Reklama
Strona 1 z 134 1231151101 ... OstatniaOstatnia
Pokazuje wyniki od 1 do 15 z 2004

Temat: [XenoBot] Oficjalny temat

  1. #1
    Avatar Palado
    Data rejestracji
    2007
    Położenie
    51.770N 19.459E
    Posty
    149
    Siła reputacji
    17

    Domyślny [XenoBot] Oficjalny temat

    Załącznik 300219

    XenoBot is a fully-responsive and optimal client modification for Tibia, featuring an arsenal of advanced tools.
    The software, which is user-friendly, efficient, flexible and highly secure,
    works flawlessly on Windows operating systems and does not produce lag.
    Zakładam ten temat ze względu na pojawiający się spam w całym dziale boty.
    Jeżeli masz jakieś pytanie, problem lub jakąkolwiek inna sprawę związaną z XenoBot-em, pisz tutaj.

  2. #2
    Avatar Palado
    Data rejestracji
    2007
    Położenie
    51.770N 19.459E
    Posty
    149
    Siła reputacji
    17

    Domyślny

    FAQ

    1. Czy XenoBot jest wykrywalny?
    Jak podkreśla sam twórca bota, każdy bot jest wykrywalny. Sztuką jest jednak ustawienie jego zachowań w taki sposób, aby w jak najlepszy sposób imitował zachowanie człowieka. Więcej informacji na ten temat znajdziesz w wątku na oficjalnym forum: Botting Security: The Myths, The Facts, and The Solutions.

    2. Jak odpalić skrypt lua?
    Skrypt lua umieść w folderze "Moje dokumenty\XenoBot\Scripts". Po uruchomieniu bota, otwórz jego menu i wybierz "Scripter". Po lewej stronie okna znajdziesz wszystkie skrypty z folderu "lua", zaś po prawej aktualnie uruchomione skrypty. Aby uruchomić skrypt zaznacz go i naciśnij "Execute Script".

    3. Jak odpalić plik xbst (cave bot settings)?
    Plik xbst umieść w folderze "Moje dokumenty\XenoBot\Settings". Po uruchomieniu bota, otwórz jego menu i wybierz "Settings". Przewijaj strzałkami listę w okienku, aż znajdziesz interesujące Cię ustawienia, po czym naciśnij "Load".

    4. Wyskakuje mi błąd: Failed to create XenoBot log file with name
    Błąd ten pokazuje się przeważnie wtedy, gdy twoja nazwa użytkownika w windowsie zawiera polskie znaki (bądź spację?). Zmiana nazwy użytkownika nic nie da, ponieważ nazwy katalogów pozostaną niezmienione. Utwórz nowego użytkownika w systemie.

    5. Skąd wziąć skrypt na...?
    Największa baza skryptów (płatnych oraz darmowych) znajduje się na oficjalnym forum.
    Link do tych działów: http://forums.xenobot.net/forumdispl...enoBot-Scripts

    6. Skąd wziąć cracka?
    W internecie jest coraz więcej wzmianek o crackach do XenoBot-a. Z oczywistych powodów nie należy ich pobierać z linków znalezionych w google. Odnośniki do cracków na TORG-u:
    1. [TUT] XenoBot Crack
    2. XenoAccess - Dostęp do XenoBot-a bez licencji
    3. [RELEASE] XenoBot Crack 10.22 (3.4.3) i starsze
    Ostatnio zmieniony przez Palado : 13-12-2013, 00:25

  3. Reklama
  4. #3
    Avatar Kolisz
    Data rejestracji
    2013
    Posty
    910
    Siła reputacji
    11

    Domyślny

    12:12 XenoScript Error:
    Script: [All] HUD-Thais Wolves & Bears.lua
    Error: Failed script verification check.
    This is an error with user-input and should not be reported as a bug with XenoBot.

    W czym problem?

  5. #4

    Data rejestracji
    2013
    Posty
    54
    Siła reputacji
    11

    Domyślny

    drugi problem ;/

    pobrałęm skrypta ze strony poniżej :
    [Mage] Darashia Dragon Lair v2.1
    http://forums.xenobot.net/showthread...ll=1#post46851

    i nie mogę załadować lua ( inne lua działają )
    są 2 możliwości jest tam błąd
    albo nie jest to dostosowane do nowego update nie mam pojęcia może wy pomożecie poniżej załączę kod
    Kod:
    --== [Mage] Darashia Dragon Lair v2.1 ==--
    --==# SETUP #==--
    local minCap = 0	-- Minimum capacity to keep hunting.
    
    local GoldBP = "Red Backpack"	-- Gold Backpack
    local LootBP = "Orange Backpack" 	-- Loot Backpack.
    
    local StackDP = 0	-- Slot of BP that will be Stackable Items.
    local RareDP = 1	-- Slot of BP that will be Non-Stackable Items.
    
    local mpID = 237	-- Mana Potion ID.
    local minMP = 20	-- If less then script will exit spawn.
    local buyMP = 100	-- Amount of MPs to buy.
    local costMP = 100	-- Potion Price.
    
    
    --- DO NOT CHANGE BELOW UNLESS YOU KNOW WHAT YOU'RE DOING ---
    
    registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
    loadSettings("[Mage] Darashia Dragons", "All")
    local info = [[
    Free script made by:
        rikardo]]
    function onWalkerSelectLabel(labelName)
    	if (labelName == "checking") then
    		if (Self.ItemCount(mpID) > minMP) and (Self.Cap() > minCap) then
    			gotoLabel("beginHunt")
    		end
    	elseif (labelName == "checkPotions") then
    		if (Self.ItemCount(mpID) < buyMP) then
    			gotoLabel("beginRefill")
    		end
    	elseif (labelName == "atBank") then
    		local cashMP = costMP*(buyMP-Self.ItemCount(mpID))
    		setWalkerEnabled(false)
    		Self.SayToNpc({"hi", "deposit all", "yes", "balance"}, 65,10)
    		wait(2000)
    		if (cashMP > 0) then
    			Self.SayToNpc({"withdraw " .. cashMP, "yes"}, 70, 5)
    			wait(1000)
    		end
    		setWalkerEnabled(true)
    	elseif (labelName == "atDepot") then
    		setWalkerEnabled(false)
    		Self.ReachDepot()
    		Self.DepositItems(
    			{3416,RareDP}, -- Dragon Shield
    			{7430,RareDP}, -- Dragonbone Staff
    			{3322,RareDP}, -- Dragon Hammer
    			{3297,RareDP}, -- Serpent Sword
    			{3071,RareDP}, -- Wand of Inferno
    			{236,StackDP}, -- Strong Health Potion
    			{11457,StackDP}, -- Dragon's Tail
    			{3028,StackDP}, -- Small Diamond
    			{5920,StackDP}, -- Green Dragon Scale
    			{5877,StackDP}, -- Green Dragon Leather
    			{3061,StackDP} -- Life Crystal
    		)
    		wait(1500,1900)
    		setWalkerEnabled(true)	
    	elseif (labelName == "openDoor") then
    		setWalkerEnabled(false)
    		Self.OpenDoor(33265, 32278, 7)
    		wait(500,900)
    		setWalkerEnabled(true)
    	elseif (labelName == "buyPotions") then
    		setWalkerEnabled(false)
    		Self.SayToNpc({"hi"}, 65)
    		wait(700,1000)
    		while ((Self.ItemCount(283)+Self.ItemCount(284)+Self.ItemCount(285)) > 0) do
    			Self.SayToNpc({"vials", "yes", "yes"}, 65, 10)
    			wait(1200,1500)
    		end
    		Self.SayToNpc({"trade"}, 65)
    		wait(1500,3000)
    		while (Self.ItemCount(mpID) < buyMP) do
    			Self.ShopBuyItemsUpTo(mpID, buyMP)
    			wait(500,900)
    		end
    		Self.SayToNpc({"bye"}, 65)
    		setWalkerEnabled(true)
    	elseif (labelName == "bpOpen") then
    		local backpack1, backpack2 = Container.GetByName(LootBP), Container.GetByName(GoldBP)
    		setWalkerEnabled(false)
    		Self.CloseContainers()
    		repeat
    			wait(900)
    		until (Self.UseItemFromEquipment("backpack") > 0)
    		wait (1000)
    		Container.GetFirst():OpenChildren(Item.GetID(LootBP), Item.GetID(GoldBP))
    		if (backpack1:isOpen() == false or backpack2:isOpen() == false) then
    			gotoLabel("bpReOpen")
    		end
    		setWalkerEnabled(true)
    	end
    end
    
    
    --==## FUNCTIONS ##==--
    
    Map.GetUseItems = function (id)
        if type(id) == "string" then
            id = Item.GetID(id)
        end
        local pos = Self.Position()
    	local store = {}
        for x = -7, 7 do
            for y = -5, 5 do
                if Map.GetTopUseItem(pos.x + x, pos.y + y, pos.z).id == id then
                    itemPos = {x = pos.x + x, y = pos.y + y, z = pos.z}
    				table.insert(store, itemPos)
                end
            end
        end
        return store
    end
    
    Self.ReachDepot = function (tries)
    	local tries = tries or 3
    	setWalkerEnabled(false)
    	local DepotIDs = {3497, 3498, 3499, 3500}
    	local DepotPos = {}
    	for i = 1, #DepotIDs do
    		local dps = Map.GetUseItems(DepotIDs[i])
    		for j = 1, #dps do
    			table.insert(DepotPos, dps[j])
    		end
    	end
    	local function gotoDepot()
    		local pos = Self.Position()
    		print("Depots found: " .. tostring(#DepotPos))
    		for i = 1, #DepotPos do
    			location = DepotPos[i]
    			Self.UseItemFromGround(location.x, location.y, location.z)
    			wait(1000, 2000)
    			if Self.DistanceFromPosition(pos.x, pos.y, pos.z) >= 1 then
    				wait(5000, 6000)
    				if Self.DistanceFromPosition(location.x, location.y, location.z) == 1 then
    					setWalkerEnabled(true)
    					return true
    				end
    			else
    				print("Something is blocking the path. Trying next depot.")
    			end
    		end
    		return false
    	end
    	repeat
    		reachedDP = gotoDepot()
    		if reachedDP then
    			return true
    		end
    		tries = tries - 1
    		sleep(100)
    		print("Attempt to reach depot was unsuccessfull. " .. tries .. " tries left.")
    	until tries <= 0
    	return false
    end
    Ostatnio zmieniony przez vegeta454 : 01-11-2013, 12:42

  6. #5

    Data rejestracji
    2010
    Wiek
    14
    Posty
    3,201
    Siła reputacji
    16

    Domyślny

    ma ktos jakies full afk skrypty, ktore dzialaja bez problemow? :/

  7. #6
    Avatar Cynania
    Data rejestracji
    2010
    Położenie
    Łodz
    Wiek
    32
    Posty
    81
    Siła reputacji
    14

    Domyślny

    Witam

    Poszukiwalem skryptu na combo zé spelli na ots tak zeby uzywal np.exori gran flam i exori max vis naraz znalazlem ten skrypt ale nie dziala kto moze mi wyjasnic dlaczego?

