Cytuj:
- Towers hit ALOT harder in LoL so tower diving is seen more in HoN. It is still risky but isnt like death.
- Each hero doesnt have a primary attribute in LoL. In HoN besides having +regen/+hp/+mp you can also get stats which give you a little regen or mp/hp or increase damage or armour etc.
- Casters can get ability power to make them hit harder late game, HoN doesnt have anything to make them scale with damage (they just buy disables). This mean casters get weaker as the game goes on.
- There is no summoners skills, no runes, nothing to customise outside the game.
- Heroes dont have a built in free passive
- Skill only go to level 4 except the ultimate that goes to 3.
- Level cap is 25 and you can get +stats instead of skills.
- Nobody has cooldowns below <5 seconds, most are close to 10
- Regen is alot lower in HON so spells cant be spammed anywhere near as much, and when your hit buy them you feel it.
- You can TK you creeps so they cant get the last hit
- Melee heroes are weak in lane
- Last hitting creeps with your normal hits is an assumed skill
- Some heroes are useless for 20 minutes then can solo a team at 40 minutes, LoL heroes are always useful.
- The graphics are awesome in HON
- The HoN players are significantly better then LoL on average
- From what i understand 6 lol armour = about 1 hon armour. The gold ratio is approximately 2:1 hon:lol.
- There is orbs in hon which are items that have the "unique" rule from lol but it doesnt stack with other "unique" items even though they are different items.
- The damage return item is an active so doesnt stack
- The AoE flaming armour in HoN is a weapon and doesnt stack
- Crit chance is diminishing
- If you have items with different crit multiplier it doesnt just use the highest one it rolls them both applies the highest successful crit
- Crit is alot harder to come by as is dodge.
- There are no items that get better for you getting kills (like soulstealer) or as game goes on (the purple staff or arch angels)
- The boots actually tell you how much +MS they give instead of some number system you have to convert
- There is no diminishing returns on MS
- Dodge doesnt stack in HoN
- +attackspeed is common in hon but +%attackspeed in hon is very rare
- there is no easy starting items like dorans. you buy cheap +stats.
- as regen is hard to come by early game is alot harder
- wards (totems?) that give sight are used every game and are game breaking
- Elixir is an item that requires an item slot instead of buff. When you die you drop and someone else can take it. If you opposition get it they can use it.
- There is no dragon
- Baron instead of buffing teammates it drops an item that rez's you like the angel armour. There is also no angel armour in HoN. The rez item is one use. Baron still gives team a tonne of gold
- There are no creep auras from killing them
- There is alot of different spells... i dont really know how to explain that better. Most LoL spells feel very similar but HoN gets pretty different in comparison
- In the river there are runes/power ups that spawn every 2 minutes which are broken. They either make you invisible, deal double damage with autoattacks, copy you twice, make you run at max ms and are unslowable, give you full health and mana.
- Because regen is so much rarer items that give regen in hon like the bottle/powersupply/chalice are considering very strong.
- As you dont have summoner skills there is items that give similar effects without the 240 second cooldown. The portal key instead of flash, shorter range but 14 second cooldown or so.
- There isnt a teleport to base button, you need to by scrolls which cost 135. They take only 3-4 seconds to channel and only break on stun rather then damage. They can also be used to teleport to towers or your base so you can go to OR from your base or even lane to lane. You should always have these on you mid game onwards
- When you destroy an inhibitor in HoN it stays dead. When you destroy all 3 the creeps becomes stupidly strong and you pretty much lose.
- In HoN you lose gold for dying as well as them getting gold. So dying is penalised very heavily and your teammates will rage.
- Casters are normally short of cast in HoN.
- There is no grass that blocks sight. Instead there is juking, which is abusing fog to make it hard to target you. There is like a hundred secret tree paths in the map for you to hide in.
- The HoN shop is more confusing
- HoN has couriers which can be bought at the shop. These allow you to buy items when not in base and bring them to your hero. You also have a stash which lets you store items your not using or buy items to "bank" whilst your away. This means if your going to die you can quickly buy items before you lose your cash.
- There is multiple shops on the map that sell different items
- There is no items that generate gold for you
- Getting +spell damage is pretty much impossible.
- Magic penetration is incredibly rare and there is only 2 items that do it.
- Armour penetration is uncommon and only 2 items give it.
- There are only 2 items in the game that lower
- When an inhibitor is killed in HoN it buffs all the creeps in lane instead of spawning a creep in a mech suit. It also makes the buff creeps worth a **** load less gold. So not only is it harder to push, they get a lot less gold for defending it (hon is a big fan of kick you in the nuts when your already struggling).
- There is none of the those potions that give you buffs.
- Because of cooldowns and lack of mana you have to make spells count and cant just use them for shits and giggles.
- Tanking pretty much doesnt exist in HoN. You get heroes that intiate, they generally have large AoE abilities which means they go in first to stir a **** storm, they dont have to be tanky.