Cytuj:
Training on a player is almost the same as hitting Monks or Ghouls, except; it doesn't cost mana, you can change how much you hit and you do it in a party (to avoid skulls). Mages know how annoying it is to summon a creature when making runes as it can take away 15 minutes or more worth of mana regeneration, so if they (instead of hitting a summoned creature), attack the other player, it can help out. alot. Also the fact that you can change how much you hit, really helps out with using healing all the time. You can do this by easily taking / adding pieces of your armor as well as the attacker changing stances and weapons. This means you can make it so the average blood hit will only appear once every 20 or so seconds, thus still increasing your skills by alot while taking minimal damage.