    Załącznik 300230

    Kod:
    	--[[Mages Multiple Strike Spells]]--
     
     
    local targets = {"Nightmare", "Grim Reaper", "Serpent Spawn", "Giant Spider"}
     
    -- Just change below to suit your needs.
        local spells = {1,2}
        spells[1] = { spell = "exori max flam" } --Max spell
        spells[2] = { spell = "exori gran flam" } --Gran spell
        spells[3] = { spell = "exori flam" } --Nooby spell (This will be the only spell cast after Target <= 35% HP)
     
     
    Module.New("Multiple Strike Spells", function(module)
    for _, data in ipairs(spells) do
        local c = Creature.GetByID(Self.TargetID())
            if table.contains(targets, c:Name()) then
                if c:DistanceFromSelf() <= 3 then
                    if Self.TargetID() ~= 0 then
                        if c:HealthPercent() >= 35 then
                            for x=1, #spells do
                                if Self.CanCastSpell(data.spell) then
                                    Self.Say(data.spell)
                                    wait(500, 1500)
                                end
                            end
                        elseif c:HealthPercent() <= 35 then
                                if Self.CanCastSpell(data.spell[3]) then
                                    Self.Say(data.spell[3])
                                    wait(500, 1500)
                                end
                        end
                    end
                end
            end
        end
        module:Delay(1000)
    Cytuj Rzulf napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Przecież masz odpowiedź na screenie, który wrzuciłeś.
    Nie znam sie na tym oswiec mnie gdzie??

    niedomknąłeś funkcji, pewnie nawet nie umiesz skopiować poprawnie i ostatnią linijke zostawiłeś niewklejoną czy coś

    ludzie, komunikaty o błędach są nie bez powodu, to samo z otsami zawsze jest, nie przeczyta tematu, źle skopiuje, nie przeczyta komunikatu z błędem i spamuje na forum
    Nie znam sie na tym i ja nie spamuje bo znam opcj edytuj zamiast nabijac posty byscie wkoncu pomogli :/...juz sam rozwiazalem problem xD
    Ostatnio zmieniony przez Cynania : 01-11-2013, 14:40

  8. #7
    Avatar zakius
    Data rejestracji
    2008
    Położenie
    The Internets
    Wiek
    33
    Posty
    11,075
    Siła reputacji
    24

    Domyślny

    Zdefiniuj "nie działa" to raz, dwa wklejaj w code żeby dało się przeczytać, trzy ten skrypt jeśli cel ma ponad 35% hp próbuje scastować najlepszy spelli każdy nastepny po kolei(czego i tak się nie uda zrobić bo otsy nie są głupie), jeśli nie ma to castuje najgorszy
    Problem z komputerem? Instrukcja diagnostyczna
    Cytuj Vegeta napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Baby maja wymagania jak windows vista, takze nigdy nie wiesz.
    Cytuj Dzzej napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Moje posty to esencja głupoty.
    "Don't worry, I'm just a pervert"

  9. #8
    Avatar bojo
    Data rejestracji
    2010
    Położenie
    thais
    Posty
    770
    Siła reputacji
    15

    Domyślny

    Jeszcze raz dzięki za bota jak widać wszystko działa idealnie! :P

  10. #9

    Data rejestracji
    2013
    Posty
    54
    Siła reputacji
    11

    Domyślny

    Cytuj Taviik napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    ma ktos jakies full afk skrypty, ktore dzialaja bez problemow? :/
    co to znaczy działające :D
    wszystkie działają wiem bo mi wytłumaczono to łopatologicznie po tym jak zadawałem irytujące pytania :D
    jaki skrypt chesz ze strony xenobota ja ci pomogę :D

    a żeby nie było oftopu to łap dla knighta
    http://forums.xenobot.net/showthread...ll=1#post46851

  11. #10
    Avatar Rzulf
    Data rejestracji
    2009
    Posty
    481
    Siła reputacji
    15

    Domyślny

    Cytuj Cynania napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Poszukiwalem skryptu na combo zé spelli na ots tak zeby uzywal np.exori gran flam i exori max vis naraz znalazlem ten skrypt ale nie dziala kto moze mi wyjasnic dlaczego?
    Przecież masz odpowiedź na screenie, który wrzuciłeś.

  12. #11
    Avatar zakius
    Data rejestracji
    2008
    Położenie
    The Internets
    Wiek
    33
    Posty
    11,075
    Siła reputacji
    24

    Domyślny

    niedomknąłeś funkcji, pewnie nawet nie umiesz skopiować poprawnie i ostatnią linijke zostawiłeś niewklejoną czy coś

    ludzie, komunikaty o błędach są nie bez powodu, to samo z otsami zawsze jest, nie przeczyta tematu, źle skopiuje, nie przeczyta komunikatu z błędem i spamuje na forum
    Problem z komputerem? Instrukcja diagnostyczna
    Cytuj Vegeta napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Baby maja wymagania jak windows vista, takze nigdy nie wiesz.
    Cytuj Dzzej napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Moje posty to esencja głupoty.
    "Don't worry, I'm just a pervert"

  13. #12

    Data rejestracji
    2013
    Posty
    54
    Siła reputacji
    11

    Domyślny

    gdzie mogę zmienić liczbę wypłacanych pieniędzy an podróż bot wypłaca mi 1k zamiast 100gp

    Kod:
    --	--	--	--	--	--	--	--	--	--	--	--	--
    -- Y88b   d88P 888888b.   8888888888 .d8888b.  	--
    --  Y88b d88P  888  "88b  888       d88P  Y88b 	--
    --   Y88o88P   888  .88P  888       Y88b.      	--	--	Created: 2013-07-17 --
    --    Y888P    8888888K.  8888888    "Y888b.   	--	--	Updated: 2013-10-10 --
    --    d888b    888  "Y88b 888           "Y88b. 	--
    --   d88888b   888    888 888             "888 	--
    --  d88P Y88b  888   d88P 888       Y88b  d88P 	--
    -- d88P   Y88b 8888888P"  888        "Y8888P" 	--
    --	--	--	--	--	--	--	--	--	--	--	--	--
    
    -- Potion setup
    MPotion = "strong mana potion"				-- Name of mana potion
    MPrice = 80									-- Cost of your mana potion
    
    -- Vial Dropper
    DropVial = true								-- Vial dropper
    VialCount = 10 								-- How many empty potions until you drop empty potions?
    Capacity = 200								-- How much capacity until you drop empty potions?
    Time = 30									-- How many seconds apart should it check on how many empty potions you have?
    
    -- Rune setup
    ThunderStormRune = false					-- Do you want to withdraw Thunderstorm Runes from depot? (fourth dp slot)
    WithdrawAmount = 100 						-- How many do you want to withdraw?
    
    -- Refill setup
    MinMana = 40								--- How many mana potions left until you leave the hunt
    MaxMana = 150								--- How many mana potions you begin the hunt with
    
    -- Capacity Check
    MinCap = 20									--- Leaves spawn when character reaches this cap
    
    -- Soft boots
    SoftBoots = false							-- Use softboots? Refiller included
    ManaToEquip = 90							-- Mana Percent to equip soft boots
    NormalBoots = "Glacier Shoes "				-- Name of your normal boots
    
    -- Ring settings
    UseEnergyRing = true						-- Do you want to use energy rings? (third dp slot)
    TrashRing = "Crystal Ring"					-- Name of your primary ring
    AmountWE = 3								-- Amount of water elementals required to equip energy ring
    AmountMana = 0								-- Unequip mana ring at this percent of mana, leave 0 unless you want to pot
    											-- yourself up meanwhile having +3 water elementals on you
    WithdrawRingsDP = true						-- Do you want to refill rings from depot?
    AmountRings = 10							-- How many rings do you want to withdraw from depot
    
    -- Backpack setup
    MainBP = "Blue Backpack"					-- Name of your main backpack
    ProductBP = "Dragon Backpack"					-- Name of your product backpack
    GoldBP = "Golden Backpack"					-- Name of your gold backpack
    PotionBP = "fur Backpack"					-- Name of your potion backpack
    RingBP = "Blue Backpack"					-- Name of your energy ring backpack
    tu na pewno nie


