based on the simple fact that 1 + 1 = 13!", SetQuestValue(1,3)
    Topic=9, "yes", Amount=4 -> "So know that everthing is based on the simple fact that 1 + 1 = 1!", SetQuestValue(1,4)


    "sell","rune" -> Type=3147, Amount=1, Price=10, "You want to sell me blank runes! I will give you 50000 gold for each rune! Interested?", Topic=2

    "dp-d-ks-p-dp" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "dp-d-sk-p-dp" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "pd-d-ks-p-pd" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "pd-d-sk-p-pd" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "dp-p-ks-d-dp" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "dp-p-sk-d-dp" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "pd-p-ks-d-pd" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "pd-p-sk-d-pd" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3

    Topic=1,"yes",Count(Type)>=Amount -> "Mnjam. Excellent! Thanks, man!", Delete(Type)
    Topic=1,"yes" -> "Do you want to trick me? You don´t have one lousy apple!"
    Topic=1 -> "Ooooooooooo.<sniff>"

    Topic=2,"yes",Count(Type)>=Amount -> "Ok. Take my money. I can summon new money anytime - hehehe.", Delete(Type), CreateMoney
    Topic=2,"yes" -> "You do not have one."
    Topic=2 -> "Hmmmmm."

    Topic=3,"yes",Count(Type)>=Amount -> "Mnjam - excellent apples. Now - about that key. You are sure want it?", Delete(Type), Topic=4
    Topic=3,"yes" -> "Get some more apples first!"
    Topic=3 -> "Then go away!", Idle

    Topic=4,"yes" -> "Really, really?", Topic=5
    Topic=4 -> "Then go away!", Idle

    Topic=5,"yes" -> "Really, really, really, really?", Topic=6
    Topic=5 -> "Then go away!", Idle

    Topic=6,"yes" -> Type=2969, Data=3666, Amount=1, "Then take it and get happy - or die, hehe.", Create(Type)
    Topic=6 -> "Then go away!", Idle
    }
    Riddler:
    # GIMUD - Graphical Interface Multi User Dungeon
    # riddler.npc: Datenbank für den Rätselgeist Riddler

    #ACHTUNG TOPIC 13 und 14 mittendrin benutzt, da nachträglich!!
    #WICHTIG: Riddler MUSSS bei rätseln nach EINEM GANZEN WORT fragen, sonst geht cheat

    Name = "Riddler"
    Sex = male
    Race = 48
    Outfit = (48,0-0-0-0)
    Home = [32479,31902,2]
    Radius = 5
    GoStrength = 10

    Behaviour = {
    ADDRESS,"hello$",! -> "%N! HEHEHEHE! Another fool! Excellent!"
    ADDRESS,"hi$",! -> *
    ADDRESS,! -> Idle
    BUSY,"hello$",! -> "Wait %N, you'll die next!", Queue
    BUSY,"hi$",! -> *
    BUSY,! -> NOP
    VANISH,! -> "COWARD! CHICKEN! HEHEHEHE!"

    "bye" -> "HEHEHE! I knew you don't have the stomach.", Idle
    "name" -> "I am known as the riddler. That is all you need to know."
    "job" -> "I am the guardian of the paradox tower."
    "time" -> "It is the age of the talon."
    "tower" -> "This tower, of course, silly one. It holds my master's treasure."
    "paradox" -> *
    "master" -> "His name is none of your business."
    "guard" -> "I am guarding the treasures of the tower. Only those who pass the test of the three sigils may pass."
    "treasure" -> *
    "test" -> "Death awaits those who fail the test of the three seals! Do you really want me to test you?", Topic=1
    "sigil" -> *
    "key" -> "The key of this tower! You will never find it! A malicious plant spirit is guarding it!"
    "door" -> *

    Topic=1,"yes",QuestValue(212)=0 -> "FOOL! Now you're doomed! But well ... So be it! Let's start out with the Seal of Knowledge and the first question: What name did the necromant king choose for himself?",SetQuestValue(212,1), Topic=2
    Topic=1,"yes",QuestValue(212)=1 -> "So you think you're smart! But well ... So be it! Let's start out with the Seal of Knowledge and the first question: What do I have in my pocket?", Topic=14
    Topic=1,"no" -> "HEHEHE! I knew you wouldn't have the stomach.", Idle

