Juz ponad 2 godziny sie spozniaja ;/
Wersja do druku
Juz ponad 2 godziny sie spozniaja ;/
czyli beta wyłączona? ; <
bo właśnie zainstalowałem ; /
#edit
cokolwiek chce zrobić nie łączy mi z EA...
Juz mozna bylo wejsc ale jak wszyscy chcieli sie zalogowac na raz to serwery padły.
Cytuj:
The engineers at EA are trying to get the services back online ASAP. They are sending us updates every 30 minutes. The client is meant to be today but with the delays in getting EA services back online it might get pushed as QA can't do their checks while the servers are down.
Cytuj:
We are looking at today but depending on maintenance it might get pushed out. So keep your fingers crossed that the QA process goes well on it.
Ja sobie wejdę jutro na spokojnie. Jakbyście mieli jakieś informacje to piszcie.
widzieliście filmik zatytułowany "Lokalizacja Bad Company 2 w HyperTV"?
na http://badcompany2.pl/
jeśli nie, to usłyszycie jak jest zrobiony dubbing.
najlepsza końcówka "CO TO KURWA JEST?" =D
Co jest z tym update? Nic mi nie ściągało a grać normalnie mogę (uruchomiłem beta updater)
Nie wiem czy wiecie, ale w CDA BF 2 dostal tylko 8+. ;p
samemu to się nie opłaca grać w tą grę, mówię wam ;p
wyciśniecie z gry wszystko jak będziecie grać z ziomkami.
AAAAAA wprowawdzili patcha graa smiga jak pojeabna kurwa z 80 fps mam japierdole ale podnieta to juz chuj dobra ide grac !
changelog patcha:
Cytuj:
This update is about performance and stability again. We are not doing any changes to the game's datafiles.
Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.
Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2
Performance optimizations with biggest improvements on dual-core machines
Fixed black "masks"
The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
Improved hit-detection
We've gone through the hit detection logic, and client+server will now give more consistent results.
Fix for some "rubberbanding" issues
C4 should stay attached to vehicles and not rubberband around
Reduced spikes/dips in framerate
Various fixes for alt+tab related CTD on Dx9
More fixes for random CTD on Dx9
Fix for crash when you're in a vehicle that gets destroyed
There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"
If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.
-Mikael Kalms
aff, smaku mi narobiliście tym patchem, a do 18 w pracy siedzę ;s
Faktycznie jest duża poprawa w jakości i fpsach? Chociażby za podejście do graczy kupię BFa.
Wszystko na maxymalnych ustawieniach, rozdzialka na 1280x1024 aa x2, af x2 - min:21 max:82 avg:43 fps (phenom 550, 4850) Wiec nie za duzo poprawili w tym patchu.