    Kod:
    local maxManaPercent = 90
    local minManaPercent = 50
    local manaActive = false
    local manaPotions = {268, 237, 238}
    local lastItem = 0
    local attacks = {}
    local shotBlockers = {230, 240, 241, 242, 243, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 267, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 920, 921, 1007, 1008, 1009, 1010, 1011, 1025, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1045, 1046, 1053, 1081, 1082, 1083, 1084, 1085, 1086, 1087, 1112, 1113, 1114, 1115, 1116, 1117, 1118, 1119, 1120, 1121, 1122, 1127, 1128, 1270, 1271, 1272, 1273, 1274, 1275, 1276, 1277, 1278, 1279, 1280, 1281, 1282, 1283, 1284, 1285, 1286, 1287, 1288, 1289, 1290, 1291, 1292, 1293, 1294, 1295, 1296, 1297, 1298, 1299, 1300, 1301, 1302, 1303, 1304, 1305, 1306, 1307, 1308, 1309, 1310, 1311, 1312, 1313, 1314, 1315, 1316, 1329, 1330, 1331, 1332, 1333, 1334, 1335, 1336, 1337, 1338, 1340, 1341, 1342, 1343, 1344, 1345, 1346, 1347, 1348, 1349, 1350, 1351, 1352, 1353, 1354, 1355, 1356, 1357, 1358, 1359, 1360, 1361, 1362, 1363, 1364, 1373, 1374, 1375, 1376, 1377, 1378, 1379, 1380, 1381, 1382, 1383, 1384, 1385, 1386, 1387, 1388, 1389, 1390, 1391, 1392, 1393, 1394, 1395, 1396, 1397, 1398, 1399, 1400, 1401, 1402, 1409, 1410, 1411, 1412, 1413, 1414, 1415, 1416, 1417, 1418, 1419, 1420, 1421, 1422, 1423, 1424, 1425, 1426, 1427, 1428, 1429, 1430, 1431, 1432, 1433, 1434, 1435, 1436, 1437, 1438, 1439, 1440, 1441, 1442, 1443, 1444, 1445, 1446, 1447, 1448, 1449, 1450, 1451, 1452, 1453, 1454, 1455, 1456, 1457, 1458, 1459, 1460, 1461, 1462, 1463, 1464, 1465, 1466, 1467, 1468, 1469, 1470, 1471, 1472, 1473, 1474, 1475, 1476, 1477, 1478, 1479, 1480, 1481, 1486, 1487, 1488, 1489, 1490, 1491, 1492, 1493, 1494, 1495, 1496, 1497, 1498, 1499, 1500, 1501, 1502, 1503, 1504, 1505, 1506, 1507, 1508, 1509, 1510, 1511, 1512, 1513, 1514, 1515, 1516, 1517, 1518, 1519, 1520, 1521, 1522, 1536, 1539, 1542, 1543, 1544, 1545, 1546, 1547, 1548, 1549, 1550, 1551, 1552, 1553, 1554, 1555, 1556, 1558, 1559, 1560, 1562, 1563, 1564, 1573, 1574, 1575, 1578, 1579, 1580, 1581, 1584, 1585, 1586, 1587, 1589, 1590, 1592, 1597, 1598, 1599, 1600, 1601, 1602, 1603, 1604, 1605, 1606, 1607, 1608, 1609, 1610, 1612, 1613, 1614, 1615, 1616, 1617, 1618, 1619, 1620, 1621, 1622, 1623, 1748, 1749, 1750, 2076, 2078, 2092, 2128, 2129, 2170, 2242, 2243, 2244, 2245, 2246, 2247, 2248, 2249, 2250, 2251, 2252, 2738, 2739, 2740, 2741, 2767, 2768, 4140, 4144, 4427, 4429, 4430, 4431, 4432, 4457, 4458, 4459, 4460, 4461, 4462, 4463, 4464, 4465, 4466, 4467, 4468, 4469, 4470, 4471, 4472, 4473, 4474, 4475, 4476, 4477, 4478, 4479, 4480, 4481, 4482, 4483, 4484, 4485, 4486, 4487, 4488, 4489, 4490, 4491, 4492, 4493, 4494, 4495, 4496, 4497, 4498, 4499, 4500, 4501, 4502, 4747, 4748, 4815, 4816, 4881, 4882, 4883, 4884, 4885, 4886, 4887, 4888, 4889, 4890, 4891, 4892, 4893, 4894, 4895, 4896, 4897, 4898, 4899, 4900, 4901, 4902, 4903, 4904, 4905, 4906, 4907, 4908, 4909, 4910, 4915, 4916, 4918, 4919, 4940, 4941, 4942, 4947, 4948, 4949, 4950, 4951, 4952, 4965, 4966, 4967, 4968, 4969, 4970, 4974, 4975, 5002, 5003, 5004, 5005, 5008, 5009, 5010, 5011, 5012, 5033, 5034, 5035, 5036, 5037, 5038, 5039, 5040, 5145, 5146, 5147, 5148, 5149, 5150, 5151, 5152, 5153, 5154, 5260, 5261, 5262, 5263, 5264, 5265, 5266, 5267, 5268, 5269, 5270, 5271, 5272, 5273, 5274, 5441, 5442, 5449, 5451, 5452, 5453, 5454, 5455, 5456, 5457, 5458, 5473, 5474, 5518, 5519, 5597, 5598, 5599, 5600, 5601, 5602, 5603, 5604, 5605, 5606, 5607, 5608, 5609, 5610, 5611, 5612, 5630, 5631, 5632, 5633, 5634, 5635, 5636, 5637, 5638, 5639, 5640, 5641, 5642, 5643, 5644, 5645, 5646, 5647, 5648, 5649, 5650, 5651, 5652, 5653, 5683, 5684, 5685, 5686, 5692, 5693, 5694, 5695, 5696, 5697, 5698, 5699, 5700, 5701, 5702, 5703, 5711, 5712, 5713, 5714, 5715, 5716, 5717, 5718, 5719, 5720, 5721, 5722, 5723, 5724, 5725, 5726, 5777, 5778, 5787, 5788, 5811, 5814, 5852, 5853, 5860, 5861, 6132, 6133, 6134, 6135, 6136, 6138, 6139, 6140, 6141, 6142, 6143, 6144, 6145, 6146, 6147, 6148, 6149, 6150, 6151, 6237, 6238, 6239, 6240, 6241, 6242, 6243, 6244, 6245, 6246, 6247, 6280, 6281, 6282, 6283, 6288, 6289, 6394, 6395, 6396, 6397, 6398, 6399, 6400, 6401, 6402, 6403, 6404, 6405, 6406, 6419, 6420, 6719, 6720, 6721, 6722, 6723, 6724, 6725, 6726, 6727, 6728, 6729, 6730, 6731, 6732, 6733, 6734, 6735, 6736, 6737, 6738, 6739, 6740, 6741, 6742, 6743, 6744, 6745, 6746, 6747, 6748, 6749, 6761, 6762, 6768, 6769, 6770, 6771, 6772, 6773, 6774, 6775, 6776, 6777, 6778, 6779, 6780, 6781, 6782, 6783, 6784, 6785, 6786, 6787, 6822, 6823, 6824, 6825, 6826, 6827, 6828, 6829, 6830, 6831, 6832, 6833, 6834, 6835, 6836, 6837, 6838, 6839, 6840, 6841, 6842, 6843, 6844, 6845, 6846, 6847, 6848, 6849, 6850, 6851, 6852, 6853, 6854, 6855, 6856, 6857, 6858, 6859, 6860, 6861, 6862, 6863, 6864, 6865, 6866, 6867, 6869, 6925, 7102, 7103, 7104, 7105, 7228, 7229, 7230, 7231, 7262, 7263, 7291, 7292, 7293, 7294, 7295, 7296, 7297, 7298, 7299, 7300, 7301, 7302, 7507, 7508, 7541, 7645, 7646, 7647, 7648, 7649, 7650, 7651, 7652, 7653, 7654, 7655, 7656, 7657, 7658, 7659, 7660, 7661, 7662, 7663, 7664, 7665, 7666, 7667, 7668, 7669, 7670, 7671, 7672, 7673, 7674, 7675, 7676, 7677, 7678, 7679, 7680, 7681, 7682, 7683, 7684, 7685, 7686, 7687, 7688, 7689, 7690, 7691, 7692, 7693, 7694, 7695, 7896, 7897, 7898, 7899, 7906, 7907, 7908, 7909, 7953, 7954, 7955, 7956, 8201, 8202, 8203, 8204, 8205, 8206, 8207, 8208, 8209, 8210, 8211, 8212, 8213, 8214, 8215, 8216, 8219, 8220, 8221, 8222, 8223, 8226, 8227, 8231, 8232, 8233, 8234, 8235, 8236, 8237, 8238, 8239, 8240, 8241, 8242, 8267, 8268, 8269, 8270, 8271, 8272, 8291, 8292, 8293, 8294, 8295, 8296, 8297, 8298, 8299, 8300, 8301, 8302, 8303, 8304, 8305, 8306, 8307, 8347, 8348, 8349, 8350, 8372, 8373, 8374, 8375, 8376, 8377, 8378, 8379, 8380, 8381, 8382, 8383, 8454, 8455, 8456, 8457, 8458, 8459, 8460, 8461, 8462, 8463, 8464, 8465, 8466, 8467, 8468, 8469, 8470, 8554, 8569, 8570, 8616, 8617, 8691, 8692, 8739, 8811, 8844, 8845, 8846, 8847, 9246, 9259, 9260, 9261, 9262, 9263, 9264, 9265, 9266, 9267, 9268, 9269, 9270, 9271, 9274, 9275, 9277, 9278, 9309, 9310, 9311, 9312, 9313, 9314, 9315, 9316, 9317, 9318, 9319, 9320, 9321, 9322, 9323, 9324, 9325, 9326, 9327, 9328, 9329, 9330, 9331, 9332, 9333, 9334, 9335, 9336, 9337, 9338, 9339, 9340, 9341, 9342, 9343, 9344, 9369, 9370, 9408, 9409, 9410, 9411, 9412, 9413, 9414, 9415, 9416, 9417, 9418, 9419, 9420, 9421, 9422, 9423, 9518, 9733, 9734, 9735, 9736, 9737, 9738, 9739, 9740, 9741, 9742, 9743, 9744, 9745, 9746, 9747, 9748, 9749, 9750, 9751, 9752, 9753, 9754, 9755, 9756, 9757, 9758, 9759, 9760, 9761, 9762, 9763, 9764, 9765, 9766, 9767, 9768, 9769, 9770, 9771, 9772, 9773, 9893, 9895, 9897, 9898, 9901, 9902, 9903, 9904, 9905, 9906, 9907, 9908, 9909, 9910, 9913, 9914, 9915, 9916, 9917, 9918, 9919, 9920, 9921, 9922, 9923, 9924, 9925, 9926, 9927, 9928, 9963, 9964, 9965, 9966, 10044, 10045, 10062, 10063, 10064, 10065, 10066, 10067, 10090, 10091, 10092, 10093, 10094, 10095, 10181, 10284, 10285, 10378, 10379, 10380, 10381, 10588, 10589, 10590, 10591, 10744, 10746, 10770, 10846, 10877, 10878, 10879, 10880, 10881, 10882, 10883, 10884, 10885, 10886, 10887, 10888, 10889, 10890, 10891, 10892, 10893, 10894, 10895, 10896, 10897, 10898, 10899, 10952, 10953, 10981, 10982, 10983, 10984, 10985, 10987, 10988, 10990, 10993, 10994, 10995, 10996, 11006, 11009, 11014, 11015, 11049, 11067, 11068, 11088, 11089, 11093, 11094, 11117, 11118, 11119, 11120, 11121, 11122, 11123, 11157, 11202, 11203, 11204, 11205, 11206, 11207, 11208, 11209, 11273, 11274, 11275, 11276, 11277, 11310, 11330, 11332, 11335, 11342, 11343, 11346, 11363, 11555, 11556, 11557, 11558, 11559, 11560, 11561, 11562, 11563, 11564, 11565, 11566, 11567, 11568, 11569, 11573, 11574, 11575, 11576, 11577, 11578, 11579, 11580, 11581, 11704, 11706, 11710, 11768, 11769, 11859, 11860, 11870, 11871, 11872, 11873, 11874, 11875, 11876, 11877, 11878, 11879, 11880, 11881, 11882, 11893, 11894, 11895, 11896, 11898, 11899, 11900, 11901, 11902, 11903, 11904, 11905, 11906, 11907, 11908, 11909, 11910, 11911, 11912, 11913, 11914, 11915, 11916, 11917, 11918, 11919, 11920, 11921, 11922, 11923, 11924, 11951, 11952, 11953, 11954, 11955, 11956, 11957, 11958, 11971, 11972, 11973, 11974, 11975, 11976, 11977, 11978, 11979, 11980, 11981, 11983, 11985, 11986, 11988, 11989, 11992, 11993, 11994, 11995, 11996, 11997, 11998, 11999, 12000, 12001, 12002, 12003, 12004, 12005, 12006, 12007, 12008, 12009, 12010, 12011, 12012, 12013, 12014, 12015, 12016, 12017, 12018, 12019, 12037, 12038, 12085, 12086, 12087, 12088, 12089, 12105, 12107, 12109, 12111, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12155, 12156, 12157, 12158, 12190, 12191, 12192, 12193, 12195, 12196, 12197, 12199, 12246, 12387, 12388, 12389, 12390, 12391, 12392, 12393, 12394, 12395, 12396, 12397, 12398, 12399, 12400, 12401, 12402, 12403, 12408, 12409, 12410, 12411, 12426, 12428, 12429, 12430, 12604, 12865, 12866, 12867, 12868, 12869, 12870, 12871, 12872, 12873, 12874, 12875, 12876, 12877, 12880, 12881, 12882, 12883, 12884, 12885, 12908, 12909, 12910, 12911, 12912, 12963, 12964, 12965, 12966, 12967, 12968, 12969, 12970, 12971, 12972, 12973, 12974, 12975, 12976, 12977, 12978, 12981, 12982, 12983, 12984, 12985, 12986, 12989, 12990, 12991, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13097, 13098, 13099, 13100, 13101, 13102, 13103, 13106, 13107, 13108, 13109, 13110, 13111, 13112, 13113, 13114, 13115, 13116, 13117, 13118, 13119, 13120, 13121, 13182, 13183, 13203, 13204, 13205, 13207, 13208, 13209, 13210, 13211, 13212, 13213, 13214, 13274, 13275, 13277, 13278, 13279, 13280, 13281, 13282, 13283, 13284, 13286, 13287, 13289, 13290, 13291, 13292, 13293, 13294, 13594, 13596, 13597, 13598, 13599, 13600, 13601, 13602, 13603, 13604, 13605, 13606, 13607, 13608, 13609, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13618, 13619, 13620, 13621, 13622, 13623, 13624, 13625, 13626, 13627, 13628, 13629, 13630, 13631, 13632, 13633, 13634, 13635, 13636, 13637, 13638, 13639, 13640, 13641, 13642, 13643, 13644, 13645, 13775, 13776, 13777, 13778, 13783, 13784, 13785, 13786, 14158, 14159, 14160, 14161, 14226, 14259, 14842, 14843, 14844, 14845, 14846, 14847, 14848, 14849, 14850, 14851, 14852, 14853, 14854, 14855, 14856, 14857, 14858, 14859, 14860, 14861, 14862, 14863, 14864, 14865, 14866, 14867, 14868, 14869, 14870, 14871, 14872, 14873, 14874, 14875, 14876, 14877, 14878, 14879, 14880, 14881, 14882, 14883, 14884, 14885, 14886, 14887, 14888, 14889, 14890, 14891, 14892, 14893, 14894, 14895, 14896, 14897, 14898, 15060, 15061, 15062, 15063, 15064, 15065, 15066, 15067, 15068, 15069, 15070, 15071, 15072, 15073, 15074, 15075, 15076, 15077, 15078, 15079, 15080, 15081, 15082, 15083, 15084, 15085, 15086, 15087, 15088, 15089, 15090, 15091, 15092, 15093, 15094, 15095, 15096, 15097, 15100, 15101, 15102, 15103, 15104, 15105, 15106, 15107, 15221, 15222, 15223, 15224, 15229, 15230, 15231, 15237, 15238, 15239, 15240, 15251, 15260, 15261, 15262, 15263, 15264, 15265, 15266, 15267, 15268, 15269, 15270, 15271, 15272, 15273, 15274, 15290, 15291, 15292, 15296, 15298, 15299, 15300, 15301, 15309, 15311, 15312, 15313, 15314, 15315, 15316, 15317, 15318, 15345, 15347, 15348, 15349, 15350, 15355, 15356, 15357, 15358, 15359, 15360, 15361, 15362, 15363, 15364, 15365, 15366, 15367, 15368, 15369, 15370, 15371, 15372, 15373, 15374, 15375, 15376, 15377, 15378, 15379, 15380, 15381, 15382, 15383, 15384, 15385, 15386, 15387, 15388, 15389, 15392, 15420, 15421, 15422, 15423, 15424, 15425, 15426, 15427, 15428, 15429, 15430, 15431, 15432, 15433, 15434, 15435, 15436, 15437, 15438, 15439, 15440, 15441, 15442, 15443, 15444, 15445, 15446, 15447, 15448, 15449, 15450, 15451, 15452, 15453, 15679, 15680, 15681, 15682, 15683, 15684, 15685, 15686, 15719, 15720, 15721, 15722, 15723, 15724, 15725, 15726, 15727, 15728, 15729, 15730, 15731, 15732, 15733, 15758, 15771, 15772, 15773, 15876, 15877, 15878, 15879, 15880, 15881, 15882, 15883, 15884, 15885, 15886, 15887, 15914, 15915, 15916, 15917, 15918, 15919, 15920, 15921, 15922, 15923, 15924, 15925, 15926, 15927, 15928, 15929, 15930, 15931, 15932, 15933, 15934, 15935, 15936, 15937, 15938, 15939, 15940, 15941, 15942, 15943, 15944, 15945, 15946, 15947, 15948, 15949, 15950, 15951, 15952, 15953, 15954, 15955, 15956, 16007, 16008, 16009, 16010, 16011, 16012, 16013, 16014, 16015, 16016, 16017, 16018, 16019, 16020, 16021, 16022, 16023, 16024, 16025, 16026, 16027, 16028, 16029, 16030, 16031, 16032, 16033, 16034, 16035, 16036, 16037, 16038, 16039, 16040, 16041, 16042, 16043, 16044, 16045, 16046, 16047, 16048, 16049, 16180, 16181, 16333, 16334, 16335, 16336, 16337, 16338, 16339, 16340, 16341, 16342, 16343, 16344, 16345, 16346, 16347, 16348, 16349, 16350, 16351, 16352, 16353, 16354, 16355, 16356, 16357, 16358, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16367, 16368, 16369, 16370, 16371, 16372, 16638, 16639, 16640, 16641, 16642, 16643, 16644, 16645, 16646, 16647, 16648, 16649, 16667, 16668, 16669, 16670, 16671, 16672, 16673, 16674, 16675, 16676, 16677, 16678, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 16811, 16812, 16813, 16814, 16815, 16816, 16817, 16818, 16819, 16820, 16821, 16822, 16823, 16824, 16825, 16826, 16827, 16828, 16829, 16830, 16831, 16832, 16833, 16834, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16843, 16844, 16845, 16846, 16847, 16848, 16849, 16850, 16851, 16852, 16853, 16854, 16855, 16856, 16857, 16858, 16859, 16860, 16861, 16863, 16866, 16868, 17052, 17053, 17054, 17055, 17056, 17057, 17058, 17059, 17060, 17061, 17062, 17063, 17064, 17065, 17066, 17067, 17068, 17069, 17070, 17071, 17072, 17073, 17074, 17075, 17076, 17077, 17078, 17079, 17080, 17081, 17082, 17083, 17084, 17085, 17086, 17087, 17088, 17089, 17090, 17091, 17092, 17093, 17094, 17095, 17096, 17097, 17098, 17099, 17100, 17101, 17102, 17103, 17104, 17105, 17106, 17107, 17108, 17115, 17116, 17117, 17118, 17119, 17120, 17121, 17122, 17123, 17124, 17125, 17126, 17127, 17128, 17129, 17130, 17131, 17132, 17133, 17134, 17135, 17136, 17137, 17138, 17139, 17140, 17171, 17172, 17173, 17174, 17175, 17176, 17177, 17178, 17179, 17180, 17181, 17182, 17183, 17184, 17185, 17186, 17187, 17188, 17189, 17190, 17191, 17192, 17193, 17194, 17195, 17196, 17197, 17198, 17199, 17200, 17201, 17202, 17203, 17204, 17205, 17206, 17207, 17208, 17209, 17210, 17211, 17212, 17213, 17214, 17215, 17216, 17217, 17218, 17219, 17220, 17221, 17222, 17223, 17224, 17228, 17336, 17337, 17338, 17339, 17340, 17341, 17342, 17343, 17344, 17345, 17405, 17406, 17407, 17408, 17515, 17521, 17522, 17523, 17524, 17578, 17579, 17580, 17581, 17582, 17583, 17584, 17585, 17586, 17587, 17588, 17589, 17590, 17591, 17592, 17593, 17594, 17595, 17596, 17597, 17630, 17631, 17632, 17633, 17634, 17635, 17636, 17637, 17638, 17639, 17640, 17641, 17642, 17643, 17644, 17645, 17646, 17647, 17648, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17656, 17657, 17803, 17804, 17805, 17806, 17832, 17833, 17874, 17875, 17876, 17877, 17878, 17879, 17880, 17884, 17885, 17886, 17888, 17889, 17890, 17891, 17892, 17895, 17896, 17899, 17910, 17911, 17912, 17913, 17914, 17915, 17916, 18011, 18012, 18027, 18028, 18029}
    local stairs = {294, 369, 370, 385, 394, 411, 412, 413, 414, 428, 432, 433, 434, 435, 437, 438, 469, 470, 482, 483, 484, 485, 566, 567, 594, 595, 600, 601, 604, 605, 607, 609, 610, 615, 859, 1067, 1080, 1156, 1931, 4823, 4824, 4825, 4826, 5081, 5544, 5691, 5731, 5763, 6127, 6128, 6129, 6130, 6172, 6173, 6917, 6918, 6919, 6920, 6921, 6922, 6923, 6924, 7053, 7729, 7730, 7731, 7732, 7733, 7734, 7735, 7736, 7750, 7755, 7767, 7768, 8193, 8658, 8690, 8932, 12072, 12203, 12728, 12799, 12961, 15145, 15146, 16265, 16266, 16267, 16268, 16269, 16270, 16271, 16272, 16696, 16697, 16698, 16699, 16700, 16701, 16702, 16703, 16785, 16786, 16787, 16788, 16789, 16790, 16791, 16792, 17239, 17928}
    