    Topic=14,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=2,"goshnar",! -> "HOHO! You have learned your lesson well. Question number two then: Who or what is the feared Hugo?", Topic=3
    Topic=2,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=3,QuestValue(211)=4,"demonbunny",! -> "HOHO! Right again. All right. The final question of the first seal: Who was the first warrior to follow the path of the Mooh'Tah?", Topic=4
    Topic=3,QuestValue(211)<>4,"demonbunny",! -> "Hmmm, so you think cheating will get you through that test? Then your final question of the first seal is: What is the meaning of life?", Topic=13
    Topic=3,QuestValue(211)=4,"demonrabbit",! -> "HOHO! Right again. All right. The final question of the first seal: Who was the first warrior to follow the path of the Mooh'Tah?", Topic=4
    Topic=3,QuestValue(211)<>4,"demonrabbit",! -> "Hmmm, so you think cheating will get you through that test? Then your final question of the first seal is: What is the meaning of life?", Topic=13
    Topic=3,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)
    Topic=13,! -> "WRONG! Next time get your own answers. To hell with thee, cheater!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=4,"Tha'kull",! -> "HOHO! Lucky you. You have passed the first seal! So ... would you like to continue with the Seal of the Mind?", Topic=5
    Topic=4,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=5,"yes" -> "As you wish, foolish one! Here is my first question: Its lighter then a feather but no living creature can hold it for ten minutes?", Topic=6
    Topic=5 -> "HEHEHE! I knew you don't have the stomach.",SetQuestValue(212,0), Idle

    Topic=6,"breath",! -> "That was an easy one. Let's try the second: If you name it, you break it.", Topic=7
    Topic=6,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=7,"silence",! -> "Hm. I bet you think you're smart. All right. How about this: What does everybody want to become but nobody to be?", Topic=8
    Topic=7,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=8,"old",! -> "ARGH! You did it again! Well all right. Do you wish to break the Seal of Madness?", Topic=9
    Topic=8,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=9,"yes" -> "GOOD! So I will get you at last. Answer this: What is your favourite colour?", Topic=10
    Topic=9 -> "HEHEHE! I knew you don't have the stomach.",SetQuestValue(212,0), Idle

    Topic=10,"red",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,1), Topic=11
    Topic=10,"blue",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,2), Topic=11
    Topic=10,"black",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,3), Topic=11
    Topic=10,"white",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,4), Topic=11
    Topic=10,"orange",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,5), Topic=11
    Topic=10,"green",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,6), Topic=11
    Topic=10,"yellow",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,7), Topic=11
    Topic=10,"brown",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,8), Topic=11
    Topic=10,"violet",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,9), Topic=11
    Topic=10,"pink",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,10), Topic=11
    Topic=10,"silver",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,11), Topic=11
    Topic=10,"gold",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,12), Topic=11
    Topic=10,"grey",! -> "UHM UH OH ... How could you guess that? Are you mad??? All right. Question number two: What is the opposite?",SetQuestValue(2,13), Topic=11

    Topic=10,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=11,"nothing",! -> "NO! NO! NO! That can't be true. You're not only mad, you are a complete idiot! Ah well. Here is the last question: What is 1 plus 1?", Topic=12
    Topic=11,"none",! -> *
    Topic=11,! -> "SORRY I AM NOT ALLOWD TO HELP HEHEHE!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

    Topic=12,QuestValue(1)=1,"49$",! -> "DAMN YOUUUUUUUUUUUUUUUUUUUUUU!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32478,31905,1), EffectOpp(11)
    Topic=12,QuestValue(1)=2,"94$",! -> "DAMN YOUUUUUUUUUUUUUUUUUUUUUU!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32478,31905,1), EffectOpp(11)
    Topic=12,QuestValue(1)=3,"13$",! -> "DAMN YOUUUUUUUUUUUUUUUUUUUUUU!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32478,31905,1), EffectOpp(11)
    Topic=12,QuestValue(1)=4,"1$",! -> "DAMN YOUUUUUUUUUUUUUUUUUUUUUU!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32478,31905,1), EffectOpp(11)
    Topic=12,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)
    }

  2. #122
    Avatar cowboy
    Data rejestracji
    2005
    Posty
    9,602
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    Domyślny

    to w zasadzie pytanie retoryczne, ale kurik tez pewnie nia ma nic wiecej do powiedzenia, niz to co wiadomo?

