no i?xd
Wersja do druku
no i?xd
Wykonałem już tego questa. Sprzedam pakiet spoiler ank+silver mace quest za 15 zł, tylko allegro
a dorzucisz tutorial 20 level w 24h?
Witam,
Dzis w nocy napisze co do tej pory wiadomo czego nie.
Mam jeszcze parę teorii do sprawdzenia ale to zależy od aktywności żydów.
#WolnoscdlaArcheologów
Jesteś jak Indiana Jones ścigany przez niemców
i jego mc to crashern, potwierdzone info
To jak w końcu z tym ankh? Wiadomo już jak się dostać?
npc na drefii nie stoi tam bez powodu
king orc ma coś do powiedzenia na temat wojny djinów
Mam za mały lvl, żeby potwierdzić moją teorię.
Oi!
Estou muito feliz que você esteja tentando resolver o quebra-cabeça ankrahmun. Eu, junto com meus primos, também estou tentando fazer isso. Infelizmente, ainda não podemos passar por esta porta. Espero que desvendemos esse mistério juntos
fdp
No wiec tak zbiorę tutaj swoje wszystkie smuty dot. questa.
Próbowałem wyszukać po postach @tibia77 i @Xioniz
Xioniz wspomniał tylko o ruinach pałacu Banora, który podejrzewam będzie na custom contencie.Ponieważ nie ma na mapie nigdzie takich ruin jedynie co znalazłem to Banor's Eye:
Island northeast of Senja (called Banor's Eye).
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Po postach Tibi77 znalazlem jedynie odniesienie ze questy sa wmixowane zeby laczyc sie w calosc, i tutaj pojawia sie pytanie dla administracji.
Czy książki z RL tibi po update 7.4 maja zastosowanie w nowych questach tutaj ?
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Znalazłem jedna książkę w internecie która może się odnosić dot. dziury na desert hunterach:
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Co do Questów i NPC na darashi sprawdziłem ich odpowiedzi z plikami Cipsoftu które wyciekły i tak:
Melchior daje nam word of greeting.
Kazzan ma parę kwestii customowych.
NPC na statku boi sie płynąc do ankrahmun ze wzgledu na efreety.
Abbas ma zal do Króla, jednak ani General ani król nic nie odpowiadają na keywordy których w sumie nazbierałem 120.
Molasa (Necro na drefi ) : Mówi ze może popłynąć do Ankrahmun ale odpływ musi być naprawdę duży.
All about tides | National Tidal and Sea Level Facility. Według internetu odpływ jest 2x dziennie po południu i północy probowałem z zegarem tibijskim co każda godzinę bez skutku.
Probowałem dac npcowi drewno albo zaooferowac pomoc w rozbudowie statku niestety nic.
Gildia Dark Echo sprawdzila cala drefie na necro jednak wg nich nie ma nic customowego. Nikt nie kopal pickiem, poniewaz quest ma byc logiczny.
Na Daramie sa 2 campy na jednym nie ma nikogo, a na drugim sa 4 potwory oraz resp (Trap, 2 Small Sapphire, Gold , Scale Armor , Pick)
Wychodzi na to ze oni rabuja cmetarz poniewaz Scalalak leci z Ghula.
Podejrzewam ze pick jest po to zeby dac namiar graczowi ze cos gdzies trzeba wykopac, jednak malo to logiczne.
Sa 4 customowe ksiazki ;
I tak sie żyje na tym Tibiantisie narazie nikt nie ma pojęcia.Kod:Banor was the first and most powerful man to lead his people through vast lands trying to find the best place to settle away from dangerous animals and other races. Once upon a time he saw in the distance huge, unnatural triangular structures to which he quickly led all people. When they arrived, they saw not only huge buildings but also smaller ruins of ancient structures overgrown with dense beautiful forest. From the first moments Banor knew what to do. He climbed the roof of a collapsed building and exclaimed to the people, "This is a holy place where Gods can be felt and we must stay here." There was no person who opposed the words of the leader. Everyone went to work as soon as possible and that is how the first human settlement came about.
A few weeks after arriving, people settled in among the ancient ruins for good, putting up new homes next to them. Banor was often seen around triangular structures that he tried to understand. However, the largest two could not be entered in any way. The exception was the third - smaller structure, which was open to everyone through a spiral entrance. Most people were afraid to go there. Those who ever dared said that they heard strange noises, as if the walls lived there, and in the depths of the tower could be seen magical divine energy that they did not understand. Banor, however, was able to sit in the tower for days claiming that there must be a key to learn the secret of ancient buildings.
Banor, feeling that he was unable to solve the mystery of the ancients himself, asked his most faithful companions for help. One of them was the smartest man alive - . He was the first to decipher some of the notes found in the magic tower and found a way to enter the previously invisible room in which the word ANK-RAH-MUN was supposedly carved in an extremely hard rock. When Banor found out about this discovery, he decided that this is what their settlement should be called, because it is the will of the Gods. Soon after, Daraman told his commander and friend that he must leave the city, because according to the records he found, the key to solve the mystery of the ancients is far north.
Over the years, Ankrahmun flourished thanks to Banor's perfect rule, and Daraman seemed to go further in solving the mysteries of the ancients. He spent most of his time outside the city, where he found another important structure of the ancients, and next to them the mysterious race of Djins with whom he made friends and whom he introduced to Banor. Over the years, however, Daraman appeared less and less in the city, until he finally stopped appearing at all. Rumors were that he learned the secrets of the ancients, but he did not want to share it with anyone, arguing that no creature should possess the power hidden deep underground. From then on, he lived the life of a hermit, but nevertheless, many people visited him to hear his wisdom, and a large part of them began to call him a prophet. Banor, however, mad at his ex-friend, forbade him access to the city under death penalty.
Próbujemy dalej.
Generalnie za ch*j nie chciałoby mi się tego odkrywać i robić, ale fajnie się to czyta co wstawiłeś, te rozkminki, dawaj jakies kolejne wskazówki potem, w głowie uczucie jakbym oglądał indiane dżonsa za dzieciaka