    --[[
    attack 			- choose an attack from above
    names 			- the monsters you will use this attack on 
    minAmountHit 	- the minimumamount of monsters that should be hit
    minHealth 		- The minimum healthpercentage of target monster to use this attack
    maxHealth 		- The maximum healthpercentage of the monster to use this attack
    minMana			- The minimum manapercentage that you need to have
    maxMana			- The max manapercentage that you can have
    minRange 		- Minimum range the monster need to be
    maxRange 		- maximum range the monster can be
    ]]--
    
    
    function castSetting()
    attacks[1] = {attack = energyStrike, names = {"Water Elemental"}}
    attacks[2] = {attack = thunderstormRune, names = {"Water Elemental"}, minAmountHit = 4}
    -- SORCERER ONLY attacks[3] = {attack = strongEnergyStrike, names = {"Water Elemental"}, minHealth = 2}
    -- SORCERER ONLY attacks[4] = {attack = ultimateEnergyStrike, names = {"Water Elemental"}, minHealth = 2}
    
    end
    
    -- Radius, Range and needTarget is already defined, you don't have to worry about these.
    
    -------------------------------------------
    --										 --
    -- Don't change anything below this line --
    --										 --
    -------------------------------------------
    
    -- knight attacks
    annihilation, berserk, brutalStrike, fierceBerserk, frontSweep, inflictWound, whirlwindThrow, groundshaker = 
    0,0,0,0,0,0,0,0
    --paladin attacks
    divineCaldera, divineMissile, etherealSpear, holyMissileRune, holyFlash, strongEtherealSpear =
    0,0,0,0,0,0
    -- druid attacks
    iceStrike, terraStrike, flameStrike, energyStrike, physicalStrike, apprenticesStrike,
    strongIceStrike, strongTerraStrike, ultimateIceStrike, ultimateTerraStrike,
    iceWave, strongIceWave, terraWave, envenom,
    eternalWinter, wrathOfNature =
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    -- sorc attacks
    iceStrike, terraStrike, flameStrike, energyStrike, deathstrike, lightning, apprenticesStrike,
    strongEnergyStrike, strongFlameStrike, ultimateEnergyStrike, ultimateFlameStrike, 
    fireWave, energyWave, energyBeam, greatEnergyBeam, electrify, ignite, curse,
    rageOfTheSkies, hellsCore = 
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    -- rune attacks
    avalancheRune, explosionRune, fireballRune, 
    greatFireballRune, heavyMagicMissileRune, 
    icicleRune, lightMagicMissileRune, lightestMagicMissileRune, soulfireRune, 
    stalagmiteRune, stoneShowerRune, suddenDeathRune, thunderstormRune = 
    0,0,0,0,0,0,0,0,0,0,0,0,0
    
    function attackSettings()
    wave1 = {
    {0, 0, 1, 0, 0},
    {0, 1, 1, 1, 0},
    {0, 1, 1, 1, 0},
    {1, 1, 1, 1, 1}}
    
    wave2 = {
    {0,1,0},
    {0,1,0},
    {1,1,1},
    {1,1,1},
    {1,1,1}}
    
    energyBeamArea = {
    {1},
    {1},
    {1},
    {1},
    {1}}
    
    greatEnergyBeamArea = {
    {1},
    {1},
    {1},
    {1},
    {1},
    {1},
    {1},
    {1}}
    
    strongIceWaveArea = {
    {0,1,0},
    {1,1,1},
    {1,1,1}}
    
    frontSweep = {
    {1,1,1}}
    
    iceWaveArea = wave1
    fireWaveArea = wave1
    terraWaveArea = wave2
    energyWaveArea = wave2
    practiseFireWave = wave1
    
