Inner rage +2 ataku, zadaje 1 obrazen, koszt 0 many ;]
Wersja do druku
właśnie warrior ma najepsze spelle do aktywacji szału ;p drugi jest mag ze swoją umiejętnością małego fajerbolka (która zresztą czyni go najlepszą postacią w tej grze i powinna zostać znerfiona)
kiedy wychodzi wersja dla wszystkich?
najbardziej wkurzajaca rzecz w calym hs to jest rozgrywka. trafi ci sie ktos kto mysli ze jest jakims genialnym strategiem i czeka az ten sznurek sie skonczy-,- denerwuje mnie to niemilosiernie i ofc przegra.
jaki zlozyc bardziej zaawansowany deck na rogala?
Dobra torgowicze pomozcie mi. Poszperalem na roznych forach i wydaje mi sie ze zrobilem bardzo mocna talie. Jednak... po resecie nie moge wbic wiecej niz ... 20 rank. Jestem juz po jakis 50 grach. Podczas gdy murlokowa talia wbilem 15 range w jakies 15 gier.
Za kjazdym razem mam wrazenie, ze przegrywam bo poprostu brakuje mi troche szczescia i tak mogloby sie wydawac, ale kurwa po 50 grach? Kazda gra wyglada tak, ze ZAWSZE mi czegos brakuje, mam wrazenie, ze to jest talia, ktora wymaga aby miec wsdzystkie 30 kart od razu na lapie, bo wszystkie sa potrzebne ... (A talia dobrze komentowana i wiele graczy powbijala 5-1 ranki nia).
Przyklady:
Harrasuje bohatera, CCkuje ciagle fale, niszcze je, dostaje armory i ice blocki -> wkoncu nadchodzi tura 7+ bohater jest na dobitke z Pyro. Ja majac 5hp przez 5 tur wybraniam sie, bo dostaje freezy, armory, ice blocki, ale nie dochodzi zadna kurwa pyroblasta na dobitke.
Dostaje pyroblasty, Alexstrasze, nawet jakies CC, pozwalam sie harrasowac zeby gianty mniej kosztowaly, nie dostaje zadnego survi czy czegokolwiek co by mi pozwolilo dobic pyroblasta - loose.
Dostaje to i to, ale gra jest na tyle wyrownana ze nie moge wszystkich spelli wpierdalac we wroga - w takich grach zazwyczaj przegrywam bo brakuje mi 1 tury: zbijaja mi iceblocka tak ze zostaje 1 hp, i w nastepnej dobijaja jakims zjebanym firebalem za 1 dmg, czy strzalem huntera -.-
Poprosze jakiegos dobrego maga o porady, napewno tez mial takie problemy.
http://postimg.org/image/8uvpeicp3/
Najnowsze zmiany... 3/4 ogolnie uzywanych kart neutralnych nerf na pysk ;dCytuj:
Hearthstone Update: Upcoming Changes 1/13
Thank you so much for continuing to play, test, and give feedback on Hearthstone as the closed beta testing phase begins to draw to a close. We are monitoring card balance over time, and without your continued testing efforts, we wouldn’t have the necessary data we need in order to make changes to cards that may warrant them. This should be our last big set of balance changes; once we go live, we plan to make very few card changes, and only if they are absolutely necessary.
We will be making changes to the following cards: Unleash the Hounds, Sylvanas Windrunner, Blood Imp, Defender of Argus, Pyroblast, Dark Iron Dwarf, Abusive Sergeant, Warsong Commander, Charge, and Novice Engineer.
Unleash the Hounds’ mana cost is now 2 (down from 4)
Unleash the Hounds was intended to give Hunters their own form of AoE and to have synergy with other beast cards, but its old cost was too prohibitive.
Pyroblast’s mana cost is now 10 (up from 8)
The 8-cost Pyroblast made for an un-interactive experience where the Mage only needed to do 10 damage during the course of a game and then double Pyroblast you for the win. We want Mages to be more interactive with the opponent to achieve victory, rather than delay the game until they can Pyroblast.
Blood Imp is now a 0/1 and now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health.
The Warlock has three very strong 1-cost minions and that made the Warlock rush deck slightly stronger than we were comfortable with.
Warsong Commander has been reworked and now reads: Whenever you play a minion with 3 or less Attack, give it Charge.
Charge (the spell, not the keyword) has been reworked and now costs 3 mana. The card’s new power reads: “Give a friendly minion +2 Attack and Charge”.
Both of these cards were key components in “One Turn Kill” or “OTK” decks that kill your opponent in one turn without requiring any cards on the board. We want the game to be about playing minions and fighting for board control rather than just waiting until you can play your big combo and win in one turn with no interaction from your opponent.
Abusive Sergeant now reads: Battlecry: Give a minion +2 Attack until end of turn.
Abusive Sergeant was changed to make its power the same as the Dark Iron Dwarf and to give it additional versatility.
Dark Iron Dwarf’s buff now only lasts until the end of the turn.
This change was made to reduce the Dark Iron Dwarf’s overall power slightly. We also wanted to make the Battlecry effect the same as Abusive Sergeant‘s as to not force you to permanently buff one of your opponent’s creatures.
Defender of Argus is now a 2/3 (down from 3/3)
Defender of Argus was a card that found itself automatically included in many decks due to its power and stats. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.
Novice Engineer is now a 1/1 (down from 1/2)
The Novice Engineer was played in most non-rush decks (and even some rush decks) due to its cost and power. Similar in reasoning to our Defender of Argus change, we want players to have an option of what cards they put in their decks.
Sylvanas Windrunner’s mana cost is now 6 (up from 5)
Sylvanas had power and stats that made it a bit too powerful compared to other 5-cost cards, which made it automatically included in many decks. We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal.
Expert cards that are being changed can be disenchanted for their full cost for a limited time when the patch goes live. We hope these changes will increase the variety of cards you will see at all levels of play, and make playing Hearthstone a more fun and interactive game for everyone.
Z jednej strony fajnie bo niektore decki faktycznie byly przegiete, jak chociazby alexstrasza charge combo, ale z drugiej mam wrazenie, ze sami troche ograniczaja roznorodnosc deckow i strategii a i jesli chodzi o pyroblast to imo zaden nerf, w deckach ktore stalluja przeciwnika i tak zazwyczaj po pyrce nie bardzo jest co rzucic.
To teraz będę musiał poskładać nowe talie. Tylko z czego, jak nie mam kart. I w sumie w ogóle w grze jest ich bardzo mało. Niech lepiej dadzą jakąś nową paczkę, meta przy tak bardzo ograniczonym wyborze sprowadza się do 3-4 sensownych talii i kilku, które pozwolą wyjść ponad 20...
W sumie poza novice engiem to moj szamęn deck nie odczuje tego nerfu, a engowi raczej wisi czy ma 1 czy 2 hp ;d
super sprawa gdy paladyn zadaje ci 28 dmg worgen infiltratorem w 7 turze na arenie
pozdrawiam ta gre
to co on w niego wpakował, ze 28 dmg ci wsadził ?
blessing of kings x2, dwarf, costam jeszcze i podwoił
ale jestem mad o tą gre
xD