  3. #123
    Avatar Tibiarz
    Data rejestracji
    2008
    Położenie
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    Wiek
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    Cytuj cowboy napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    to w zasadzie pytanie retoryczne, ale kurik tez pewnie nia ma nic wiecej do powiedzenia, niz to co wiadomo?
    Chyba chodziło ci o Talphiona. I owszem, nie ma nic więcej.
    Beatrice (NPC od narzędzi na Edron) mówi jeszcze:
    "excalibug" -> "A myth like the screwdriver of Kurik or the endless vial of manafluid."
    I to w zasadzie tyle. A ponoć @Minsafo ; rozwiązał tego questa xD

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  5. #124
    Avatar HoGGi
    Data rejestracji
    2007
    Posty
    163
    Siła reputacji
    18

    Domyślny

    Czy mógłby mnie ktoś nakierować, gdzie się znajdują skrypty do pól oraz kordy teleportów?

    @edit
    Powracając na chwilę do pokoju mino maga. Jako, że zawsze interesowała mnie ta śmieszna wyspa, postanowiłem trochę pogrzebać w tych plikach. Znalazłem informacje dotyczące głównych drzwi do komnaty mino maga:

    TypeID = 1628
    Name = "a closed door"
    Description = "It is locked"
    Flags = {Bottom,UseEvent,KeyDoor,Unpass,Unmove,Unthrow,Unl ay}
    Attributes = {KeydoorTarget=1630}
    Co oznacza: KeydoorTarget=1630?
    Ostatnio zmieniony przez HoGGi : 14-08-2016, 19:08

  6. #125
    Avatar Tibiarz
    Data rejestracji
    2008
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    Tibiantis
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    To nie są informacje dot. drzwi do mino maga, tylko ogólne informacje o zamkniętych drzwiach.
    KeydoorTarget oznacza, że po użyciu odpowiedniego klucza zmienią się w item o ID 1630, czyli otwarte drzwi. ChangeTarget oznacza w co się zmienią przy right clicku.

    Kod :
    TypeID      = 1628
    Name        = "a closed door"
    Description = "It is locked"
    Flags       = {Bottom,UseEvent,KeyDoor,Unpass,Unmove,Unthrow,Unlay}
    Attributes  = {KeydoorTarget=1630}
    
    TypeID      = 1629
    Name        = "a closed door"
    Flags       = {Bottom,ChangeUse,KeyDoor,Unpass,Unmove,Unthrow,Unlay}
    Attributes  = {ChangeTarget=1630,KeydoorTarget=1628}
    
    TypeID      = 1630
    Name        = "an open door"
    Flags       = {Top,ChangeUse,KeyDoor,Unmove}
    Attributes  = {ChangeTarget=1629,KeydoorTarget=1628}
    
    TypeID      = 1631
    Name        = "a closed door"
    Description = "It is locked"
    Flags       = {Bottom,UseEvent,KeyDoor,Unpass,Unmove,Unthrow,Unlay}
    Attributes  = {KeydoorTarget=1633}
    
    TypeID      = 1632
    Name        = "a closed door"
    Flags       = {Bottom,ChangeUse,KeyDoor,Unpass,Unmove,Unthrow,Unlay}
    Attributes  = {ChangeTarget=1633,KeydoorTarget=1631}
    
    TypeID      = 1633
    Name        = "an open door"
    Flags       = {Top,ChangeUse,KeyDoor,Unmove}
    Attributes  = {ChangeTarget=1632,KeydoorTarget=1631}
    To są po kolei: drzwi zamknięte (it is locked), drzwi zamknięte (otwieralne right clickiem, bez it is locked), drzwi otwarte. Potem jeszcze raz to samo, bo 1628-1630 to są drzwi zorientowane zachód-wschód, a 1631-1633 północ-południe.
    Żeby znaleźć info o atrybutach konkretnych drzwi (czyli np. którym kluczem otworzyć, jaki QuestValue jest potrzebny dla questowych, jaki level dla levelowych itd.), to musiałbyś zapisać ich współrzędne, policzyć w którym pliku *.sec się znajdują i znaleźć je w nim, tam będzie napisane (Remere's map editor nie czyta tej informacji, więc trzeba ręcznie).
    Drzwi u mino maga nie mają żadnego atrybutu, więc nie da się ich otworzyć żadnym kluczem.

    Wszystkie skrypty i teleporty znajdują się w pliku moveuse.dat. Musisz szukać po współrzędnych.

