Cytuj:
also server at start will be saving players each 10 minutes, so if it crashes (eventually it will somehow which I'm unaware of, that's how it is) there won't be much losses and will give me opportunity to fix problem fast, keep in mind that testing server with 5-20 players isn't the same as testing server with 200 players or more, so I'm sure there will be some bug which I will have to fix (talking about critical server errors when server dies), so I ask you, please don't get mad if at the beginning there might be some problems, server will be running under debugger so if it dies somehow, it will give me full backtrace where it crashed and I will fix it as fast as I can.
Also when it appears there is no more or atleast for now such bugs, I will switch saving players to each 2 hours or more....
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