    annihilation = 			{spell = {"exori gran ico", 300}, 	needTarget = true, range = 1}
    apprenticesStrike = 	{spell = {"exori min flam", 6}, 	needTarget = true, range = 3}
    berserk = 				{spell = {"exori", 115}, 			needTarget = false, radius = 1.5}
    brutalStrike = 			{spell = {"exori ico", 30}, 		needTarget = true, range = 1}
    curse = 				{spell = {"utori mort", 30}, 		needTarget = true, range = 1}
    deathstrike = 			{spell = {"exori mort", 20}, 		needTarget = true, range = 3}
    divineCaldera = 		{spell = {"exevo mas san", 160}, 	needTarget = false, radius = 3}
    divineMissile = 		{spell = {"exori san", 20}, 		needTarget = true, range = 4}
    electrify = 			{spell = {"utori vis", 30}, 		needTarget = true , range = 1}
    energyBeam = 			{spell = {"exevo vis lux", 40}, 	needTarget = false, area = energyBeamArea}
    energyStrike = 			{spell = {"exori vis", 20}, 		needTarget = true, range = 3}
    energyWave = 			{spell = {"exevo vis hur", 170}, 	needTarget = false, area = energyWaveArea}
    envenom = 				{spell = {"utori pox", 30}, 		needTarget = true , range = 1}
    eternalWinter = 		{spell = {"exevo gran mas frigo", 1050}, needTarget = false, radius = 5}
    etherealSpear = 		{spell = {"exori con", 25}, 		needTarget = true, range = 7}
    fierceBerserk = 		{spell = {"exori gran", 340}, 		needTarget = false, range = 1}
    fireWave = 				{spell = {"exevo flam hur", 25}, 	needTarget = false, area = fireWaveArea}
    flameStrike = 			{spell = {"exori flam", 20},		needTarget = true, range = 3}
    frontSweep = 			{spell = {"exori min", 200}, 		needTarget = false , area = frontSweep}
    greatEnergyBeam = 		{spell = {"exevo gran vis lux", 110}, needTarget = false , area = greatEnergyBeamArea}
    groundshaker = 			{spell = {"exori mas", 160}, 		needTarget = false, radius = 3}
    hellsCore = 			{spell = {"exevo gran mas flam", 1100}, needTarget = false , radius = 5.5}
    holyFlash = 			{spell = {"utori san", 30}, 		needTarget = yes, range = 1}
    iceStrike = 			{spell = {"exori frigo", 20}, 		needTarget = true , range = 3}
    iceWave = 				{spell = {"exevo frigo hur", 25}, 	needTarget = false, area = iceWaveArea}
    ignite = 				{spell = {"utori flam", 30},		needTarget = true, range = 1}
    inflictWound = 			{spell = {"utori kor", 30}, 		needTarget = true, range = 1}
    lightning = 			{spell = {"exori amp vis", 60}, 	needTarget = true, range = 4}
    physicalStrike = 		{spell = {"exori moe ico", 20}, 	needTarget = true, range = 3}
    practiseFireWave = 		{spell = {"exevo dis flam hur", 5}, needTarget = false, area = practiseFireWave}
    rageOfTheSkies = 		{spell = {"exevo gran mas vis", 600}, needTarget = false, radius = 5}
    strongEnergyStrike = 	{spell = {"exori gran vis", 60}, 	needTarget = true , range = 3}
    strongEtherealSpear = 	{spell = {"exori gran con", 55}, 	needTarget = true, range = 7}
    strongFlameStrike = 	{spell = {"exori gran flam ", 60}, 	needTarget = true, range = 3}
    strongIceStrike = 		{spell = {"exori gran frigo", 60}, 	needTarget = true, range = 3}
    strongIceWave = 		{spell = {"exevo gran frigo hur", 170}, needTarget = false, area = strongIceWaveArea}
    strongTerraStrike = 	{spell = {"exori gran tera ", 60}, 	needTarget = true, range = 3}
    terraStrike = 			{spell = {"exori tera", 20}, 		needTarget = false, range = 3}
    terraWave = 			{spell = {"exevo tera hur", 210}, 	needTarget = false, area = terraWaveArea}
    ultimateEnergyStrike = 	{spell = {"exori max vis", 100}, 	needTarget = true, range = 3}
    ultimateFlameStrike = 	{spell = {"exori max flam", 100}, 	needTarget = true, range = 3}
    ultimateIceStrike = 	{spell = {"exori max frigo", 100}, 	needTarget = true, range = 3}
    ultimateTerraStrike = 	{spell = {"exori max tera", 100},	needTarget = true, range = 3}
    whirlwindThrow = 		{spell = {"exori hur", 40}, 		needTarget = true, range = 5}
    wrathOfNature = 		{spell = {"exevo gran mas tera", 700}, needTarget = false, radius = 6.5}
    avalancheRune = 		{rune = 3161, needTarget = false, 	radius = 3.5}
    explosionRune = 		{rune = 3200, needTarget = false, 	radius = 1}
    fireballRune = 			{rune = 3189, needTarget = true, 	range = 7}
    greatFireballRune = 	{rune = 3191, needTarget = false, 	radius = 3.5}
    heavyMagicMissileRune = {rune = 3198, needTarget = true, 	range = 7}
    holyMissileRune = 		{rune = 3182, needTarget = true, 	range = 7}
    icicleRune = 			{rune = 3158, needTarget = true, 	range = 7}
    lightMagicMissileRune = {rune = 3174, needTarget = true, 	range = 7}
    soulfireRune = 			{rune = 3195, needTarget = true, 	range = 7}
    stalagmiteRune = 		{rune = 3179, needTarget = true, 	radius = 7}
    stoneShowerRune = 		{rune = 3175, needTarget = false, 	radius = 3.5}
    suddenDeathRune = 		{rune = 3155, needTarget = true, 	range = 7}
    thunderstormRune = 		{rune = 3202, needTarget = false, 	radius = 3.5}
    end
    
    
    wait(2000)
    displayInformationMessage("Advanced spell caster!\nMade by pixie_frigo.")
    wait(2000)
    attackSettings()
    castSetting()
    
    
    
    function attackChecker(at)
    	if at.minMana or at.maxMana then
    		local mana = (Self.Mana()/Self.MaxMana())*100
    		if at.minMana and (mana < at.minMana) then
    			return false
    		end
    		if at.maxMana and (mana > at.maxMana) then
    			return false
    		end
    	end
    	if at.lastOne then
    		local count = #Self.GetTargets(7)
    		if at.lastOneIgnore then
    			count = count - countCreaturesWithNames(at.lastOneIgnore)
    		end
    		if count > 1 then
    			return false
    		end
    	end
    	local targetID = Self.TargetID()
    	local target = Creature.New(targetID)
    	if (at.attack.needTarget or at.needTarget) then
    		if (targetID == 0) then
    			return false
    		end
    		if not monsterChecker(at,target) then
    			return false
    		end
    		local distance = target:DistanceFromSelf()
    		
    		if conditionSet(at.attack.range,7) < distance then
    			return false
    		end
    		if at.minRange and (at.minRange > distance) then
    			return false
    		end
    		if at.maxRange and (at.maxRange < distance) then
    			return false
    		end
    		
    	end
    	if at.maxAmount or at.minAmount then
    		local amount = #getMonsters(at)
    		if at.maxAmount and (at.maxAmount < amount) then
    			return false
    		elseif  at.minAmount and (at.minAmount > amount) then
    			return false
    		end
    	end
    	return true
    end
    function compareStrings(a,b)
    	if type(b) == "table" then
    		for k,v in ipairs(b) do
    			if compareStrings(a,v) then
    				return true
    			end
    		end
    	else
    		return (string.lower((a:gsub("^%s*(.-)%s*$", "%1"))) == string.lower((b:gsub("^%s*(.-)%s*$", "%1"))))
    	end
    end
    function conditionSet(c,a)
    	if c == nil then
    		return a
    	else
    		return c
    	end
    end
    
    
    
    function monsterChecker(at,c)
    	if not (c:isValid() and c:isMonster() and c:isAlive() and c:isOnScreen(false)) then
    		return false
    	end
    	if not at then
    		return true
    	end
    
    	if at.maxHealth or at.minHealth then
    		local health = c:HealthPercent()
    		local maxi = conditionSet(at.maxHealth, 100)
    		local mini = conditionSet(at.minHealth, 0)
    		if (health > maxi) or (health < mini) then
    			return false
    		end
    	end
    	
    	if at.names then
    		local name = c:Name()
    		if not compareStrings(name, at.names) then
    			return false
    		end
    	end
    	return true
    end
    function itemCoolDown()
    	return math.max(1000 - (os.clock() - lastItem)*1000,0)
    end
    function waitForIt(howLong, maxTime,randomTime)
    	if howLong <= 0 then
    		return true
    	end
    	if howLong > maxTime then
    		return false
    	else
    		local r = conditionSet(randomTime,50)
    		wait(howLong+r, howLong+2*r)
    		return true
    	end
    end
    
    function fire()
    	local specs = Self.GetTargets(7)
    	for k,v in ipairs(specs) do
    		if compareStrings(v:Name(),"Fire Elemental") then
    			return true
    		end
    	end
    end
    
    function openCorpses()
    	return Item.isCorpse(Container.GetLast():ID()) 
    end
    
    function flipList(list)
    	local newList = {}
    	local maxi = #list
    	for i = 0, (maxi - 1) do
    		table.insert(newList, list[maxi - i])
    	end
    	return newList
    end
    
    function manaUp(onlyNoTarget)
    	if not manaActive then
    		return true
    	end
    	if onlyNoTarget and ((Self.TargetID() ~= 0)) then
    		return false
    	end
    	if not waitForIt(itemCoolDown(), 200, 20) then
    		return false
    	end
    	local pots = manaPotions
    	local mp = (Self.Mana()/Self.MaxMana())*100
    	if mp < minManaPercent then
    		pots = flipList(pots)
    	end
    	
    	if mp < maxManaPercent then
    		for k,pot in ipairs(pots) do
    			local startCount = Self.ItemCount(pot)
    			if (startCount > 0) then
    				for try = 1, 3 do
    					local used = Self.UseItemWithMe(pot)
    					local w = math.random(200, 300)
    					delayWalker(w+100)
    					used = used and (used ~= 0)
    					
    					wait(w)
    					
    					used = used or (Self.ItemCount(pot) < startCount)
    					if used then
    						lastItem = os.clock() - w/1000
    						return true
    					end
    				end
    			
    			end
    		end
    	end
    end
    
    function getMonsters(at)
    	local monsters = {}
    	local targets = Self.GetTargets(7)
    	for k,v in ipairs(targets) do
    		if monsterChecker(at,v) then
    			table.insert(monsters,v)
    		end
    	end
    	return monsters
    end
    
    function distance(pos1, pos2)
    	return math.floor(math.sqrt(math.pow((pos1.x-pos2.x),2) + math.pow((pos1.y-pos2.y),2)))
    end
    
    function amountAroundPoint(point,positions,radius)
    	local count = 0
    	for i = 1, #positions do
    		if distance(point, positions[i]) <= radius then
    			count = count + 1
    		end
    	end
    	return count
    end
    
    function getLocs(at)
    	local locs = {}
    	local monsters = getMonsters(at)
    	
    	for k,v in ipairs(monsters) do
    		local pos = v:Position()
    		table.insert(locs, {x = pos.x  ,y = pos.y , z  = pos.z, id = v})
    	end
    	return locs
    end
    