  7. #126
    Avatar HoGGi
    Data rejestracji
    2007
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    Pamiętam jak wiele lat temu się tym mieczykiem jarałem. Jak razem z wirtualnymi kolegami biegaliśmy kilka godzin po wyspie aby to rozgryźć, jak próbowałem skontaktować się z legendarnymi graczami a oni mnie/nas zwyczajnie olewali. Było to dla mnie coś ważnego - w końcu mogłem swoimi działaniami odkryć największy sekret tej wyspy. Jestem zawiedziony. Wiem, że już wcześniej ktoś napisał, że na tej wyspie nic nie ma, ale chciałem to zobaczyć na własne oczy i... jestem szczerze zawiedziony. Tyle teorii, opowiadań, nawiązań do mitów, kultury celtyckiej itp a tu zwyczajnie mieczyk znika i tyle. Nic na tej wyspie nie ma, nie istnieją ukryte sale, pola. Szkoda. Liczyłem na większą kreatywność ze strony cipsoftu.

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  9. #127

    Data rejestracji
    2007
    Wiek
    30
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    9,025
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    Domyślny

    Te wszystkie tajemnicze rzeczy miały dokładnie taki cel jaki osiągnęły czyli zbudowanie jakiejś historii, przecież nie można otwarcie powiedzieć, ze gra RPG polega tylko na expieniu. To nigdy nie były questy i nigdy nie mialy nimi być.

  10. #128
    Avatar cowboy
    Data rejestracji
    2005
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    pewnie mapper ktory zrobil chociazby ta mala wysepke amros i zajelo mu to kilka minut nigdy by nie uwierzyl, jakby ktos mu powiedzial ze ludzie beda sie nad tym glowic przez kilkanascie lat ;d
    gdyby cipsoft mial swiadomosc tego jaki klimat zbuduja takie smaczki to pewnie mielibysmy ich wiecej. szkoda ze juz dawno porzucili ta droge, chyba tylko ten opticoding q to cos w tym rodzaju. mogliby przy ktoryms updacie nie informujac o tym w zapowiedziach dodac jakies nowe poszlaki, dac graczom mozliwosc zrobienia jakiegos progresu w tych kultowych questach. tylko nie w taki idiotyczny i banalny sposob jak kissing the pig q. 100% bardziej zamiast kolejnego expowiska wolalbym, zeby postawili jednego nowego npca na starym rooku, ktory mialby cos ciekawego do powiedzenia.

    @
    sprawdzil ktos te dzwignie na desercie i farmie?

  11. #129
    Avatar -Maciek Mur-
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    To i ja rzuce pytankiem.

    Ten typ w outficie hero z venore co jak go zapytales o teddy beara palil jana nie ma nic ciekawego do powiedzenia?

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  13. #130
    Avatar OjciecImperator
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    Cytuj -Maciek Mur- napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Ten typ w outficie hero z venore co jak go zapytales o teddy beara palil jana nie ma nic ciekawego do powiedzenia?
    Kod :
    # GIMUD - Graphical Interface Multi User Dungeon# ironeye.npc: Datenbank für den Waffen und Rüstungshandelsfürsten Abran Ironeye
    
    
    Name = "Abran Ironeye"
    Sex = male
    Race = 1
    Outfit = (73,0-0-0-0)
    Home = [32907,32116,5]
    Radius = 2
    GoStrength = 10
    
    
    Behaviour = {
    ADDRESS,"hello$",! -> "Hail, %N!"
    ADDRESS,"hi$",!    -> *
    ADDRESS,"hail$",!  -> *
    ADDRESS,!          -> Idle
    BUSY,"hello$",!    -> "Stand still and wait!"
    BUSY,"hi$",!       -> *
    BUSY,"hail$",!     -> *
    BUSY,!             -> NOP
    VANISH,!           -> "HEY! I did not dismiss you!"
    
