Things might be getting lost in translation but I'll do my best to Reply:
roman napisał
Bug z mobkiem na drzwiach to już 2 miesiące temu zgłaszałem,coś tu aris lipe odpierdalasz.
Hi Roman, if you're referring to the bug which is "in about 1 out of 100 times a monster can follow you through a doorway even if you close the door" we have decided not as of now to change this. We like it. It makes the game harder and sometimes you can't close doors against those who want to get in 100%. We think this only adds to the game. And of course it can only happen if the monster/play is right on the square meter of the entrance to the door. So it still properly rewards skill.
bpawel10 napisał
dzisiaj znowu wbiłem potestować, porobiłem questy na rooku i niestety niektóre były trochę zbugowane, ale spokojnie, gieem obiecał że naprawi
ponadto zapewnił mnie że na mainie nie ma takich bugów, także śmiało bierzcie l4 bo szykuje się igiełka
jedynie martwi mnie trochę jego brak wiedzy, myślał że studded legs questa powinno się dać robić tylko raz na chara albo że viking helmet na katana roomie to daily spawn
Ok, everything bpawel1 says is right.
I fully admit and stand by what I said.
1) I definitely do NOT know EVERYTHING about 7.4 Tibia by heart. I don't. I know most of it, but I don't know all of it; I don't know if there is anyone who could. There are some things I just won't know and I will have to check.
2a) There were a good amount of bugs with a couple quests on Rookgaard and have been that way for some time. We have not been prioritizing them. We are doing them as we speak, literally right now. We prioritized other things for Release, and left these more minor things till the end.
2b) "only a bit worried about his lack of knowledge, he thought that studded legs questa should be done only once per chara or that viking helmet na katana roomie to daily spawn" Yes, I did not know this, on the record. I have forgotten it. But also on the record when I said to bpawel1 that these types of bugs don't exist on Main I meant it.
2c) When bpawel1 told me about Honey Flower/Studded Legs Quest being able to be done infinitely we decided to keep it that way you can only recieve one Studded Legs per character. We think it's better.
roman napisał
Co do mechanik z 7.4 to aris nie bardzo ogarnia jak to wszystko działało i na sto procent nie robił takiego riserdzu jak tibiarz oglądając stare filmiki i można się nadziac na rózne kwiatki.Jedna spora zmiana jest cd na różne runy czy ogólnie czynności i taki SD ma 2 sec. Chociaż to akurat chyba mówił że zrobił specjalnie żeby gra była trudniejsza kkkkk, tak samo to że kazda czynność nabija 1 sec cd na każdą inną i nie da sie użyć exury po hmm i na odwrót a na Rl się raczej dało.
Fajny zamysł ma aris z tym hard otsem ale Ots głównie opiera się na zmienionych cyferkach i dodaniu każdemu mobkowi randomowej umiejętności co po chwili zaczyna się strasznie nudzić.
I disagree with this. I know how the fundamental and most important mechanics of 7.4 work. Dura works as we want it to work. It's not perfectly equivalent to RL 7.4 like Tibiantis. We changed a lot (obviously) and we did so because we're trying to make something that is harder and more various/fun than original 7.4. I watched over 1000 Tibia Cams easily and researched extensively including 7.7 Torr-Cip Files. I easily spent over 300+ hours on this stuff alone. The mechanics are 100% 7.4 Authentic except where we specifically wanted something different OR where we decided it was inconsequential.
"Aris has a nice idea with this hard ots, but Ots is mainly based on changed numbers and adding a random skill to each mobek, which after a while starts to be terribly boring."
I also disagree with this especially. Dura is so much more than just changing some numbers and adding a random skill to each mob. I find it rather amazing that this statement could be made frankly. What about Raids, 290+? Ancient Runes? Legendary Items? 350+ custom mini quests? Break System? Redone Armor System? Elite Monster System? World Changes and World Shifts Systems? Redoing the Magic System, adding spells, modifying others? Vocation Balancing? Rune-Sustainability System? Rebalanced Skilling System Boss System? New Spawns, New Areas? Ambush System? Unowned House System? Map Playability? and 10,000 other things?
"One big change is the cd for various runes or activities in general and such an SD has 2 sec. Although he probably said that he made the game more difficult kkkkk, just like the fact that each action punches 1 sec cd on each other and you can not use exura after hmm and vice versa, and on Rl it was rather possible."
I'm having a hard time understanding this because I cannot speak Polish but I also disagree with this strongly. Exhaust and Cooldown work as they did in 7.4. If you cast a defensive spell/rune it's a one second cooldown to use ANY spell after. If you cast an offensive spell/rune it's a two second cooldown to use ANY spell after. It seems that around sometime before 7.4 you COULD use certain offensive spells with a 1 second Cooldown. This is unbalanced and therefore it is definitely NOT how we've made exhaust on Dura.
Zakładki