    function turnGood(d)
    	
    	local turned = goodDirection(d)
    	if turned then
    		return true
    	end
    	for tries = 1, 3 do
    		if goodDirection(d) or (Self.Turn(d) == 1) then
    			return true
    		end
    		wait(200,350)
    	end
    	return goodDirection(d)
    end
    function goodDirection(d)
    	return getLookDirection() == d
    end
    
    function listContainsSpecial(list, number)
    	local i = 1
    	for i = 1, #list do
    		if (number == list[i]) then
    			return true
    		elseif list[i] > number then
    			return false
    		end
    	end
    	return false
    end
    function getLookDirection()
    	local t =  {"north", "east", "south", "west", "southwest", "southeast", "northwest", "northeast"}
    	return t[Self.LookDirection() + 1]	
    end
    function canStep(pos)
    	local id = Map.GetTopUseItem(pos.x, pos.y, pos.z).id
    	return (not listContainsSpecial(stairs, id)) and Map.IsTileWalkable(pos.x, pos.y, pos.z)
    end
    
    function goodStep(at)
    	local target = Creature.New(Self.TargetID())
    	if not monsterChecker(at,target) then
    		return false
    	end
    	local p = target:Position()
    	local sp = Self.Position()
    	local a = p.x - sp.x
    	local b = p.y - sp.y
    	if a == 0 or b == 0 then
    		return true
    	end
    	local maxArea = #at.attack.area
    	local to = false
    	local step = false
    	local x = math.abs(a)
    	local y = math.abs(b)
    	function stepOneX()
    		if canStep({x = sp.x + sign(a) , y = sp.y, z = sp.z}) then
    			to = {x = sp.x + sign(a) , y = sp.y, z = sp.z}
    			return true
    		end
    	end
    	function stepOneY()
    		if canStep({x = sp.x , y = sp.y + sign(b), z = sp.z}) then
    			to = {x = sp.x , y = sp.y + sign(b), z = sp.z}
    			return true
    		end
    	end
    	if (x == y) then
    		if math.random(1,10) < 5 then
    			if not stepOneX() then
    				stepOneY()
    			end
    		else
    			if not stepOneY() then
    				stepOneX()
    			end
    		end
    	elseif (x < y) then
    		if (y <= maxArea) then
    			stepOneX()
    		else
    			stepOneY()
    		end
    	elseif (x < y) then
    		if (y <= maxArea) then
    			stepOneX()
    		else
    			stepOneY()
    		end
    	end
    	
    	return stepTo(to)
    end
    
    function stepTo(pos)
    	if not pos then
    		return false
    	end
        local p = Self.Position()
        local dx = pos.x - p.x
        local dy = pos.y - p.y
        local d = ""
        if dy == -1 then
            d = "north"
        elseif dy == 1 then
            d = "south"
        end
        if dx == 1 then
            d = d .. "east"
        elseif dx == -1 then
            d = d .. "west"
        end
        if string.len(d) > 0 then
    		for i = 1, 3 do 
    			local sp = Self.Position()
    			if (p.x == sp.x) and (sp.y == p.y) and (sp.z == p.z) then
    				Self.Step(d)
    				wait(250,450)
    			end
    			if sp.z ~= p.z then
    				return false
    			elseif (sp.x == pos.x) and (sp.y == pos.y) then 
    				return true
    			end
    			
    		end
        end
    end
    function getTarget()
    	local id = Self.TargetID()
    	if id == 0 then
    		return false
    	end
    	return Creature.New(id)
    end
    function doAreaSpell(at)
    	if not attackChecker(at) then
    		return false
    	end
    	local cd = Self.GetSpellCooldown(at.attack.spell[1])
    	if cd > 500 then
    		return false
    	end
    	local locs = getLocs(at)
    	local a = (at.minAmountHit == 1) and (#locs >= 1)
    	local d =  getBestDirection(locs, at.attack.area , at.minAmountHit)
    	function turnOn()
    		Targeting.Start()
    		Looter.Start()
    	end
    	if a or d then
    		Targeting.Stop()
    		Looter.Stop()
    	else
    		return false
    	end
    	if a and d then
    		local target = getTarget()
    		if not target then
    			turnOn()
    			return false
    		end
    		if target:DistanceFromSelf() == (#at.attack.area -1) then
    			if not goodStep(at) then
    				turnOn()
    				return false
    			end
    		end
    	end
    	if a and not d then
    		local target = getTarget()
    		if not target then
    			turnOn()
    			return false
    		end
    
    		if not goodStep(at) then
    			turnOn()
    			return false
    		end
    	end
    	locs = getLocs(at)
    	d =  getBestDirection(locs, at.attack.area , at.minAmountHit)
    	if d then
    		for i = 1, 3 do
    			if turnGood(d) then
    				break
    			end
    			wait(200,300)
    			if i == 3 then
    				turnOn()
    				return false
    			end
    		end
    	else
    		turnOn()
    		return false
    	end
    
    	cd = Self.GetSpellCooldown(at.attack.spell[1])
    	if cd > 0 then
    		wait(cd + 50, cd + 150)
    	end
    	locs = getLocs(at)
    	for i = 1, 3 do
    
    		d = getBestDirection(locs, at.attack.area , at.minAmountHit)
    		local casted = false
    		if d and goodDirection(d) then
    			casted = Self.Cast(at.attack.spell[1])	
    			casted = casted and (casted ~= 0)
    			if casted then
    				turnOn()
    				return true
    			end
    			wait(100,200)
    		else
    			turnOn()
    			return false
    		end
    	end
    	turnOn()
    	return (Self.GetSpellCooldown(at.attack.spell[1]) > 0)
    end
    
    function doRadiusSpell(at)
    	local cd = Self.GetSpellCooldown(at.attack.spell[1])
    	if cd > 0 then
    		return false
    	end
    	if at.minAmountHit <= amountAroundPoint(Self.Position(),getLocs(at),at.attack.radius) then
    		local casted = Self.Cast(at.attack.spell[1])		
    		casted = casted and (casted ~= 0)
    		return (Self.GetSpellCooldown(at.attack.spell[1]) > 0)
    	end
    end
    
    function doTargetSpell(at)
    	local cd = Self.GetSpellCooldown(at.attack.spell[1])
    	if cd > 0 then
    		return false
    	end
    	local casted = Self.Cast(at.attack.spell[1])
    	casted = casted and (casted ~= 0)
    	wait(100,400)
    	return (Self.GetSpellCooldown(at.attack.spell[1]) > 0)
    end
    
    function doTargetRune(at)
    	local cd = Self.GetSpellCooldown("exori frigo")
    	if cd > 0 then
    		return false
    	end
    	if not waitForIt(itemCoolDown(), 200, 20) then
    		return false
    	end
    
    	local startCount = Self.ItemCount(at.rune)
    	local used = Self.UseItemWithTarget(at.attack.rune)
    	used = used and (used ~= 0)
    	local w = math.random(200, 300)
    	if not used then
    		wait(w)
    	else
    		w = 0
    	end
    	used = used or (Self.ItemCount(at.rune) < startCount)
    	if used then
    		lastItem = os.clock() - w/1000
    	end
    
    end
    
    function doAreaRune(at)
    	local cd = Self.GetSpellCooldown("exori frigo")
    	if cd > 100 then
    		return false
    	end
    	if not waitForIt(itemCoolDown(), 200, 20) then
    		return false
    	end
    	local locations = getLocs(at)
    	local spot = {}
    
    	if (Self.ItemCount(at.attack.rune) > 0) and (at.minAmountHit <= #locations) then
    		spot = getBestSpot(locations,at.minAmountHit, at.attack.radius)
    	
    		
    			
    			if spot and spot.x ~= nil then
    				for tries = 1, 3 do
    					local tries = 0
    					local startCount = Self.ItemCount(at.attack.rune)
    					local used = Self.UseItemWithGround(at.attack.rune,spot.x,spot.y,spot.z)
    					used = used and (used ~= 0)
    					local w = math.random(200, 300)
    					wait(w)
    					
    					used = used or (Self.ItemCount(at.attack.rune) < startCount)
    					if used then
    						lastItem = os.clock() - w/1000
    						
    						return true
    					end
    				end
    				
    			
    		
    		end
    	end
    	return false
    end	
    
    
    function combo(lst, n)
      local a, number, select, newlist
      newlist = {}
      number = #lst
      select = n
      a = {}
      for i=1,select do
        a[#a+1] = i
      end
      newthing = {}
      while(1) do
        local newrow = {}
        for i = 1,select do
          newrow[#newrow + 1] = lst[a[i]]
        end
        newlist[#newlist + 1] = newrow
        i=select
        while(a[i] == (number - select + i)) do
          i = i - 1
        end
        if(i < 1) then break end
        a[i] = a[i] + 1
        for j=i, select do
          a[j] = a[i] + j - i
        end
      end
      return newlist
    end
    
    function getLocList(locations)
    	local locs = locations
    	local size = #locs
    	local list = {}
    	for i = 1, size do
    		list[i] = {}
    	end
    	for i = 0, (size-1) do
    		list[size-i] = combo(locs,size-i)
    	end
    	
    	return list
    end
    
    function findCenter(pos)
    	local xt, yt = 0, 0
    	for i = 1, #pos do
    		xt = xt + pos[i].x
    		yt = yt + pos[i].y
    	end
    	return {x = math.floor(xt/#pos), y = math.floor(yt/#pos)}
    end
    
    function comparePos(a,b)
    	if b[1] and b[1].x then
    		for k,v in ipairs(b) do
    			if comparePos(a,v) then
    				return true
    			end
    		end
    	else
    		return (a.x == b.x) and (a.y == b.y) and (a.z == b.z)
    	end
    end
    function sign(x)
      return x>0 and 1 or x<0 and -1 or 0
    end
    function getBestDirection(locs, area, minAmount)
    	local maxHit = 0
    	local maxPoints = 0
    	local bestDirection = nil
    	local directions = {"north", "south", "east", "west"}
    	local maxHitableLeft = #locs
    	for i = 1, #directions do
    		local amount = getAmountInDirection(locs, area, directions[i])
    	
    		if (amount >= minAmount) and (amount > maxHit) then
    			maxHit = amount
    			bestDirection = directions[i]
    		end
    		maxHitableLeft = maxHitableLeft - amount
    	end
    	return bestDirection
    end
    function getAmountInDirection(locs,area,direction)
    	local n = #area
    	local m = #area[1]
    	local mini = ((m - 1)/2)
    	local amount = 0
    	local sp = Self.Position()
    	local cz = sp.z
    	if direction == "south" then
    		for i = 1, n do
    			for j = 1, m do
    				if (area[i][j] == 1) then
    					local cx = sp.x + j - mini - 1
    					local cy = sp.y + i
    					if comparePos({x = cx, y = cy, z = cz},locs) then
    						amount = amount + 1
    					end
    				end
    			end
    		end
    	
    	elseif direction == "north" then
    		for i = 1, n do
    			for j = 1, m do
    				if (area[i][j] == 1) then
    					local cx = sp.x + j - mini - 1
    					local cy = sp.y  -i
    					if comparePos({x = cx, y = cy, z = cz},locs)  then
    						amount = amount + 1
    					end
    				end
    			end
    		end
    		
    
    	elseif direction == "east" then	
    		for i = 1, n do
    			for j = 1, m do
    				if (area[i][j] == 1) then
    					local cy = sp.y + j - mini - 1
    					local cx = sp.x + i
    					if comparePos({x = cx, y = cy, z = cz},locs)  then
    						amount = amount + 1
    					end
    				end
    			end
    		end
    		
