Jak ci sie nie podoba, to po co wogule wlączasz OTS?
Wyłącz w config.lua cheat system i juz nie bedą "biegać same gody"
@QRCIK
Jak znalazlem w game.cpp
Wiec zmienia sie dmg tutaj?Kod:else if (wandid == ITEM_SPRITE_WAND && player->vocation == VOCATION_SORCERER &&
player->mana >= g_config.MANA_SPRITE && player->getLevel() >= 180)
{
dist = g_config.RANGE_SPRITE;
if (abs(player->pos.x - attackedCreature->pos.x) > dist ||
abs(player->pos.y - attackedCreature->pos.y) > dist)
return;
runeAreaSpell.attackType = ATTACK_ENERGY;
runeAreaSpell.animationEffect = NM_ANI_ENERGY;
runeAreaSpell.hitEffect = NM_ME_EXPLOSION_DAMAGE;
runeAreaSpell.areaEffect = NM_ME_EXPLOSION_AREA;
runeAreaSpell.animationColor = 15;
runeAreaSpell.minDamage = 60;
runeAreaSpell.maxDamage = 120;
mana = g_config.MANA_SPRITE;
Kod:runeAreaSpell.minDamage = 60;
runeAreaSpell.maxDamage = 120;