    
    "bye"       -> "You are dismissed.", Idle
    "name"      -> "I am Abran Ironeye."
    "job"       -> "I am a busy man. I run the Ironhouse."
    "ironhouse" -> "What do you think? Here weapons and armor are forged, repaired, and sold."
    "time"      -> "You should know that on your own!"
    "king"      -> "I would like to see a true warrior-king in Thais... like in the old days. But who knows, perhaps one day the tides of fate will bring such a man to power. Who knows..."
    "tibianus"  -> *
    "army"      -> "Such a great tool wasted for garrison duties, a shame."
    "ferumbras" -> "Quite a challenge, but his bets for power were made without the finesse of a true warrior."
    "finesse"   -> "I won't give away my tricks, learn your own."
    "excalibug" -> "If someone would bring me that weapon I could reshape the realm... and reward this hero beyond his dreams."
    "ironeye"   -> "I don't care if you like it or not. Stop staring at it!"
    "teddy"     -> "I don't know anything about a teddy... and if you are smart you shouldn't either..."
    "thais"     -> "Thais has outlived its usefulness since years. Its star is sinking."
    "tibia"     -> "The world is ready for a significant change."
    "warehouse" -> "My Ironhouse is more than a warehouse."
    "carlin"    -> "Their independence is a proof for the weakness of Thais."
    "news"      -> "In Venore nothing comes for free and you could not afford my 'news'."
    "tax"       -> "The taxing keeps the Thaian kingdom alive, but it also might break its neck one day."
    "banor"     -> "As a man that grows up needs no mommy, a warrior has to outgrow his need for gods."
    "privilege" -> "Venore's privileges are hard earned."
    "gambling"  -> "I trust only in skill, not luck."
    }
    Nic nie ma do powiedzenia, żadnych questów czy skomplikowanych odpowiedzi tylko reakcja na wymienione powyżej w skrypcie słowa.

    Dodatkowo w plikach z itemami z gry widać, że boots of waterwalking mają opis z rzekomą ilością użyć - w rzeczywistości nic specjalnego nie dają - maja 0 def i nic nie zmieniają w zachowaniu postaci. Istnieje też taki item jak "carrot of the doom" i jest to po prostu zwykła marchewka do jedzenia, która ma taki sam czas odnowy zdrowia i tak jak zwykłą marchew można ją stackować.

  14. #131
    Avatar Maciorqa
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    ktos cos moze powiedziec o soul ruby? Czy w ogole to istnieje

  15. #132
    Avatar HoGGi
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    wg plików nie istnieje taki przedmiot jak Soul Ruby

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  17. #133
    Avatar Tibiarz
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    Cytuj OjciecImperator napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Dodatkowo w plikach z itemami z gry widać, że boots of waterwalking mają opis z rzekomą ilością użyć - w rzeczywistości nic specjalnego nie dają - maja 0 def i nic nie zmieniają w zachowaniu postaci. Istnieje też taki item jak "carrot of the doom" i jest to po prostu zwykła marchewka do jedzenia, która ma taki sam czas odnowy zdrowia i tak jak zwykłą marchew można ją stackować.
    Z tymi butami, to już pisałem. One tak naprawdę nie mają użyć żadnych, bo to jest dodane jako dodatkowy opis, czyli ściema.

    TypeID = 3567
    Name = "a blue robe"
    Description = "It is a magic robe"
    Flags = {Take,Clothes,Armor}
    Attributes = {Weight=2200,BodyPosition=4,ArmorValue=11}

    TypeID = 3081
    Name = "a stone skin amulet"
    Flags = {Take,Clothes,Protection,WearOut,ShowDetail}
    Attributes = {Weight=700,BodyPosition=2,ProtectionDamageTypes=1 7,DamageReduction=80,WearoutTarget=0,TotalUses=5}

    TypeID = 3246
    Name = "boots of waterwalking"
    Description = "(This item has 5 charges left)"
    Flags = {Take,Clothes}
    Attributes = {Weight=770,BodyPosition=8}
    Jak widać, jest to po prostu jako opis, a nie "TotalUses". Tak samo z pozostałymi itemami z Serpentine Tower.

    Cytuj cowboy napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    @
    sprawdzil ktos te dzwignie na desercie i farmie?
    Ja bym sprawdził z ciekawości, ale nie mam charów.

  18. #134
    Avatar Haan
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    Ostatni kolejny mit

    Czy w domku/ekwipunku graczy znaleziono cos, czego nikt sie nie spodziewal?
    Ostatnio zmieniony przez Haan : 15-08-2016, 13:37
    ipse se nihil scire id unum sciat

  19. #135
    Avatar Hotarti
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    Komuś może chciało się sprawdzać postacie graczy? ZNalazł jakieś ciekawe listy etc? Powrzucajcie coś takiego prosze ;)

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