    	elseif direction == "west" then	
    		for i = 1, n do
    			for j = 1, m do
    				if (area[i][j] == 1) then
    					local cy = sp.y + j - mini - 1
    					local cx = sp.x -i
    					if comparePos({x = cx, y = cy, z = cz},locs)   then
    						amount = amount + 1
    					end
    				end
    			end
    		end
    	end
    	
    	return amount
    	
    end
    
    
    function printTable(t,name)
    	print(name .. "\n")
    	if type(t) ~= "table" then
    		print(tostring(t))
    	end
    	for k,v in pairs(t) do
    		if type(v) == "table" then
    			print(tostring(k) .. "= ")
    			printTable(v, tostring(k))
    		else
    			print(tostring(k) .. "= " .. tostring(v))
    		end
    	end
    	print("\n")
    end
    function getBestSpot(locations, amount, radius) 
    	local posChecked = {}
    	local maxHits = 0
    	local cz = Self.Position().z
    	local amountTargets = #locations
    	local locList = getLocList(getLocs(false))
    	--table.insert(locList,1,locations)
    	local i = #locList
    	local bestSpot = false
    	local repeatCycle = true
    	
    	while repeatCycle and (i >= amount) do
    		for j, p in ipairs(locList[i]) do
    			local spot = findCenter(p)
    			spot = {x = spot.x, y = spot.y, z = cz}
    			if not comparePos(spot,posChecked) then
    				local hits = amountAroundPoint(spot,locations,radius)
    				if (hits >= amount) and (hits > maxHits) then
    					bestSpot = spot
    					maxHits = hits
    				end
    				if (maxHits >= i) then
    					return bestSpot
    				end
    				table.insert(posChecked,spot)
    			end
    		end
    		i = i - 1
    	end
    	
    	return bestSpot
    end
    
    function attack(at)
    	if not attackChecker(at) then
    		return false,false
    	end
    	if at.attack.spell then
    		if at.attack.area then
    			return doAreaSpell(at),true
    		elseif at.attack.radius then
    			return doRadiusSpell(at),true
    		else
    			return doTargetSpell(at),true
    		end
    	else
    		if at.attack.radius then
    			return doAreaRune(at),false
    		else
    			return doTargetRune(at),false
    		end
    	end
    	return false,false
    end
    
    
    
    Module.New('auto_attack', function()
    	local used = false
    	local spell = false
    	local cd = Self.GetSpellCooldown("exori frigo")
    	if cd < 500 then
    		local attacked = false
    		for k,v in ipairs(attacks) do
    			attacked,spell = attack(v)
    			if attacked then
    				if spell then
    					wait(200,500)
    					manaUp()
    				end
    				break
    			end
    		end
    	else
    		wait(math.min(500,cd/2))
    	end
    	if not spell then
    		manaUp(true)
    	end
    end)
    Ostatnio zmieniony przez vegeta454 : 01-11-2013, 15:01

  14. #13
    Avatar zakius
    Data rejestracji
    2008
    Położenie
    The Internets
    Wiek
    33
    Posty
    11,075
    Siła reputacji
    24

    Domyślny

    tymczasxowo zmień WithdrawAmount = 100 -- How many do you want to withdraw? na 10, może pomoże, zerknę jeszcze co tam ciekawego jest w drugim kodzie

    //
    na szybko to tam nic się nie odwołuje do tej zmiennej i raczej nie ma tam nic co by "mówiło" do npc withdraw więc... może jeszcze jakiś pliczek? może w wp po prostu skrypcik ma na sztywno 1k albo 10x withdrawAmmount
    Ostatnio zmieniony przez zakius : 01-11-2013, 15:25
    Problem z komputerem? Instrukcja diagnostyczna
    Cytuj Vegeta napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Baby maja wymagania jak windows vista, takze nigdy nie wiesz.
    Cytuj Dzzej napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    Moje posty to esencja głupoty.
    "Don't worry, I'm just a pervert"

