Trochę śmiechłem :(
Powiem tak, ja nie jestem za to odpowiedzialny więc się nie wypowiadam =)
Co do problemu, który mieliśmy z crashami, po dłuższej niż planowaliśmy przerwie mamy nadzieję, że będzie git.
Wersja do druku
jakby to od kuzyna zalezalo to by mi exito tera z otsa zrobil na szczescie moze baka z dupy wyssac es
parę klipów z przygód altarońskiej ekipy
https://www.twitch.tv/profesorek_/cl...Bqf7OllBXoshNt
https://www.twitch.tv/profesorek_/cl...4nUPM_zVYN0k9q
https://clips.twitch.tv/KawaiiCrunch...UPiSyfomcUPcRA
ots jest smieszny mi sie fajnie gra ale nie oszukujmy sie jest tak tylko dlatego ze gram totalnym operem - tracker i sobie z auto ataczkow robie jakies endgamowe moby jak chce + mam 4 legendarne itemy w eq wydropione w teamie/kupione za gp (bo tracker robi kupe kasy mimo ze na strzalki idzie sporo kaski)
gdyby nie te crashe ehhh
tutej np dostalem ganka od behemotha (backspawn) i mnie przerzucil za plecy prosto w ramiona cliff stridera (wali po 1k+ z lapy 1k+ z targetu i 1k z aoe padlem na szczote)
https://i.imgur.com/IkNFEhO.png
przezylbym jakbym nie zydzil punktow umiejetnosci w skok na 3 sqm'y
dobra pierdole resetuje te skille wlasnie se zadedalem od behemotha z rsem ktory mnie zrootowal na 3s w miejscu (mam immune na stuna ale na roota juz nie kekw)
https://i.imgur.com/4c4KVzG.png
Troszkę zmian z ostatnich dni.
Cytuj:
03/04/2021@
#News
- "Mastermind" spell damage formula has been changed from 0.3 + (spell level * 0.1) to 0.85 + (spell level * 0.05). That means final damage at 10 spell level will be the same as before, low level players will deal more damage
- "Mastermind" spell cooldown has been reduced from 12 seconds to 8->7->7->6->6->5->5->4->4->3
- Wooden rod source damage has been changed from death to energy
- "Heal Friend" and "Group Heal" druid spells group cooldown has been changed from Healing to Support
- "Titan's stamp" barbarian spell cooldown has been decreased from 16 to 14 at first level
- Required mana to cast "Mill" barbarian spell has been decreased from 20->40->60 to 20->25->30
- Rewrite code for loot drop and quality chance (from now system is more fair for battles with bosses)
- Daily bonus, higher chance to get better quality of item has been incrased from range 15-30% to 50-80%
- Cooldown for collect vine in Aarif quest has been decreased from 2.5 hours to 2 minutes
- "Tank Rush" (paladin spell) wild jumping over the map has been fixed
- From now skulled bosses have twice higher chance to get better quality of item
- Swarmer daily task has been fixed
02/04/2021@
#News
- Crash bugs have been fixed (we still have one more bug with overlooping and I'm trying to locate where this is happens)
- From now "Purification of Soul" will not stack anymore (that means that the monster which has been infected by this spell will no longer get damaged one more time from this spell until you cast this spell again) and damage has been increased from 25 at first level to 45 and decreased from 75 at last level to 65
- Blessing cost has been fixed (price was 100 times lower than should be)
- Quiver mana and health regeneration have been fixed
- "Reset experience counter" has been added to experience bar in party panel widget
- Cooldown of Dragon Storm Rune has been removed
- Forgotten Orchid quest item drop chance has been increased from 0.01% to 0.8%
- Forefather ring, Silver necklace and Luck ring have got new attribute (higher chance to drop Nepethes seeds)
- New proxy for South America players
30/03/2021@
#News
- Grenadier spell changes:
- Ethereal Shot
- Mana - 20/22/24/26/30 -> 25/27/29/31/35
- CD - 6 sec -> 3 sec
- DMG - 80% AoE DMG -> 50% AoE DMG
- Wizard spell changes:
- Elemental Strike
- CD - 3 sec -> 2 sec
- Lvl Req - 17 lvl -> 16 lvl
- From now mage's familiar will not give you extra bestiary count
- Paralyze and haste statuses have been fixed
- Blessings have been fixed, from now they will disappear during death, the same as other statuses like Meditation or Spartiate
- Adaptive Grenade has been fixed