  15. #14

    Data rejestracji
    2013
    Posty
    54
    Siła reputacji
    11

    Domyślny

    to są wpt

    Kod:
    <panel name="Self Healer">
    	<control name="SpellList">
    		<item spell="exura gran" mana="70" vcomp="0" vsign="1" vrandom="0" vvalue="50" enabled="1"/>
    		<item spell="exura" mana="20" vcomp="0" vsign="1" vrandom="0" vvalue="90" enabled="1"/>
    	</control>
    	<control name="ItemList">
    		<item id="237" vcomp="0" vsign="3" vrandom="0" vvalue="50" enabled="1"/>
    	</control>
    </panel>
    <panel name="Support">
    	<control name="HiHealSpell" value="Exura"/>
    	<control name="HiHealHealth" value="90"/>
    	<control name="HiHealRange" value="5"/>
    	<control name="HiHealMana" value="20"/>
    	<control name="HiHealEnable" value="0"/>
    	<control name="LoHealSpell" value="Exura Gran"/>
    	<control name="LoHealHealth" value="55"/>
    	<control name="LoHealPerc" value="5"/>
    	<control name="LoHealMana" value="70"/>
    	<control name="LoHealEnable" value="0"/>
    	<control name="PotHealID" value="266"/>
    	<control name="PotHealHealth" value="50"/>
    	<control name="PotHealRange" value="5"/>
    	<control name="PotHealEnable" value="0"/>
    	<control name="ManaRestoreID" value="268"/>
    	<control name="ManaRestoreMana" value="50"/>
    	<control name="ManaRestoreEnable" value="0"/>
    </panel>
    <panel name="Frag Helper">
    	<control name="HoldTarg" value="0"/>
    	<control name="ComboEnable" value="0"/>
    </panel>
    <panel name="Tools">
    	<control name="LightEnable" value="0"/>
    	<control name="XRayEnable" value="1"/>
    	<control name="ShowLookIDs" value="0"/>
    	<control name="ShowManaBar" value="0"/>
    	<control name="ShowBPInfo" value="1"/>
    	<control name="EnableAntiIdle" value="0"/>
    	<control name="EnableEatFood" value="1"/>
    	<control name="EnableAdvancedInfo" value="0"/>
    </panel>
    <panel name="Combo Options">
    	<control name="ComboSayLeader" value=""/>
    	<control name="ComboSayPhrase" value=""/>
    	<control name="ComboSayEnable" value="0"/>
    	<control name="ComboShotLeader" value=""/>
    	<control name="ComboShotType" value="0"/>
    	<control name="ComboShotEnable" value="0"/>
    	<control name="ComboExivaLeader" value=""/>
    	<control name="ComboExivaEnable" value="0"/>
    	<control name="ComboParaWatch" value="0"/>
    	<control name="ComboParaEnable" value="0"/>
    	<control name="ComboPartyWatch" value="0"/>
    	<control name="ComboPartyEnable" value="0"/>
    	<control name="ComboAttackSpell" value="Exevo Gran Mas Frigo"/>
    	<control name="ComboAttackSpellEnable" value="0"/>
    	<control name="ComboAttackRuneID" value="3155"/>
    	<control name="ComboAttackRuneEnable" value="0"/>
    	<control name="ComboFocusType" value="0"/>
    </panel>
    <panel name="HUD">
    	<control name="HUDItemList">
    		<item textColor="7" x="5" y="5" pos="10" checked="1"/>
    		<item textColor="8" x="5" y="5" pos="6" checked="0"/>
    		<item textColor="7" x="59" y="50" pos="8" checked="1"/>
    		<item textColor="6" x="5" y="5" pos="8" checked="0"/>
    		<item textColor="4" x="5" y="5" pos="10" checked="0"/>
    		<item textColor="7" x="5" y="5" pos="0" checked="1"/>
    		<item textColor="7" x="5" y="5" pos="11" checked="1"/>
    		<item textColor="0" x="0" y="0" pos="0" checked="0"/>
    	</control>
    	<control name="HPPercOnClick" value="0"/>
    	<control name="MPPercOnClick" value="0"/>
    	<control name="MPPercClickEnable" value="0"/>
    	<control name="MPPercClickEnable" value="0"/>
    </panel>
    <panel name="Recent Loot">
    	<control name="LootMonsterList">
    	</control>
    	<control name="DisplaySelectLoot" value="0"/>
    	<control name="HideNothingLoot" value="0"/>
    </panel>
    <panel name="Spell Timers">
    	<control name="ShowHasteTimer" value="1"/>
    	<control name="ShowManaTimer" value="1"/>
    	<control name="ShowInvisibleTimer" value="1"/>
    	<control name="ShowBuffTimers" value="1"/>
    </panel>
    <panel name="Kill Counters">
    	<control name="KillCounterBox">
    	</control>
    	<control name="DisplaySelectCounters" value="0"/>
    	<control name="DisplayCountRatios" value="0"/>
    </panel>
    <panel name="Battle Information">
    	<control name="ShowTakenDamage" value="1"/>
    	<control name="ShowTakenAvgDamage" value="1"/>
    	<control name="ShowTakenBurstDamage" value="1"/>
    	<control name="ShowDealtDamage" value="1"/>
    	<control name="ShowTarget" value="1"/>
    	<control name="ShowFollow" value="1"/>
    	<control name="ShowExiva" value="1"/>
    </panel>
    <panel name="Experience Information">
    	<control name="ShowHourlyExp" value="1"/>
    	<control name="ShowExpTogo" value="1"/>
    	<control name="ShowTimeLeft" value="1"/>
    </panel>
    <panel name="Condition Manager">
    	<control name="PoisonCureLimit" value="6"/>
    	<control name="PoisonCureMana" value="20"/>
    	<control name="PoisonCureEnable" value="0"/>
    	<control name="DeathCureLimit" value="10"/>
    	<control name="DeathCureMana" value="40"/>
    	<control name="DeathCureEnable" value="0"/>
    	<control name="PhysicalCureLimit" value="5"/>
    	<control name="PhysicalCureMana" value="30"/>
    	<control name="PhysicalCureEnable" value="0"/>
    	<control name="FireCureLimit" value="20"/>
    	<control name="FireCureMana" value="30"/>
    	<control name="FireCureEnable" value="0"/>
    	<control name="EnergyCureLimit" value="15"/>
    	<control name="EnergyCureMana" value="30"/>
    	<control name="EnergyCureEnable" value="0"/>
    	<control name="ParaCureEnable" value="0"/>
    	<control name="ParaCureMana" value="50"/>
    	<control name="ParaCureSpell" value="Utani Hur"/>
    	<control name="HasteCastMana" value="50"/>
    	<control name="HasteCastSpell" value="Utani Hur"/>
    	<control name="HasteCastEnable" value="0"/>
    	<control name="InvisibleCastMana" value="50"/>
    	<control name="InvisibleCastEnable" value="0"/>
    	<control name="ShieldCastMana" value="50"/>
    	<control name="ShieldCastEnable" value="0"/>
    	<control name="RecoveryCastEnable" value="0"/>
    	<control name="RecoveryCastType" value="0"/>
    	<control name="RecoveryCastMana" value="75"/>
    	<control name="RecoveryCheckPzEnable" value="1"/>
    </panel>
    <panel name="Equipment Manager">
    	<control name="AmmoRefillID" value="3450"/>
    	<control name="AmmoRefillEnable" value="0"/>
    	<control name="WeaponRefillID" value="7368"/>
    	<control name="WeaponRefillEnable" value="0"/>
    </panel>
    <panel name="Targeting">
    	<control name="TargetingList">
    		<item type="Water Elemental" spl="exori vis" rne="3158" chs="6" atk="0" max="100" min="0" prio="3" prox="7" count="1"/>
    		<item type="Quara Mantassin Scout" spl="exori vis" rne="3158" chs="6" atk="0" max="100" min="5" prio="2" prox="7" count="1"/>
    		<item type="Terror Bird" spl="exori vis" rne="3158" chs="0" atk="0" max="100" min="0" prio="10" prox="7" count="1"/>
    		<item type="Centipede" spl="exori vis" rne="3158" chs="0" atk="0" max="100" min="0" prio="10" prox="7" count="1"/>
    		<item type="Poison Spider" spl="exori vis" rne="3158" chs="0" atk="0" max="100" min="0" prio="10" prox="7" count="1"/>
    		<item type="Snake" spl="exori vis" rne="3158" chs="0" atk="0" max="100" min="0" prio="10" prox="7" count="1"/>
    		<item type="Cobra" spl="exori vis" rne="3158" chs="0" atk="0" max="100" min="0" prio="10" prox="7" count="1"/>
    	</control>
    </panel>
    <panel name="Walker">
    	<control name="WaypointList">
    		<item text="start:" tag="255"/>
    		<item text="Stand (32631, 32742, 7)" tag="1"/>
    		<item text="dp:" tag="255"/>
    		<item text="Stand (32629, 32749, 7)" tag="1"/>
    		<item text="bp:" tag="255"/>
    		<item text="Stand (32632, 32739, 6)" tag="1"/>
    		<item text="gold:" tag="255"/>
    		<item text="Ladder (32630, 32742, 6)" tag="2"/>
    		<item text="Stand (32624, 32741, 5)" tag="1"/>
    		<item text="potion:" tag="255"/>
    		<item text="Stand (32626, 32742, 5)" tag="1"/>
    		<item text="Stand (32625, 32749, 6)" tag="1"/>
    		<item text="towncheck:" tag="255"/>
    		<item text="engagehunt:" tag="255"/>
    		<item text="Stand (32629, 32770, 7)" tag="1"/>
    		<item text="traveleast:" tag="255"/>
    		<item text="Node (32665, 32787, 7)" tag="0"/>
    		<item text="Node (32653, 32809, 7)" tag="0"/>
    		<item text="Node (32635, 32825, 7)" tag="0"/>
    		<item text="Node (32600, 32829, 7)" tag="0"/>
    		<item text="Node (32579, 32841, 7)" tag="0"/>
    		<item text="Stand (32560, 32860, 7)" tag="1"/>
    		<item text="Stand (32558, 32860, 8)" tag="1"/>
    		<item text="Stand (32555, 32860, 9)" tag="1"/>
    		<item text="questdoor:" tag="255"/>
    		<item text="continue:" tag="255"/>
    		<item text="Node (32543, 32851, 9)" tag="0"/>
    		<item text="Node (32556, 32837, 9)" tag="0"/>
    		<item text="Node (32564, 32823, 9)" tag="0"/>
    		<item text="Node (32546, 32809, 9)" tag="0"/>
    		<item text="Node (32540, 32797, 9)" tag="0"/>
    		<item text="Node (32516, 32788, 9)" tag="0"/>
    		<item text="Node (32510, 32767, 9)" tag="0"/>
    		<item text="Node (32495, 32784, 9)" tag="0"/>
    		<item text="Node (32494, 32798, 9)" tag="0"/>
    		<item text="Node (32489, 32808, 9)" tag="0"/>
    		<item text="Node (32490, 32828, 9)" tag="0"/>
    		<item text="Node (32512, 32820, 9)" tag="0"/>
    		<item text="Node (32518, 32818, 9)" tag="0"/>
    		<item text="Node (32524, 32822, 9)" tag="0"/>
    		<item text="Node (32531, 32840, 9)" tag="0"/>
    		<item text="Node (32545, 32857, 9)" tag="0"/>
    		<item text="end:" tag="255"/>
    		<item text="leave:" tag="255"/>
    		<item text="Stand (32553, 32860, 9)" tag="1"/>
    		<item text="questdoor:" tag="255"/>
    		<item text="Stand (32558, 32860, 9)" tag="1"/>
    		<item text="Stand (32560, 32860, 8)" tag="1"/>
    		<item text="Node (32563, 32844, 7)" tag="0"/>
    		<item text="Node (32565, 32816, 7)" tag="0"/>
    		<item text="Node (32562, 32805, 7)" tag="0"/>
    		<item text="Ladder (32562, 32805, 7)" tag="2"/>
    		<item text="Node (32554, 32788, 6)" tag="0"/>
    		<item text="refillsb:" tag="255"/>
    		<item text="Node (32539, 32792, 6)" tag="0"/>
    		<item text="Stand (32529, 32784, 6)" tag="1"/>
    		<item text="venore:" tag="255"/>
    		<item text="Node (32954, 32043, 6)" tag="0"/>
    		<item text="Node (32985, 32053, 6)" tag="0"/>
    		<item text="sbretry:" tag="255"/>
    		<item text="Stand (33019, 32053, 6)" tag="1"/>
    		<item text="sbgold:" tag="255"/>
    		<item text="Node (33009, 32054, 6)" tag="0"/>
    		<item text="Node (33006, 32072, 6)" tag="0"/>
    		<item text="Node (32963, 32073, 6)" tag="0"/>
    		<item text="Node (32949, 32098, 6)" tag="0"/>
    		<item text="Stand (32953, 32108, 6)" tag="1"/>
    		<item text="sbnpc:" tag="255"/>
    		<item text="sbcheck:" tag="255"/>
    		<item text="Node (32949, 32098, 6)" tag="0"/>
    		<item text="Node (32954, 32076, 6)" tag="0"/>
    		<item text="Node (32954, 32047, 6)" tag="0"/>
    		<item text="Stand (32954, 32023, 6)" tag="1"/>
    		<item text="porthope:" tag="255"/>
    		<item text="Node (32540, 32778, 6)" tag="0"/>
    		<item text="norefillsb:" tag="255"/>
    		<item text="Node (32557, 32770, 6)" tag="0"/>
    		<item text="Stand (32578, 32766, 6)" tag="1"/>
    		<item text="Node (32603, 32763, 7)" tag="0"/>
    		<item text="Node (32630, 32751, 7)" tag="0"/>
    	</control>
    </panel>
    <panel name="Walker Options">
    	<control name="ropeOption" value="0"/>
    	<control name="shovelOption" value="0"/>
    </panel>
    <panel name="Looter">
    	<control name="LootList" first="0" unlisted="1">
    		<item ID="5895" action="1"/>
    		<item ID="3028" action="1"/>
    		<item ID="11489" action="1"/>
    		<item ID="3032" action="1"/>
    		<item ID="3029" action="1"/>
    		<item ID="3049" action="1"/>
    		<item ID="3051" action="4"/>
    		<item ID="3035" action="0"/>
    		<item ID="237" action="2"/>
    		<item ID="3052" action="1"/>
    		<item ID="3031" action="3"/>
    	</control>
    </panel>
    <panel name="Pathfinder">
    	<control name="walkOnFireEnable" value="1"/>
    	<control name="walkOnFurnitureEnable" value="1"/>
    	<control name="showDiagnoticEnable" value="0"/>
    	<control name="walkWithMapclicks" value="0"/>
    </panel>
    <panel name="Mount">
    </panel>
    <panel name="Special Areas">
    	<control name="AreaList">
    		<item title="Special Area #1" consider="1" width="86" height="1" x="32487" y="32818" z="9"/>
    		<item title="Special Area #2" consider="1" width="86" height="1" x="32486" y="32801" z="9"/>
    		<item title="Special Area #3" consider="1" width="35" height="1" x="32487" y="32778" z="9"/>
    		<item title="Special Area #4" consider="1" width="1" height="40" x="32532" y="32789" z="9"/>
    		<item title="Special Area #5" consider="1" width="36" height="1" x="32537" y="32833" z="9"/>
    	</control>
    </panel>
    <panel name="Alarms">
    	<control name="disAlarm" value="0"/>
    	<control name="damAlarm" value="0"/>
    	<control name="lhpAlarm" value="0"/>
    	<control name="lhpAlarmPercent" value="50"/>
    	<control name="pmAlarm" value="0"/>
    	<control name="creatureAlarm" value="0"/>
    	<control name="attackAlarm" value="0"/>
    	<control name="playerAlarm" value="0"/>
    	<control name="playerAlarmLog" value="0"/>
    	<control name="stuckAlarm" value="0"/>
    	<control name="burstAlarm" value="0"/>
    	<control name="burstAlarmPercent" value="500"/>
    	<control name="averageAlarm" value="0"/>
    	<control name="averageAlarmPercent" value="200"/>
    	<control name="alarmPartyIgnore" value="0"/>
    </panel>
    <panel name="Scripter">
    	<control name="RunningScriptList">
    	</control>
    </panel>
    <panel name="Advertising">
    	<control name="watchSellingWords" value="item, item2"/>
    	<control name="watchSellingEnable" value="0"/>
    	<control name="watchBuyingWords" value="item, item2"/>
    	<control name="watchBuyingEnable" value="0"/>
    	<control name="blockLinksEnable" value="0"/>
    	<control name="reduceSpamEnable" value="0"/>
    </panel>
    coś jest nie tak przy labelu gold ale tego nie kumam :D
    wpłaca pieniądze i wypłaca na poty tylko że zawsze o 1k za dużo ( nosi ze sobą)
    Ostatnio zmieniony przez vegeta454 : 01-11-2013, 16:13

  16. #15
    Avatar Wizygran
    Data rejestracji
    2009
    Posty
    394
    Siła reputacji
    16

    Domyślny

    Cytuj Taviik napisał Pokaż post
    Cytat został ukryty, ponieważ ignorujesz tego użytkownika. Pokaż cytat.
    ma ktos jakies full afk skrypty, ktore dzialaja bez problemow? :/
    Ja na razie pod moich nowych ek co nie działa staram sie przerobić,aktualnie to tylko south cyclops, musiałem wpt zmienić w mieście by kupił mp i droge całą na cyclopy, ale to trudne nie było. Spróbuj sam, kilka minut a skrypt lata od kilku h :P

    #UP Ja w jednym skrypcie u siebie widziałem coś z funkcji "wyciągnij ile trzeba na manapotiony + dodatkowe 200gp" <- oczywiście to nie kod xd
    Tylko mówie, możesz u siebie mieć np. blablabla +1000

Reklama

Informacje o temacie

Użytkownicy przeglądający temat

Aktualnie 1 użytkowników przegląda ten temat. (0 użytkowników i 1 gości)

Podobne tematy

  1. [BBot] Oficjalny temat
    Przez klima06 w dziale Tibia
    Odpowiedzi: 130
    Ostatni post: 11-04-2016, 15:48
  2. [RED BOT PRO] Oficjalny temat
    Przez Tibiaredbot.pl w dziale Tibia
    Odpowiedzi: 1373
    Ostatni post: 05-01-2016, 17:08
  3. [Elfbot NG] Oficjalny temat, poradnik
    Przez Bartek111 w dziale Tibia
    Odpowiedzi: 181
    Ostatni post: 02-05-2015, 19:06

Zakładki

Zakładki

Zasady postowania

  • Nie możesz pisać nowych tematów
  • Nie możesz pisać postów
  • Nie możesz używać załączników
  • Nie możesz edytować swoich postów
  •